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[-] tacosanonymous@lemm.ee 53 points 11 months ago

But will it still be plagued by their lazy mission design and gross monetization?

[-] Blackmist@feddit.uk 9 points 11 months ago

They've normally been pretty good about keeping that shit away from the single player side of things.

Couldn't give a fuck about multiplayer, they can sign people up for medical experiments in exchange for funbucks for all I care. That side of it just doesn't interest me at all. If I wanted to be called a homosexual slur by an eight year old I'd go to the park.

[-] freebee@sh.itjust.works 2 points 11 months ago

Kids just don't randomly yell Hurensohn at strangers in the park like they used to, must be why MMO is successful

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[-] Metal_Zealot@lemmy.ml 43 points 11 months ago

No gameplay, no hype, thems the rules

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[-] OscarRobin@lemmy.world 39 points 11 months ago* (last edited 11 months ago)

I feel like I'm the only person who wasn't blown away by the graphics.

Like sure it looked really good, but it still looked like a videogame, on the same level as 3yo last-gen Last of Us 2

[-] UsernameIsTooLon@lemmy.world 13 points 11 months ago

The graphics are relatively current gen, but I'm more excited about the unique looking NPCs and scale of the game.

[-] dylanTheDeveloper@lemmy.world 4 points 11 months ago

Scale is definitely what I'm looking forward to. Current graphic fidelity has hit the ceiling in terms of lighting. High resolution ray trace only lighting is still out of reach but they did redo global illumination so it scales better.

[-] 9715698@lemmy.world 8 points 11 months ago

TLoU2 is a linear experience made of sections with plenty of loading in between vs an open world.

[-] Blackmist@feddit.uk 7 points 11 months ago

Right, and we're a generation of hardware on from that.

[-] GiveMemes@jlai.lu 3 points 11 months ago* (last edited 11 months ago)

Not even comparable to rdr2... which came out in like 2017. The characters\npcs look like cartoons lmao

[-] sugar_in_your_tea@sh.itjust.works 19 points 11 months ago

It's just a different art style, there are a bunch of technical improvements over RDR2, such as:

  • NPC density (dance club, beach, etc)
  • urban lighting and reflections (esp. on cars and buildings)
  • hair animations (guy standing on green truck, white bikini girl whipping hair)
  • high render distance in model-dense areas (e.g. beach scene w/ details in the distance)

It doesn't seem to be going for realism, but it does seem to be adding a ton of tech.

[-] Riven@lemmy.dbzer0.com 6 points 11 months ago

Npc density is what impressed me. Especially if they all are actually doing stuff beyond just walking straight.

[-] sugar_in_your_tea@sh.itjust.works 6 points 11 months ago

For some reason, that beach scene really impressed me. There were tons of static models, lots of NPCs all doing different stuff, and the updated hair animations seemed to still be working (hard to tell though). It just looked really good, especially compared to similar scenes in GTA V that were pretty much empty.

[-] Rai@lemmy.dbzer0.com 3 points 11 months ago

No horse balls? Skip

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[-] nanoUFO@sh.itjust.works 32 points 11 months ago

[x] doubt. If that was true that would of been a gameplay trailer

[-] Marafon@sh.itjust.works 15 points 11 months ago

Agreed, however even if it can feasibly look like that it will never look that good on my computer.

[-] lechatron@lemmy.today 28 points 11 months ago

Because it's not releasing on PC?

[-] Marafon@sh.itjust.works 12 points 11 months ago

😢 I didn't realize they were still doing that dumb shit...

[-] sugar_in_your_tea@sh.itjust.works 2 points 11 months ago

Rockstar giving the middle finger to PC players is one of the few constants in the gaming universe.

[-] MeatsOfRage@lemmy.world 10 points 11 months ago

The trailer is full of artifacts that are common with modern game graphics techniques. The hair on the girl at the roof top pool is the easiest place to identify this. It has that shimmery pixel effect that is common with frame reconstruction like FSR or DLSS, not sure what they've implemented here. Probably FSR since it's a console first target. It's definitely in engine footage.

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[-] Knusper@feddit.de 4 points 11 months ago

Yeah, maybe it could look like that, but obviously they haven't actually implemented everything to make it look like that, so it's still completely up in the air, whether it actually will look like that.

[-] AngrilyEatingMuffins@kbin.social 2 points 11 months ago

Would’ve

Not a big deal but it’s would have, not would have.

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[-] altima_neo@lemmy.zip 25 points 11 months ago

I mean it didn't look like anything that couldn't be done in realtime

[-] amio@kbin.social 23 points 11 months ago

I mean, it looked basically like something a talented modder could put into the GTA 5 engine (followed, I'm sure, by an instant cease-and-desist or lawsuit by Take2) so... yeah, I'm sure it is. Big whoop? GTA 5 looks OK but it is also ten fucking years old.

[-] neidu@feddit.nl 19 points 11 months ago

If true, those are some pretty impressive graphics. However, I suspect it'd come at the expense of controls feeling sluggish - realistic animation means your character won't instantly move when you push the button/key. As nice as GTA5 and RDR2 looked, I found the perceived input delay annoying as fuck.

[-] LUHG_HANI@lemmy.world 7 points 11 months ago

Yup. If it's not fluid it's a major deal-breaker for me

[-] BolexForSoup@kbin.social 2 points 11 months ago

It hasn’t been fluid since the PS2/Xbox era and even those weren’t exactly tight controls.

[-] Blackmist@feddit.uk 14 points 11 months ago

Well yeah, it didn't look that amazing. It's hardly photorealistic.

It looked pretty much exactly what I'd expect a modern PS5 GTA game to look like.

[-] JackGreenEarth@lemm.ee 8 points 11 months ago

The graphics looks realistic, the movement gives it away that it's a game.

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[-] Squizzy@lemmy.world 5 points 11 months ago

That game looks unreal and intense

[-] Aurix@lemmy.world 12 points 11 months ago

I believe this statement partially, because the lighting of the car headlight cone was the same bad one as we know from GTA IV. That must be in-engine if not actual in-game. What I am worried about is whether the game engine will feature more advanced physics and cop chases. As a result while GTA 5 was the better game, I think the free roaming experience suffered a lot from GTA IV, where the physics gave the world more dynamic opportunities. At the time it was probably done to optimize the abysmal performance.

[-] JohnSwanFromTheLough@lemmy.world 3 points 11 months ago

IV was on another level, specifically the driving..I absolutely hated V's on-rails arcadey driving so much.

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[-] yokonzo@lemmy.world 10 points 11 months ago

Oh please rockstar, I've heard this dozens of times in the past

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[-] Rosco@sh.itjust.works 3 points 11 months ago

Does people still trust empty promises like this?

[-] yads@lemmy.ca 2 points 11 months ago

Wow trailer looked great, but I definitely said to myself that this could just be prerenders

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this post was submitted on 06 Dec 2023
123 points (88.7% liked)

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