this post was submitted on 18 Oct 2025
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Patient Gamers

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A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

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Feel free to replace "friends" with "anyone you know in real life" or even online groups you trust or are close with.

"They":

WOM marketing is highly effective as 88% of consumers trust friend recommendations over traditional media.

and my own personal experience; most games I have bought in the past 10 years have been off of recommendations from r/gamingsuggestions before Reddit went to crap and Lemmy came into existence; and even moreso when it is a personal friend recommending things to me.

Mods, feel free to nuke if this feels too close to advertising or better-suited for !videogamesuggestions@lemmy.zip (my own community); I mean it more as a discussion piece but I don't run the place.

EDIT: The "not" in the title is optional; I'm asking about both successful and failed recommendations.

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[–] sp3ctr4l@lemmy.dbzer0.com 19 points 1 day ago* (last edited 1 day ago) (1 children)

Deus Ex.

... the original.

Kid at middle school just burned it onto a CD-R, gave me a post it note with the install key.

He kept saying this game wasn't like anything else, it was a 'roleplaying shooter'.

I just had to provide him the blank CD-R to burn, and I think a brownie, or cookie, at lunch.

I never even owned a legit copy untill it came out on Steam like a decade later.

So uh yeah, that's how I originally played 'the most important videogame of all time'.


Beyond the gameplay and game mechanics, uh, we are currently now more or less living in a world that more and more resemble's its canon storyline everyday.

Back in 2001, pre 9/11, it was a wild sci-fi/cyberpunk concept for... the entire internet to be routed through a centralized system for surveillance and archiving, for digital privacy to be wholly nonexistent.

Now that building just exists in Utah and is run by the NSA, and... well you have to be exceptionally tech savvy to maintain any kind of what was 25 years ago the norm of digital privacy.

https://en.wikipedia.org/wiki/Utah_Data_Center

It was a wild concept to imagine the US being defined by external and internal terrorism, both real and as a widespread rhetorical accusation against your political opponents, to imagine the US basically being a dystopian economic nightmare defined by homelessness, paramilitarized police, openly and brazenly corrupt governments, corporations nakedly and obviously superseding the government.

Now uh... well, uh, yeah, look outside, look at the news.

It was a wild concept for a prototype AI to tell you:

"The need to be observed and understood was once satisfied by God. Now we can implement the same functionality with data-mining algorithms."

"God and the gods were apparitions of observation, judgment and punishment. Other sentiments towards them were secondary."

"The human organism always worships. First it was the gods, then it was fame (the observation and judgment of others), next it will be the self-aware systems you have built to realize truly omnipresent observation and judgment."

"You will soon have your God, and you will make it with your own hands."

So uh, yeah, that's... basically currently happening, we sure are at least really trying to build a true, general intelligence AI, and more and more people are falling in love with AI bfs/gfs, tiktok/instagram/facebook/social media are the precursor data-mining algorithms that most people these days are addicted to, to feel observed and be judged, more and more people relinquish their cognitive abilities to some kind of 'AI' to just do all their thinking, their critical evaluating for them, their judgement formation.


Anyway, 9/10 game, pretty good but kinda janky in spots, lol.

[–] CancerMancer@sh.itjust.works 2 points 42 minutes ago (1 children)

Deus Ex and the Metal Gear Solid series both have some shockingly prescient plot points. In 2025 playing these is a trip.

[–] sp3ctr4l@lemmy.dbzer0.com 2 points 37 minutes ago* (last edited 28 minutes ago)

Yes, particularly MGS 2 was absurdly prescient with the entire concept of... the vast majority of the internet being unordered and uncontextualized noise and chaos, and... there needing to be a way to structure it, but also, there is essentially no way to do that that is not also going to manipulative/exploitative.

We also now do pretty much live in PMC world, it just isn't as... stylish? I'm gonna use that word.

Our world is agruably at least as absurd as the MGS plotline, but in different ways.

Basically... our technology has indeed surpassed the ability of the average person or government to understand it and use/regulate it responsibly, we are now addicited to it more so than intentionally using it, and that is all being driven by the capitalist machines that profit from it, and every day, they more and more overtly oversee the maintenance and direction of the torment nexus.

EDIT:

i will also throw in as a sort of esoteric lore detail:

Shadowrun particularly predicted that coffee would become an unaffordable luxury good, as economies and climate collapse.

Uh yep, thats happening, coffee prices are up 40% in the US, just this year.

I am glad I quit my coffee addiction a few years ago.

[–] recently_Coco@lemmy.blahaj.zone 6 points 21 hours ago (3 children)

The Witcher 3 felt very sloppy to me, controls wise. I felt like combat had me sliding all over the place. Blocking, parrying, and dodging didn't feel satisfying or responsive.

Just couldn't get into it at all because of it.

I ended up running around and talking to everyone I could, then realize there's a ton of combat stuff to do and nobody else to talk to and I just turned it off

[–] CancerMancer@sh.itjust.works 1 points 41 minutes ago

Maybe you'd prefer Monster Hunter or Elden Ring combat.

[–] mojofrododojo@lemmy.world 2 points 2 hours ago

and just feels mushy. eh

[–] Akasazh@feddit.nl 3 points 18 hours ago

I got it for free, installed it and got into the tutorial. There I soon realized that the combat system wasn't my bag.

[–] mohab@piefed.social 11 points 1 day ago (1 children)

I got one! The very first Assassin's Creed when it came out!

My childhood friend would NOT shut up about it! He would talk over and over again about the lore, show me extended cutscenes, videos, sent me lore theories, it was a whole thing!

Years later I finally get to play it and holy shit, what a disappointment… the entire game is just the same 3 missions over and over again… like no effort into hiding anything… literally the same 3 missions copied and pasted ad nauseum with different enemy names. I'm still shocked he sat through all of this bullshit to get to the awesome lore he went on and on about for weeks.

Bonus story with the same friend: we were talking about Devil May Cry and he said "I wish I could find another game like it…" and I noticed he said "game" and not "games" or "franchise" so I asked "Did you play the sequels? DMC3 is incredible!" and he goes "What sequels? I'm sure it's only one game…" and I swear I screamed at the realization he's talking about the reboot DmC: Devil May Cry and had no clue the original franchise even exists 😂 That was right after DMC5 came out too, which's wild.

I recommended starting with DMC5 because the story isn't great anyway and DMC1 or even DMC3 may feel a little dated. He ignored my advice because he wanted to experience the story from the beginning, picked up the HD collection, hated both DMC1 and DMC3 because they felt too stiff, and never touched the franchise again.

[–] rhel@lemmy.blahaj.zone 11 points 23 hours ago (1 children)

I agree, but the main problem is the “years later” part of your experience. Assassin's Creed had many gameplay innovations with (for the time) amazing graphics that shaped certain game mechanics for years to come, but gaming has evolved...

That's why many of these former “innovations” have lost their shine and sometimes even became annoying (e.g. climbing a tower to unlock parts of the map).

[–] mohab@piefed.social 3 points 21 hours ago* (last edited 21 hours ago) (1 children)

"years later" does not matter in my case because it wasn't that many years later—l probably played it only 3 or 4 years after release, and I don't play western action RPGs or stealth games. I think the first Assassin's Creed is the only Ubisoft game I played, for example, and it surely did not influence any of the games I actually play: Bayonetta, The Wonderful 101, Hellsinker, or Guilty Gear.

Pretty sure I would've had a problem with it on release because it's shitty repetitive design.

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[–] RebekahWSD@lemmy.world 4 points 20 hours ago

There's a lot of games people recommend me based on cozy things which is good cause I do like them.

Then they get confused when I'm going deep into the Warhammer or the rogue likes/lites cause those are not very cozy.

And I do not like visual novels despite being in the demographic.

[–] pishadoot@sh.itjust.works 5 points 21 hours ago

Dark Souls 2. A coworker gave me a steam code for it after I told him I wasn't really a big fan of games where you just have to memorize opponent movesets. He said he'd gift it to me if I gave it an honest try, and I did.

And I didn't like it. Didn't understand the hype, didn't have any idea what was going on with me dying and transforming or something, or why there were weird ghosts of other players all over the map. Maybe it makes sense if you know the genre but I didn't like the gameplay and didn't get any lore/story, so I ditched it.

[–] HansBambel@lemmy.world 17 points 1 day ago

Friend of mine who doesn't play much recommended this poker game called Balatro to me. Damn is it fun. This was well before all the hype around it.

[–] caseofthematts@lemmy.world 8 points 1 day ago* (last edited 1 day ago) (4 children)

The only one I can currently think of is Gris - and I say that because I can't recall buying a game that made me want to get my money back upon finishing it.

Gris is very highly rated across the board, so clearly there's something I'm missing as to why. I enjoy walking sim games every now and then, but it'd be hard for me to even call this one a game. People point to the story as being beautiful and deep, but it felt like nothing new and, for me, a bit trite. There was nothing engaging about this game to me. The worst part? It's like 3 hours long.

Sorry if whomever reads this really likes Gris. I'm glad you could enjoy it. To me, it's one of the worst recommendations I've ever received.

[–] Dran_Arcana@lemmy.world 6 points 1 day ago (1 children)

It was recommended to me not as a game, but like an interactive movie. As more art than game. Going into it with those expectations is probably why I loved it so much. I can definitely see how someone might get a very different experience with very different expectations.

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[–] TropicalDingdong@lemmy.world 34 points 1 day ago (6 children)

Stray.

Like, it looked cool and the whole concept was great.

It ends up just being a game of "go here get this come back". Yawn fest.

[–] Cethin@lemmy.zip 1 points 6 hours ago

I saw promotional stuff to it and thought it looked interesting. Then a watched gameplay and there really isn't gameplay. You just walk from one place to another, but you're a cat. I'm fine if other people enjoy that, but I know it's not for me. I'm fine with walking Sims too, but the whole point of those is they're telling a story while you play. Stray technically has a story, but it seems very minimal and not engaging. They're giving you so little to do so you can think ideally. It shouldn't just be a meaningless story that doesn't engage you if the gameplay also doesn't engage you.

[–] jacksilver@lemmy.world 8 points 1 day ago (2 children)

I agree with you, it was too much walking Sim for my liking.

Little Kitty Big City is a much more fun cat game in my opinion. Slight mix of collectathon, platformer, puzzle game that does a good job of making you feel like a cat.

[–] Cyberspark@sh.itjust.works 1 points 2 hours ago

Funny I had exactly the opposite reaction. It was far too short in a tiny area, I spent far more time battling the controls than solving puzzles, not that the puzzles were hard. I hated the experience unfortunately. There was so many times I thought, why can't I do X, I'm a cat, but the game was locked into it's traditional platforming. I did have a good bit of fun making people do their phones and run away with them, best bit of the game.

[–] DamienGramatacus@lemmy.world 2 points 17 hours ago

This comment has prompted me to but this and will be playing it later tonight. I still loved Stray but as a void keeper, this looks right up my boulevard.

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[–] Nemo@slrpnk.net 32 points 1 day ago (11 children)

KotoR. It doesn't matter how great the story or characters are if I have to grind terrible gameplay to get to them.

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[–] muxika@lemmy.world 34 points 1 day ago (4 children)

Dark Souls

It's not for me, honestly. I want to feel freedom from a game, but Souls-like games make me feel trapped.

[–] Cethin@lemmy.zip 2 points 6 hours ago* (last edited 6 hours ago) (1 children)

Some people are saying DS is free. I agree with them, but also there are issues.

For example, early players who are struggling should go down into the catacombs, because they can unlock The Rite of Kindling, allowing you to get even more estus at a bonfire if you're having a hard time. However, almost every guide will say not to do this, and I agree. It's at the bottom of a giant pit with enemies that are more annoying than you'll have faced before. If you get a divine weapon than it's probably fine though, but getting back out will still not be trivial.

Dark Souls is all about giving players options, and giving them the tools to deal with problems. The issue is you need to pay attention to the world and read. The problem with the example above is the necromancers revive enemies, unless they're killed by a divine weapon. This isn't obvious though, and it also isn't obvious where you might find a divine weapon, or where to unlock the ability to upgrade a weapon down the divine path.

There are just too few signposts to guide new players who are getting frustrated. There's plenty for people enjoying their time, reading, and exploring. For the people who are slamming their head into a wall on a boss trying to brute force it, like most games would require you to do, there's not enough to guide them out of this tactic.

[–] Katana314@lemmy.world 1 points 13 minutes ago

I’ve played many Soulslikes, and found pretty much all of them fun…EXCEPT for the ones by FromSoftware. All others branch out into a lot of exploration, they just don’t put 8 paths square at the beginning of the game and then slap you down for 5 of them.

[–] iAmTheTot@sh.itjust.works 0 points 14 hours ago

That is kind of wild to me because Souls game are some of the most free-form action games I know. You can often tackle areas in an order of your choice, use a build of your choice, even kill NPCs if you so please.

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