heroic games launcher is a foss epic and gog launcher, works very well and very fast for me on linux. it has a windows version, too.
Can recommend. Have it on my steam deck and PC. Runs great.
Oh this is very cool. Thanks for pointing me in this direction
I didn't know it had a Windows version. Thanks for the heads up 👍
It's long because you have to copy and paste your password from the manager (and click "remember me") every time.
You installed WHAT?!?!?
Billy, no!
Billy gonna learn he ain't ever to old for a whoopin'.
Cocks shotgun I just want to talk to him.
I just... I just wanna shoot him. I JUST wanna talk to him.
Tested 5 clients on my PC 3 times each. Times were more or less consistent on each run, biggest variation seemed for Uplay.
Setup: You are already logged in, there are no pending updates, you terminate client after each run (did not see significant time difference between repeated runs and 1st run after you log in), your logged in Windows account has admin rights so time is not wasted entering password (EGS and Uplay require admin rights to launch), time stops once launcher is usable.
- EGS - 8 - 10 seconds
- Steam - 20 seconds
- GOG - 11 seconds
- Uplay - 20 - 24 seconds
- Heroic - 5 seconds
System: Ryzen 2600 with Samsung 970 EVO (2400 MB/s R/W as per Samsung Magician benchmark)
Is there any chance you can add a test for Heroic launcher as well? I advocate for using it over EGS, and I'd like to know how it stacks up.
Is heroic only on Linux? I've never looked into installing it on Windows. It's a fantastic front end for the EGS/GOG on my Linux machines though.
I find the video from LTT kinda hilarious with the 96 core threadripper. Breaking records in cinebench but Cities Skylines 2 still runs like shit (in a 1mio pop city).
Because chances are the 7800X3D will be faster due to the cache.
Real-world applications often can only be parallelized so and so much, before you start hitting diminishing returns for many reasons. A lot of it is about the actual technical design as much as it is the technical execution (you can't parallelize two operations if one depends on the result of the other).
Also cache optimization has been a huge trend in games programming in recent years
I’m not sure the 7800X3D would even run a mil pop city. They were using 64 of the 96 cores running Skylines 2.
The Epic Games store is so fucking behind I actually can't understand it. Is there a single intern they rotate between semesters to build their client? It feels like yesterday they actually introduced a favoriting system to the library.
Wow Ubisoft game launcher opens in... Never? Wtf I paid money for this game and then I need to buy it again because they didn't actually give me the account and now the launcher is just dead and I can't even open it.
Fuck that. I bought one of the assassins creed games legitimately, then had it refuse to launch after a few weeks because they updated their launcher and borked it. I then pirated that same game to bypass the launcher issue and pirated every other ubisoft game since then.
If I have to pirate games to get around a deliberate flaw you worked into your program, I'm not paying for that game.
use legendary
Electron + hell lot of JavaScript.
Every other time I play Chivalry 2 I get an ad pop-up (or 2) mid duel. Maybe I should just re-buy on Steam...
I decided about 10 years ago that I just can't afford to keep updating my computer every couple of years just so I can play new titles. So now I just play old titles. And if you play old enough titles, you don't even have to go to a torrent site. You can go directly to the Internet Archive.
I keep rediscovering games I loved when I was younger. I've been playing Skyroads lately. I still love the music. You know how long it takes to load Skyroads on a computer from 2015? I have no idea either because it loads faster than I can measure time.
This has been your lecture from a crotchety old man.
Steam can't be run in minimal anymore, internal browser always eats a GB of RAM if you want to play a steam game.
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