this post was submitted on 10 Apr 2024
132 points (97.1% liked)

Helldivers 2

2245 readers
9 users here now

Welcome to the Helldivers 2 Community on the Fediverse.

Links

Galactic War Status

Rules

Banner by Noobmasterpro


founded 1 year ago
MODERATORS
 
all 33 comments
sorted by: hot top controversial new old
[–] Carmakazi@lemmy.world 23 points 1 year ago (4 children)

Autocannon also will 3-shot it in the visor.

[–] The_Picard_Maneuver@lemmy.world 23 points 1 year ago (4 children)

Is there anything the good ol autocannon can't do?

[–] originalfrozenbanana@lemm.ee 27 points 1 year ago (1 children)

It won’t hug you when you’re sad. That’s why you have a cape.

[–] The_Picard_Maneuver@lemmy.world 21 points 1 year ago

The only embrace I need is Liberty (I named my cape)

[–] all-knight-party@kbin.run 18 points 1 year ago

It can't deal with small fast targets well, and definitely not when they close the gap on you, you will blow your own ass up. But other than that... That's wifey right there

[–] Lesrid@lemm.ee 12 points 1 year ago (1 children)

It can't get reasonable TTK on chargers or bile titans.

[–] entropicshart@sh.itjust.works 13 points 1 year ago

AC will chew through solid metal like butter. But if you shoot it at a carapace, bounces right off without a scratch….

[–] ArmokGoB@lemmy.dbzer0.com 10 points 1 year ago

It can't reload while moving.

[–] Aeri@lemmy.world 10 points 1 year ago (1 children)

I use the autocannon but sometimes I really can't tell where I'm supposed to be aiming aside from "at the red dot"

It's just, shoot the red light yeah?

[–] shasta@lemm.ee 2 points 1 year ago
[–] Lesrid@lemm.ee 8 points 1 year ago (1 children)

Did they nerf it? I was doing it in 2 last week.

[–] Carmakazi@lemmy.world 9 points 1 year ago (3 children)

I could have just been shooting poorly. I was on suicide difficulty, idk if that makes a difference.

[–] atocci@kbin.social 13 points 1 year ago (1 children)

Difficulty selection only changes the amount and types of enemies you face in a mission. Health and armor stays the same for each enemy type.

[–] dink@lemmy.world 9 points 1 year ago

Which is also my favorite part about this game; so tired of lazy difficulty scaling where higher difficulty just means health/damage is higher for enemies and lower for player.

[–] Lesrid@lemm.ee 5 points 1 year ago

A good hit will cause fire to spray out of the "face". A second good hit should blow the face out.

[–] formergijoe@lemmy.world 4 points 1 year ago

I've noticed the first hit has a flame spout out of the eye, and the 2nd hit brings it down. Any other shots in between I assume are misses because there's 3 other hulks rushing me and oh god oh god...

[–] atocci@kbin.social 4 points 1 year ago

I managed to one-shot 3 of them last night with a quasar cannon shot right in the visor. Relatedly, I've learned laying down wildly improves the quasar cannon's accuracy.

[–] Taiatari@lemmynsfw.com 14 points 1 year ago (1 children)

Memes wouldn't lie to me, right? Can someone verify this? What does the ministry of Truth say about this?

[–] The_Picard_Maneuver@lemmy.world 18 points 1 year ago (1 children)

The Ministry of Truth would like you to know that (unless it changed in a patch recently) the AMR can 2-shot Hulks if you hit their weak spot.

[–] SkyezOpen@lemmy.world 6 points 1 year ago (1 children)

Can the ministry of truth tell me where to aim? Can't land a face shot to save my life. Literally.

[–] The_Picard_Maneuver@lemmy.world 7 points 1 year ago (1 children)

Steady your hand and aim for the Hulk's democracy-hating face, soldier! (Or just the vents in the back)

[–] SkyezOpen@lemmy.world 4 points 1 year ago (1 children)

I mean the scope is off and I never remember whether it hits high or low. I think it's low.

[–] Sylvartas@lemmy.world 1 points 1 year ago

It's low and slightly to the right I think ? Basically, the correction is to aim higher and a bit to the left.

[–] pixeltree@lemmy.blahaj.zone 10 points 1 year ago

Hmg emplacement hitting it in the eye also works very well

[–] benignintervention@lemmy.world 9 points 1 year ago (7 children)
[–] The_Picard_Maneuver@lemmy.world 17 points 1 year ago

It's supposed to be fantastic at hitting weak spots, especially for the automatons.

I've not used it much because it feels less freedom-y than big explosions or flames.

[–] RandomStickman@kbin.run 6 points 1 year ago

Someone I play with is trying out the AMR, especially after the damage buff recently. Did pretty well on the bots, granted we're playing level 4-5

[–] Ethalis@jlai.lu 4 points 1 year ago

It basically does a lot of what the autocannon can do (minus closing holes / destroying factories) and doesn't require losing your backpack slot. I love it

[–] Cyv_@lemmy.blahaj.zone 4 points 1 year ago

2 shot hulks to the face, most automatons with vents like tanks and turrets can be killed in 6ish shots, which is I think 1 short of a full mag. Doesn't take a backpack slot, very long range.

I find running it either as a stealth build w/jetpack/shield or with a Rover to clear trash quite fun. Harder to make work with bugs so bring lots of orbitals and strikes for chargers and bile titans.

[–] Sylvartas@lemmy.world 3 points 1 year ago

If you hate devastators and hulks, have decent aiming, and you are good at positioning and staying away from immediate danger it is amazing against bots

[–] formergijoe@lemmy.world 3 points 1 year ago

Vs bots it's amazing. 1 shots walkers if you hit their top leg joint. 1 shots devastators with a headshot and 2 shots with torso hits. 2 shots hulks with headshots. You have to hit turrets and tanks on the vent a few times to take them out, but I usually run a 110 rocket pod which almost always takes them out in 1 call-in.

The only problem with the AMR is the sights feel off and you gotta Kentucky windage it a bit.

[–] jballs@sh.itjust.works 3 points 1 year ago