this post was submitted on 16 Apr 2024
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[–] bjoern_tantau@swg-empire.de 8 points 1 year ago (1 children)

Awesome! Most of my best puking expiriences come from Descent. Many of them with early VR in Descent 1.

[–] Nemoder@lemmy.ml 5 points 1 year ago (1 children)

Haha, the early VR stuff was pretty terrible, but it was cool that D1 supported it.

[–] lemmyseizethemeans@lemmygrad.ml 1 points 1 year ago* (last edited 1 year ago)

I kinda loved it in VR- or was that overload?

[–] reddthat@reddthat.com 8 points 1 year ago (2 children)

A total of 15MB. These AAA games could learn a lesson or two.

[–] Malix@sopuli.xyz 14 points 1 year ago

doesn't seem like there's any assets in there (textures, music, sounds, videos...), just the code, so the footprint of it is fairly small just because of this.

[–] IsThisAnAI@lemmy.world 6 points 1 year ago (1 children)

That 30 year old textures look like garbage?

Look game sizes are large but pretending like they haven't grown 10x in complexity as well as look is delusional.

[–] semperverus@lemmy.world 2 points 1 year ago (1 children)

They really havent though. Maybe in animations, but the gameplay is marginally better at best.

[–] IsThisAnAI@lemmy.world 1 points 1 year ago

👌 God of War is the same thing as of gow. Same with Zelda. Oh and same with fallout and Star Field. Definitely no added complexity.