this post was submitted on 01 May 2024
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In the last 5-7 years I've noticed that mobile games have devolved info always online p2w shit

What the fuck happened?

The only good games on phone are now emulators and a few Foss games

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[–] card797@champserver.net 21 points 8 months ago (2 children)
[–] kratoz29@lemm.ee 10 points 8 months ago (2 children)

I don't know man, I had my fair share of fun with a pair of Nyan Cat games, the original Plants Vs Zombies, Nimble Quest (I just got this again on Android and cracked the heck out of it with Lucky patcher, and still suck lol), Tiny Wings, Angry Birds and I could be missing some others.

[–] Hathaway@lemmy.zip 3 points 8 months ago (2 children)
[–] Wahots@pawb.social 3 points 8 months ago

Galaxy On Fire 2 was great, but Elite Dangerous on PC later kicked the absolute crap out of it.

[–] kratoz29@lemm.ee 2 points 8 months ago

Oh yeah, I fired up my old iPhone 6s to play the Infinity Blade II, no regrets!

[–] teawrecks@sopuli.xyz 1 points 8 months ago

These were originally the exception, but all eventually followed the rule.

[–] PraiseTheSoup@lemm.ee 18 points 8 months ago (1 children)

Nowadays? Mobile games have always sucked. All the way back to snake on your old Nokia. That game sucked too. It's just now the games suck and they're packed full of microtransactions.

[–] SRo@lemmy.dbzer0.com 12 points 8 months ago

They always sucked

[–] apotheotic@beehaw.org 11 points 8 months ago

The Pathless is pretty awesome

Sky: Children of the Light is splendid

Horn is pretty neat but I guess its 12 years old now

Baba is You isn't originally a mobile game but it has a native version which is pretty excellent

To answer your question, its as others have mentioned: catching a whale is more lucrative than appealing to the average consumer. The entire micro transactions industry (which mobile gaming is built upon and makes it the most profitable portion of the gaming industry by a mile) is all about milking your customers for everything they have without them realising it. Why did we reach this point? Unregulated capitalism, probably.

[–] GrayBackgroundMusic@lemm.ee 10 points 8 months ago

Nowadays? I've never enjoyed mobile gaming. Every time I try, there's been an absurd paywall or monetization. Once that strikes, I'm out.

[–] Zworf@beehaw.org 10 points 8 months ago* (last edited 8 months ago) (1 children)

For me they have always sucked. The only one I liked a bit was "1112" (also known as Fade), BUT the developer actually cancelled the last episode because they didn't feel like making it anymore 🤬 So yeah it also sucked big time.

More details: https://www.reddit.com/r/adventuregames/comments/k3wc7b/the_history_of_1112_an_ambitious_adventure_game/

[–] Moonrise2473@feddit.it 1 points 8 months ago (1 children)

Adventure games don't sell too much, and four episodes are a lot if you make them separate purchases. Episode 2 would be purchased only by a fraction of episode 1 users, then episode 3 from a fraction of episode 2 and so on. And the longer the time between episodes, the smaller the chance it would generate new sales because existing users lost interest.

It's instead much more remunerative to think a fun gameplay mechanic, then create a fake ad around it, buy some assets and create an idle game that plays by itself with the possibility to pay to get it faster. Use the fake ad with the fun gameplay to promote the completely different game and users are dumb won't complain. Don't worry if the assets you purchased for your asset flip are unrelated, it's also allowed to be a completely different genre, for example evony (medieval and swords theme) is using zombies, tanks and machineguns in ads

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[–] Wahots@pawb.social 8 points 8 months ago

Whales spend tens of thousands of dollars on p2w bullshit. It's all unregulated gambling.

[–] SteposVenzny@beehaw.org 8 points 8 months ago

Touch screens don't lend themselves to Snake the way buttons did, so the only good mobile game is now functionally unplayable.

[–] Caffeinated_Capybara@beehaw.org 7 points 8 months ago

I think it's because most people play mobile games as a way to pass time, rather than to do something actually engaging. So, people don't typically want to buy mobile games upfront, meaning devs gotta monetize in some other way, like p2w microtransactions.

[–] account_93@lemm.ee 6 points 8 months ago

99% of people think all mobile games should be free to use. So they go for P2W to make money.

They wouldnt make anywhere close to the amount they do via P2W if they did an upfront cost.

[–] noob_dragon@beehaw.org 5 points 8 months ago (1 children)

Probably the only good mobile games are ports of console/pc games. There are some surprising ports, like the KOTOR games, medieval 2 total war, and lots of square enix's older catalogue. Fortnite, genshin impact, and pubg are probably the biggest games on mobile right now. But yeah nothing really worth going out of your way for, or even bother with at all, if you already have a gaming pc or steam deck.

Maayybee the only real usecase is if you are going backpacking and want to bring some games into the backcountry with you without lugging a steam deck along lol. Digital board games like Root and Wingspan would work well there and have pass around modes if you are with friends. Just remember to bring a battery bank with you, or a portable solar cell.

[–] skulblaka@startrek.website 4 points 8 months ago

I truly don't understand how people are playing games like Fortnite or Genshin on a phone and enjoying themselves. That's probably the single worst possible interface to play the game on, that's like showing up to a counterstrike tournament with a racing wheel. I can't even play Minecraft on my phone without getting extremely quickly frustrated and Minecraft doesn't give half a shit about your reaction time or accuracy most of the time. If you want me to play an FPS on a touch screen I'm just gonna take the L and save myself the trouble, it's not happening.

[–] Megaman_EXE@beehaw.org 4 points 8 months ago (1 children)

I was wondering this recently, too. The two mobile games I miss most are tiny wings and the original fruit Ninja. But I remember playing Infinity Blade and other random games on my iPad touch that were really good back in 2010

I came across buried bornes 2, and it's been ok so far. I have no idea if it has microtransactions or ads yet. It claims it does, but I've yet to see them. It's not the best game I've played, but the concept is kinda interesting if you use your imagination a bit.

[–] dmegatool@lemmy.ca 2 points 8 months ago (1 children)

I just installed Tiny Wings this week. It's available on iOS. On Android there's a clone named Dragon, fly!

[–] Megaman_EXE@beehaw.org 1 points 8 months ago

Yeahhh that's the main issue for me. I've stuck with android for the past decade. I didn't know about dragon fly! It's not as cute but it's going to do the trick. Thank you!

[–] Glide@lemmy.ca 4 points 8 months ago (1 children)

Weird take, imo. Mobile games are probably the best they've ever been. They were traditionally a place for rampant p2w garbage gacha machines, and while those are still there, the platform has actual decent games nowadays. Real PC games are being ported to mobile and the platform is being taken seriously. Even in the world of micro transactions and gacha games, there are far more that are actually decent as games then there ever has been.

I've been playing Monster Hunter Now and I've been really impressed with it. The entirety of the Riot games are good games with reasonable microtransactions. Vampire Survivors, my go-to "I am offline" game, is the exact same game on mobile as PC, save the fact that it's free and you have a choice to watch ads for marginal farming speedups (which can be disabled if you buy literally any of their ~$1.50 DLC expansions, which are hilariously large considering their price). Fucking Warframe is coming to/already on (?) mobile.

I genuinely can't say mobile games have ever been in a better place than today, despite the existence of the shovelware P2W games that continue to roll out.

[–] averyminya@beehaw.org 2 points 8 months ago

I'll side with OP from a slightly different perspective here, because you're not wrong but neither is OP. First and foremost I think the word missing here is innovation -- mobile games in their very initial start were exactly what you are describing, but mobile games that OP are talking about took some time to find freedom to innovate. The very first mobile games, almost all of them, were PC ports. Solitare, poker, mahjong, snake, tetris... These were all games that had existed for years and were just now put into a 160x128 res screen and played with a circular slider (first iPod), or whatever the specs of the Blackberry was back then. Few unique games were created for these devices.

By late 2009 the iPod Touch 3g had released. It was this and the following few years where OP is talking about, where not only were old games like Spy Hunter being remade, and funnily enough, I'm pretty sure Rockstar also released a few GTA's on this device. But there were also entirely new games like Doodle Jump, Canabalt, and to a lesser extent Pocket God. (Well, relatively new and unique, at least.) These of course paved the way for Temple Run and honestly I had so many amazing mobile games back then that remembering them all would be a trip down memory lane far too long for today.

Anyway, my point and I'm assuming OP's point is that it's harder to find truly unique and "new" experiences in the mobile game world. The idea of Talking Tom when he first came out was something truly unlike anything else available. Not that it was particularly good, or that being unique makes it good, but rather there were more games willing to take a risk on being different.

And yes, of course back then there were plenty of shovelware games trying to pine off another apps success. I think it's simply a difference of mindset, for the good games that are available today generally seem to follow the same principles -- a good game comes first, and if you accomplish that the expenses pay themselves. For your examples, the only games that didn't already exist were semi-MH Now (Pokemon Go/Ingress, but I agree they are unique and fun) and the Riot mobile games. I agree that the other games you mentioned are good as well, I'd even include the fact that there are other full PC/console games like Monster Hunter Stories 1 and 2, Final Fantasy, and plenty of others.

But none of these were made specifically with the attributes of mobile gaming in mind. Where are the disjointed IRL vs. on screen games like Panoptic! There's so much potential for mobile phone games of really wild and unique stuff, but it's easier to make money by iterating and porting existing things to the platform.

I found a little list that was fun:

  • Jetpack Joyride,
  • Plants vs Zombies
  • Real Steel World Robot Boxing,
  • Real Steel HD,
  • Pacific Rim,
  • Ultimate Robot Fighting,
  • Cut the Rope
  • Fruit Ninja
  • Flappy Bird,
  • Where's My Water?,
  • Crossy Road,
  • Asphalt 8,
  • Call of Mini Zombies, Call of Mini Infinity,
  • Clash of Clans Real Steel Champions,
  • Transformers Battle Masters,
  • Geometry Dash,
  • Minecraft Pocket Edition,
  • Hungry Shark Evolution,
  • LEGO Hero Factory Invasion from Below, LEGO Hero Factory Brain Attack,
  • Beach Buggy Racing.
  • Hovercraft Takedown,
  • Table Top Racing,
  • Smash Hit,
  • Riptide GP, Riptide GP Renegade,
  • Mechanic Escape,
  • Robo5,
  • BombSquad.
  • Draw a Stickman Epic Free,
  • Zombie Tsunami,
  • Badland,
  • Hill Climb Racing 1,
  • My Singing Monsters,
  • Despicable Me Minion Rush,
  • Bad Piggies HD,
  • Star Warfare Alien Invasion. Star Warfare Payback,
  • Pixel Gun 3D,
  • Block City Wars,
  • Pac-Man 256,
  • The Impossible Game,
  • Gravity Guy.
  • Laser Air Hockey
  • That one game where you're a 2D spider-man swinging
[–] popcar2@programming.dev 3 points 8 months ago* (last edited 8 months ago) (1 children)

It's a two part story:

  1. The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam

  2. Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn't published by a multi-billion dollar company so you're unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn't "a problem" to a company like Google because they're making bank off of all these ad spaces.


Anyways, most good games are paid, but here's a list of stuff I've enjoyed playing on mobile:

  • Fancy Pants Adventures

  • Bloons TD 6

  • Dicey Dungeons

  • Dead Cells

  • Slay the Spire (but the mobile port is rough on small screens)

  • Knights of Pen and Paper +1

  • The Enchanted Cave 2

  • Let's Create! Pottery

  • BAIKOH

  • Data Wing

Probably a lot more I forgot. Have at it.

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[–] amio@kbin.social 2 points 8 months ago (2 children)

What do you mean, "nowadays"? Mobile games always sucked.

[–] cordlesslamp@lemmy.today 3 points 8 months ago

I beg to differ. Angry Bird, cut the rope, where's my water, Space RPG, FRUIT Ninja, and a whole lot more, are classic mobile games in the beginning. They're sometimes simple, yes, but at least there's efforts in it to try to be original.

Nowadays, it's all Freemium p2w cash grab.

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[–] v4ld1z@lemmy.zip 2 points 8 months ago (1 children)

Enshittification, the rise of micro transactions in mobile games over actual in-game mechanics that make the game interesting etc

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[–] realitista@lemm.ee 2 points 8 months ago

Because everything sucks now.

[–] Wistful@discuss.tchncs.de 2 points 8 months ago

They realized that they don't have to make good a game, they can make a bad game and just advertise the shit out of it.

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