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submitted 6 months ago* (last edited 6 months ago) by fer0n@lemmy.world to c/virtualreality@lemmy.world

cross-posted from: https://lemmy.world/post/14977733

Meta’s Former Head of VR: Oculus Go Was His “biggest product failure” & Why it Matters for Vision Pro

Barra notes that poor retention for Oculus Go had to do with a few common factors, including user comfort, friction in starting a session when not already wearing the headset, and the social isolation of watching content alone—all of which is true for Vision Pro as well.

Barra concludes that, at least as far as Oculus Go went, traditional media consumption was “not a core ‘daily driver’ pillar but more an ancillary use case that adds some value to other core pillars (such as productivity or gaming).”

Granted Barra says Vision Pro brings more to the table […] but those same challenges that Oculus Go contended with basically remain.

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[-] Tempo@lemmy.ml 4 points 6 months ago

If the Go ever received a SUPERHOT VR or another killer app, I think it could have done pretty okay. In essence, it was the Samsung Gear VR adaptor if they made a whole standalone device out of it.

I still flick it on every 6 months or so for a go at Quake GVR. For a 3DOF headset with one controller, it works pretty damn well. Full movement and everything.

[-] sukhmel@programming.dev 3 points 6 months ago

the social isolation of watching content alone

…let's publish the watched content list to the user page on Facebook, what could go wrong with reducing social isolation 🌚

[-] SturgiesYrFase@lemmy.ml 4 points 6 months ago

Little Billy's watching VR porn again

this post was submitted on 06 May 2024
13 points (100.0% liked)

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