120
submitted 6 months ago* (last edited 6 months ago) by FeelThePower@lemmy.dbzer0.com to c/patientgamers@sh.itjust.works

Having dropped New Vegas in the past due to lost interest, I decided to try this game out finally since a friend of mine was having a fallout 3 playthrough himself. It was it 8 bucks, so I figured why not. I have to say, I put way more hours into this game than both other Bethesda games I've played through (Skyrim and Oblivion) before even finishing the main quest line. The combat was excellent in my opinion, and I (seem to be in the minority of people who) really liked the story. The choices it forces you to make sometimes really had me feeling emotional at times. I also played it with some minor mods installed, just some custom outfits and real world guns for immersion. Nothing to break the story or anything, though there are a few DLC sized mods I'm eyeing up to play in the future. Overall I seriously enjoyed this game, I've noticed online it seems to be regarded as one of the least popular mainline games but I think it's become my favourite Bethesda game I've tried so far honestly. Seriously recommend anyone who hasn't played this yet to at least give it a try. It really pulled me in.

Edit: Since I'm done with F4, got New Vegas running with some nice mods to add gritty aesthetics and real world weapons. Giving it another try 6 years after I initially tried it and so far I'm way more into it!

Edit 2: more specific context

top 50 comments
sorted by: hot top controversial new old
[-] zephr_c@lemm.ee 46 points 6 months ago

Fallout 4 kind of in a weird place where it's simultaneously a bad Fallout game and arguably the best Bethesda game. How much you like it really just depends on which of those things you're more into. I've personally never really gotten the appeal of Bethesda games. I usually end up spending 90% of my time going through my inventory analyzing the price to weight ratio of all the worthless junk I've accumulated, and the worlds have always just felt really shallow to me personally, but clearly I'm in the minority. I am sort of curious why more people seem to have agreed with me on Fallout 4 than on Skyrim though. I guess maybe it's just that the people who talk about it the most are more likely to be Fallout fans than Bethesda fans.

[-] AmosBurton_ThatGuy@lemmy.ca 36 points 6 months ago* (last edited 6 months ago)

Fallout 4 kind of in a weird place where it's simultaneously a bad Fallout game and arguably the best Bethesda game.

Thank you

That's how I've described fallout 4 since it first came out. Nice to see someone else had the same thought. It's a great game and I've put a ton of time into it and I play through it every 2 years at most.

But it's really not a great fallout game. The game overall is excellent but it feels the least fallout-y, to me at least.

[-] Cethin@lemmy.zip 16 points 6 months ago* (last edited 6 months ago)

Play Morrowind and your opinion might change on them having to be shallow. It's hard to get into, but it is the 3D one that takes its world very seriously.

For example, there's a faction that uses magic and levitation is a thing in Morrowind. Their buildings are built vertically with shafts connecting floors you almost have to levitate through. Skyrim did these in the DLC that includes some of Morrowind, but they just made them floaty elivators, not a skill your character can use.

It is hard to get into though. The key thing to know is its actually an RPG. Your character stats matter more than your player skills. If you aren't trained in using a sword, you aren't going to be able to use one effectively. The game won't stop you from trying, but you'll miss a lot. Also things like using up your stamina sprinting (what feels like normal speed) and being tired makes your character tired and they can't hit things. They'll also be worse with bartering/talking with people because basically they're standing there drenched in sweat and panting, which doesn't look nice and people don't really like dealing with it.

Bethesda has strayed far from this path though and I doubt we'll ever see it come back.

load more comments (8 replies)
[-] Zozano@aussie.zone 27 points 6 months ago* (last edited 6 months ago)

I loathe Fallout 4 for all the things the game has robbed the franchise of.

Most dialogue choices boil down to "yes / sarcastic yes / tell me more / not right now"

I really hate the settlement building, but I feel like I need to interact with it to play properly - it's too powerful to ignore when playing on Survival.

I would have preferred if the settlers improved things themselves over time if the resources were available for them.

The three factions make the moral choice a no brainer. The Institute are slaveowners, the Brotherhood are Nazis and the Railroad are the Underground Railroad (very clever Bethesda).

(Minute men is not a real faction, they're tertiary)

[-] Cethin@lemmy.zip 14 points 6 months ago

Also, the only temporarily impactful decision you make is which flavor if the final mission you'll do. You don't actually have to choose one until the very end. You can somehow be not just friendly, but high rank with all four at the same time, despite the conflict of interest.

They make you think your making choices sometimes (though honestly rarely in F04 because of the dialog system you mentioned), but you never do really. It's an alright survival shooter thing, but a bad RPG. You choose abilities, but you rarely choose a role. You're given your role at the start, and your only choice is to follow it.

[-] tal@lemmy.today 6 points 6 months ago

Heh, I'm probably the opposite. I like the settlement building capability in the engine, but don't feel that Bethesda's done a lot with it in any of their games.

In Fallout 4 you can make pretty settlements, but there's a very minimal degree to which layout interacts with the game. Putting some walls up around expensive stuff and making enemies need to go past turrets or guard posts helps a bit, but it's basically just SimArchitect. Lay out stuff how you want for fun. That's not bad as such, but I'd like to have more interaction with the game world. Also, using settlements without the Local Leader ability to let settlements trade goods was a pain, which was one of the few useful things in the Charisma tree. There is one quest where one does lay out defenses for a significant fight, bur that's about it.

The Sim Settlements mod introduces settlements that build themselves, which gives you elaborate, evolving things without having to manually do all the work of building them (and can take advantage of newer hardware with larger settlements). That's nice, but it really just provides an opportunity to rebuild nice-looking stuff in without the scrap-hauling and placement drudge work. The mod adds a (fairly extensive) questline, but the actual layout of the cities again doesn't matter much. Avoids the need for Local Leader as a quality-of-life perk, so provides more character build flexibility.

Fallout 76 has some game-important roles to a player's CAMP, but it's basically providing convenient access to workshops and a player vendor. Defensive layout does matter somewhat-more, as attacks when a player isn't present are actually simulated in the game world. You can take and hold certain map locations, sorta a tower defense mode, but there's minimal reward in the game for it. The point is still mostly being Sim Architect for player CAMPs, except now you can show your creations to other players. CAMPs are much smaller than Fallout 4 settlements. You can also have Shelters, which are little areas to free-build off the main world. Like CAMPs, but with a few restrictions, like the inability to have resource-producing items (and automated resource production is very limited, rarely worthwhile). Some players have done neat things that add to the game, but again, just doesn't feel like there's much "game" to it. Fallout 76 has some hard limits on ability to store things in a CAMP -- inventory limitations are a core part of the game.

Starfield has multi-base spanning automated production, and automated production matters, more like a very limited Factorio. However, you can pretty much play the game and ignore that aspect, as the main purpose of getting resources is...building more bases. IIRC, bases don't get attacked when you're away, and defenses aren't an issue. I guess that's nice for people who don't like base-building, but it felt like kind of a pointless loop to me. Not like, oh, Egosoft's X series, where you build out a space empire to get more stuff that unlocks more things. You can buy player homes, but they never felt as useful to me as Home Plate in Fallout 4, as I just usually wasn't passing by the player homes, and the ships are generally more available. I think that those are more aimed at people who want to do interior decoration. Starfield does let you modify ship interiors, but there just isn't a lot of gameplay point to it, though it's probably where I spent the most time. There just isn't that much that happens in your ship.

None of those are bad things, but the base-building aspects just feel kind of decoupled from the game, like a kind of bolted on architectural program. If you want to create your dream space home, I guess that that's fine, but I was kind of hoping for something that heads more in the Sim City or Caesar direction, where there's real gameplay associated with the settlement you build. If one wanted to do just aesthetics, maybe in Fallout 76, let players build new stuff in contests and then whoever builds the neatest gets some award and the structure gets incorporated into the base game, something like that.

[-] caesaravgvstvs@feddit.de 4 points 6 months ago

Yes!! I felt the same way!

Particularly the ham fisted way it's written, you're really led to choose the railroad path, but I felt I never got a proper explanation on how the institute was bad (the why is clear).

I ended up going with the institute and I got a really underwhelming ending

[-] Zozano@aussie.zone 4 points 6 months ago

The institute are bad because they're basically "scientific racists" - they diminish the experienced suffering of conscious beings, even though they're anatomically identical to Real Humans™

They've got the power to fix so many problems upstairs, but they're so far removed from the suffering of others that they don't know what the problems even are.

They're essentially the 1% in our world. Bunch of privileged cunts who think they can fix the world by throwing money at a problem without really understanding the plight of the working class.

[-] kindenough@kbin.social 3 points 6 months ago* (last edited 6 months ago)

I put in 1300 hrs into fo4 just for the settlement building. With mods though.

"I heard people complaining about the bed situation...." NPC carrieing a bedroll on her back.

[-] tal@lemmy.today 2 points 6 months ago

Just out of curiosity, if you don't mind sharing, which mods did you use? Like, just stuff that adds more items to the world, or stuff that changed gameplay linked to the settlement-building stuff?

load more comments (1 replies)
load more comments (4 replies)
[-] all-knight-party@kbin.run 17 points 6 months ago

It just depends what you go into it looking for. If you want a deep RPG you won't get it, and I found the story enjoyable, but just all right, but not horrible or anything. I do also really enjoy the gameplay.

The shooting won't change the world, but it is enjoyable, and I really like the scavenging and modification of weapons and armor, and as a motivation for exploration it's great.

[-] FeelThePower@lemmy.dbzer0.com 7 points 6 months ago

That part about weapons and armour rang true for me as well. I spent a lot of time just wandering the commonwealth looking for junk to upgrade with and levelling my gunsmith up as a result. I think this is the most I've really explored in a game. Personally I didn't really go in looking for anything so I was pleasantly surprised. But I definitely can see how say, someone going in for full role playing immersion from a game wouldn't feel quite the same.

[-] all-knight-party@kbin.run 10 points 6 months ago

I think that's a lot of what happened back when it released. The most recent Fallout game before then was Fallout New Vegas, and when it comes to a narratively deep RPG that's almost an unfair fight compared to anything Bethesda has put out, so of course Fallout 4 fell very short of that mark.

But it does have successes in other areas. For the first time in, shit, any Bethesda game ever I found the animations and feedback of moment to moment combat actually enjoyable, the junk gathering and upgrading is an extremely addictive loop, and the game does look genuinely pretty and immersive, though the character animations still let it down.

I liked it to the tune of multiple hundreds of hours, myself.

load more comments (2 replies)
[-] chazwhiz@lemmy.world 3 points 6 months ago

Which modern Fallout game would you suggest for someone who loved the first 2 and generally prefers classic (and modern classic style) RPGs and deep stories?

[-] all-knight-party@kbin.run 9 points 6 months ago* (last edited 6 months ago)

If by modern you mean Fallout 3 and beyond, then absolutely New Vegas and its DLCs. You will not get anything of a deep story from any of the other offerings except maybe Fallout 4's Far Harbor, but that comes too little too late if you might not tolerate Fallout 4's flaws to get there.

New Vegas doesn't play very well in terms of combat, hello Gamebryo engine, but it has a complex story with many possible directions and endings, and many factions that are much more than black and white. Your character's own dialogue is also far better written compared to Bethesda's offerings and has a lot more agency in the world. I think you will find enough to enjoy there as long as you can get past the hump of some middling (even for its time) shooting.

A lot of that can be owed to the staff similarities between the original Fallouts and New Vegas, Obsidian's strong point, particularly Josh Sawyer as director.

[-] Blamemeta@lemm.ee 4 points 6 months ago

Vegas, easily.

load more comments (2 replies)
[-] Donebrach@lemmy.world 12 points 6 months ago* (last edited 6 months ago)

I’ve been replaying and somewhat enjoying Fallout 4 recently too and all I can say is Bethesda made a very good (and janky) video game back in 2003 and managed to reskin it into 5 different games over the past 20 years fairly well—only blatantly showed its age with Starfield because they removed all the (now out of date) modernizations introduced in Fallout 4. I will not buy The Elder Scrolls VI if that ever comes to market.

Just throwing it out there if you haven’t played it, The Outer Worlds hits all the fallout notes in a tighter package (also made by obsidian who made New Vegas)

load more comments (2 replies)
[-] zephorah@lemm.ee 10 points 6 months ago

Settlement management can get tedious and be a large time sink. Sim settlements 2 is actually not bad. You can off the most annoying ones on “mayors” to control. Show up later and add things if needed.

[-] neuropean@kbin.social 6 points 6 months ago

It revived the game for me. Changed settings so it would grow without my tedious input, so thankful for that. Show up to settlements over time to find evolving cities that are actually worth visiting and make the game feel alive, like you didn’t build every shack in the wasteland personally with the toaster you hauled from a national guard building.

load more comments (1 replies)
[-] BuboScandiacus@mander.xyz 10 points 6 months ago

just some custom outfits and real world guns for immersion

[-] Titou@sh.itjust.works 12 points 6 months ago

Kind of funny when you know Fallout is a satiric version of USA society

[-] Lemminary@lemmy.world 10 points 6 months ago

I love FO4! One of my friends kept telling me to get it and play it. So when it was on sale I bought it in a heartbeat.

My only gripes are the inventory management and the depressing landscape, so nothing a couple of mods couldn't fix to make life easier and not depress the hell out of me.

[-] FenrirIII@lemmy.world 3 points 6 months ago

Snow mods in the summer. Desert mods in the winter.

[-] Maestro@fedia.io 9 points 6 months ago

I lost interest in this game half way through. I really don't like how the enemies level up with you. I was about 2/3rds through the main quest line when the bad guys became such bullet sponges that it wasn't fun anymore. Like, multiple nukes to the face and they still keep coming.

I far prefer games where the enemies scale by location, not the player.

[-] brian@lemmy.ca 11 points 6 months ago

This is my running complaint with most Bethesda RPGs. Just about everything scales by player level, which can put you in situations where enemies are downright impossible to kill if you're too spec'd into non-combats.

[-] neuropean@kbin.social 7 points 6 months ago

Oblivion: why level up when I can stay level one and steamroll everything?

New Vegas: Just another Bethesda contracted game and I’ll just head straight north and OH GOD CAZADOR—

[-] eestileib@sh.itjust.works 3 points 6 months ago

Haha yeah NV lets you know shit is real awfully fast.

load more comments (3 replies)
[-] shani66@ani.social 9 points 6 months ago* (last edited 6 months ago)

It's a bad game that does some things that really make it worth playing, imo. The gunplay is mid and the social systems sucks so much ass, but not many games go for the scavenger fantasy like fo4. Throw some mods on top of the shaky base and you've got the only real good post apocalyptic survival game i can think of. Pick a spot to build up while living like a rat and you might get a few dozen hours of genuine fun out of it.

I personally recommend Frost or that modpack that turns the game into a survival horror, because the game is at it's absolute peak when you are actually desperate for three more rounds in your revolver.

[-] tal@lemmy.today 2 points 6 months ago* (last edited 6 months ago)

not many games go for the scavenger fantasy like fo4. Throw some mods on top of the shaky base and you’ve got the only real good post apocalyptic survival game i can think of.

Not the same genre at all -- it's a turn-based open-world roguelike -- but have you played the open-source Cataclysm: Dark Days Ahead? I mean, it's directly got some Fallout-inspired content, like power armor, but above-and-beyond that, it's a post-apocalyptic survival scavenger fantasy, and it's a hell of a lot more complex.

Like, you've got regional weather (fog, precipitation, wind) simulated, several nutritional meters (including stuff like going too far over and getting something like iron poisoning), fat reserves and hydration, several types of diseases, parasites, and fungal infections. Maybe the most-sophisticated gun collection out there in video-game-land, plus modeling firearms stuff like multiple sight and optic systems, multiple barrels, gun weight, recoil, different magazine types, different loading mechanisms (including doing things like having a shotgun or magazine-fed weapon with specific types of ammunition, like buckshot or slugs or Dragon's Breath loaded into individual cartridge slots), carrying straps, bipods, brass catchers, Picatinny rails, grenade launchers (including attachable), rocket launchers, energy weapons, flame-projecting weapons, thrown explosives, placed traps. Food spoilage. Various types of carrying cases and aspects of them -- things like straps to attach items via carabiners on some backpacks, multiple "pockets" per container that may have different volumes and maximum dimension constraints on items and may be able to contain different things, like mesh or rigid/nonrigid. Waterproof cases and water damage to some items, like dissolvable drugs or personal electronics. Vehicle construction and damage -- you can build bicycles, cars, tanks, boats, helicopters. Remote cameras and displays. Electrical wiring and power generation and storage systems. Bionic implants. Mutations and associated powers. Various types of melee combat, including a wide variety of martial arts. With mods, multiple magic systems and magic items and psionic powers. Base-building. NPCs. The ability to build and manage NPC camps with NPCs producing things. Agriculture. Ranching. Thermal imaging and electromagnetic vision. Toxins, including airborne and injectable, and protection against same, as well as various environmental hazards, like acid. A cooking system. Food temperature that matters, including freezing damage to some foods. Drugs. Brewing, freezers and refrigerators (both fixed and in vehicles). Biodisel and ethanol fuel production, as well as other various fuel types, including gasoline and JP8. Morale. Sewing, including modification like Kevlar- or fur-lining items, and a material type system including things like removing buttons or zippers or fabric of certain material types (leather, wool, synthetic, cotton, etc) clothing to create something else. Crafting armor. Remote-control vehicles. Quests. Addictions. Radiation. A skill system, with separate "theoretical" and "practical" knowledge in each area. A proficiency system. A perk system. Stats. Personal electronics, like time, temperature-measuring, camera-enabled, display screens (e.g. one can scan books into tablets or smartphones or augmented reality glasses and then read them later). Lighting and shadows. Ocular adjustment time to dark or light conditions. Dwarf Fortress-like underground digging. Procedural map generation including subterranean maps. Enemy tracking via visual, auditory, and olfactory methods (not all of which can use all of these), and methods to mitigate one's signature in these fields. Corpse dissection and resource extraction. Optional "innawoods" play, where one does a no-civilization survival play, just using primitive technology and food preservation. Achievements. Progressive content unlocking. Scenarios, like playing as a prisoner in a prison. Modeling of fires and smoke; one can have wildfires or buildings burning down. Various enemy factions; these can fight or otherwise interact; for example, a fungal faction can "take over" zombies. Water-gathering via raincatchers. Breaking into computer systems. Automated movement (to reduce drudgery of hiking from one map location to another). A configurable notification system. Rules-based searching through recipes and visible items. Ability to have the character perform automated sorting of items. Multiple competing audio and graphical packs.

[-] Varyk@sh.itjust.works 8 points 6 months ago

It was actually the first fallout game I played, and I've replayed it a couple times since then, I really like it.

That's a great came to play for the first time, especially with qol mods.

load more comments (2 replies)
[-] FeelzGoodMan420@eviltoast.org 5 points 6 months ago* (last edited 6 months ago)

Fallout 4 was a top tier fallout game with mods. The more you mod it, the better it gets. Fallout 4 with no mods is meh.

load more comments (4 replies)
[-] Gigan@lemmy.world 4 points 6 months ago

Did you like the settlement building or no?

[-] Stache_@lemmy.ml 5 points 6 months ago

I got so hooked into the settlement building. Downloaded a handful of settlement mods and spent 3 whole days repairing and outfitting the Castle. Then something happened to my mods folder and I had to redownload them all and didn’t make note of the order I had them in before. Loaded in the game and everything was broken/invisible. Huge letdown and I took a 7 month break. Now I’m getting back to it and finishing the main story before doing the DLCs

[-] FeelThePower@lemmy.dbzer0.com 2 points 6 months ago

At first I dabbled quite a bit with it, decorating up the castle. But as time went on I honestly stopped paying attention to it.

[-] Vivendi@lemmy.zip 3 points 6 months ago

PLEASE PLEASE try the survival mode. It changes the game so much. It reminds me of hardcore games of the past, I have to actively plan for the game and can't just gung ho rush things.

load more comments
view more: next ›
this post was submitted on 10 May 2024
120 points (92.9% liked)

Patient Gamers

10292 readers
149 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 1 year ago
MODERATORS