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submitted 1 year ago by cloudless@feddit.uk to c/memes@sopuli.xyz
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[-] jukibom@lemmy.world 47 points 1 year ago

It's kinda hard to talk about objective fun in reviews, it's the most subjective thing about entertainment. Some people play brutally crushing, soul-destroying survival games for fun

[-] Izzy@lemmy.world 10 points 1 year ago* (last edited 1 year ago)

It is fine that it is subjective, but this is why reviews from a major corporation don't make any sense. You want reviews from a large number of individuals so that you can get to know some of their taste to see if it is similar to your own. Then you can make a decent guess if you will also find the thing fun.

Not to mention these major review sites rate on a 7-10 scale which is kind of worthless. They are also effectively bribed by game studios so it is actually worse than worthless. It is actively harmful to finding out the truth.

[-] TrustingZebra@lemmy.one 3 points 1 year ago

You want reviews from a large number of individuals

This isn't that helpful either. I end up getting lost because of all the different opinions. For example Starfield as a recent example, professional reviews are mostly positive but individual opinions are all over the place. I am left confused.

[-] Chariotwheel@kbin.social 8 points 1 year ago

Yeah, and e.g. I don't have much fun with racing game. Doesn't mean the games are bad and other people, who actually like the genre don't have fun. This is why you should know the reviewer and their tastes and biases to make a better judgement whether a game is for you or not from a review.

[-] BarrelAgedBoredom@lemm.ee 2 points 1 year ago

I like ACGs format for reviews along with the rating scale being a spectrum from Buy now, wait for a sale, never touch. He's the only one I really go to nowadays to see if the new hot thing is worth my money. It usually isn't haha

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[-] GreenMario@lemm.ee 42 points 1 year ago

Notice how Sound Design isnt even mentioned on the meme. That's how far down that is in everyone's minds.

But it should because we've been suffering for over a decade of flat non surround or abysmal volume mixing. Dialog that is just too quiet while everything else is loud. But I guess as long as we have separate volume sliders in game that'll fix it. If only every game came with em.

Also we've been pushing graphics all the time but Sound has basically tanked since the invention of the Sound Blaster AWE64 or something. What's a sound blaster? Well kids we used to buy sound Cards for our computers much like you do GPU cards. That's how much sound tech has stagnated. We had 5/7.1 setups in the late 90s had games with EAX support now everything is just whatever, play sound.wav. I guess Dolby Atmos is a thing but it's a thing with a subscription fee.

TLDR: what about sound

[-] azurekevin@lemmy.world 4 points 1 year ago

Proper spatial / binaural audio in games is a game changer for me and it's wild that I have to buy something like DTS Sound Unbound (and before that, X-Fi sound card with CMSS3D) just to kind of "emulate" it in games. This is tech they figured out in the 90s.

[-] Obi@sopuli.xyz 4 points 1 year ago

If the game requires you to use the volume sliders to have a decent sound design, then it's kind of a "mix it yourself" game.

[-] supersonicstork@beehaw.org 3 points 1 year ago

5.1 and 7.1 systems aren't all that widespread, even in the music industry. Surround kinda sits in the same place vr does for me. It's immensely cool, but it'll never become standard due to hassle and lack of support.

Most of the recent innovation in sound has been trickled down from the music and film industries. Just a general increase in the capabilities of soft synths and a better understanding of foley, alongside dedicated in house recording studios have raised the bar of audio.

To be honest I agree with you that sound is overlooked, sound engineers truly are unsung heroes. I mean even when people point out the sound in a game, it's usually directed at the composer.

[-] Ilflish@lemm.ee 3 points 1 year ago

There was a point I used to turn down SFX because I wanted to listen to the music. At some pointed I started to turn down the music so SFX was more punchy like it used to be.

[-] Sylvartas@lemmy.world 3 points 1 year ago

As a professional generalist/gameplay programmer, imo sound isn't far off from 3D graphics in terms of complexity, perfs issues and hardware fuckery. That is, if you want to do anything "fancy" with it, of course. As you said, the "play sound.wav" approach is way overused...

I do care about shipping the best SFX I can, and obviously so does our sound guy (who also deeply cares about mixing btw) but unfortunately, as opposed to graphics it doesn't translate into better reviews/more sales in the execs' mind so any substantial programming work in that area usually goes on the backlogged pile.

Ironically, I think that situation used to be better because there was a time where you basically had to have a dedicated sound programmer on the team since the software side was also a giant mess.

[-] Metal_Zealot@lemmy.ml 35 points 1 year ago

"It's a technical wonder, never seen before in the industry. Completely unique dialog trees and interactions with NPCs. Elaborate upgrade system. Crafting mechanics. Full open world sandbox experience. Planned DLC for the next 2 years. BattlePass"

Holy fuck I'm tired of this shit

[-] maltasoron@sopuli.xyz 12 points 1 year ago

I hate how every AAA game has to be an open world sandbox with loads of extra features. I just want a good story and strong core gameplay.

[-] RaivoKulli@sopuli.xyz 2 points 1 year ago

I want an open world sandbox with loads of extra features

[-] thetreesaysbark@sh.itjust.works 3 points 1 year ago

Which part of that has never been seen before?

[-] Metal_Zealot@lemmy.ml 10 points 1 year ago* (last edited 1 year ago)

It's just schlock that every AAA developer pads their ad campaigns with. You see those accolade trailers with cherry picked reviews toting it's game of the year, claiming it "reimagines everything" or "sets a new standard" , when it's a game built on a 12 year old engine that is showing its age.

[-] VonCesaw@lemmy.world 23 points 1 year ago

Fun is so extremely subjective that some people play DESTINY and CoD for fun, it's difficult to quantify in the time frame that reviewers are held to for each video game

[-] cloudless@feddit.uk 5 points 1 year ago

Japanese game magazines use a collaborative scoring system for game reviews. 4 editors provide individual ratings and personal opinion of the game, and a combined overall score which is simply a sum of the 4 scores.

[-] GrammatonCleric@lemmy.world 5 points 1 year ago

Wouldn't it be more efficient if one editor did 1/4 of a review?

[-] cloudless@feddit.uk 8 points 1 year ago

The idea is to incorporate subjectivity into the reviews. Readers familiar with the editors would understand which score/opinion they can relate more to.

[-] affiliate@lemmy.world 2 points 1 year ago

things could get even more efficient with more editors. imagine having 10 editors, each only doing a tenth of a review.

[-] technologicalcaveman@kbin.social 15 points 1 year ago

I usually consider graphics to be a secondary to gameplay. I play a decent amount of ascii terminal games, so graphics doesn't matter much to me.

[-] GentlemanLoser@ttrpg.network 4 points 1 year ago

Same. Love playing a beautiful game, like Kingdom Come: Deliverance, but I also love Rimworld. Like more hours in RW than any other title, by a wide margin. And it's top down goofy 2D graphics and I wouldn't want it any other way.

[-] gizmonicus@sh.itjust.works 4 points 1 year ago

Graphics used to be the hallmark of a great game. Back in the early days, if your game didn't come with improved graphics, it was trash (like, '90s era games I'm talking about). These days, good graphics can be achieved pretty easily, so it's not nearly as important as it used to be when trying to stand out from the crowd. If I had to pick the tipping point for this trend, I would have to say Minecraft was the game that proved definitively that graphics < gameplay.

[-] gk99@beehaw.org 3 points 1 year ago

Graphics are like, one of the last things I give a shit about as long as they're not hampering the game. I don't care if I'm playing Wolfenstein 3D or the latest triple-A graphics splurgefest so long as it's a fun game, but stuff like Cruelty Squad is an absolute no-go because of the dogshit HUD that serves only to distract the player and make it feel claustrophobic.

[-] AceFuzzLord@lemm.ee 11 points 1 year ago* (last edited 1 year ago)

If you ask me, a game has to be tied or close when it comes to fun, story (if applicable), and music (if applicable) in order for me to even care about a game.

You could throw a text based terminal game using ASCII art at me and I'd love it just as much as a game such as Hitman Blood Money so long as it's fun enough.

[-] Nioxic@lemmy.dbzer0.com 5 points 1 year ago

Indeed.

Graphics will always be less important

The popularity of various "ugly" games is proof of that

undertale

Rimworld

Dwarf fortress

Minecraft

Diablo 2 (not resurrected)

Probably many many more

[-] Sylvartas@lemmy.world 2 points 1 year ago

You'd think that everyone thinks that way, but the overwhelming majority of my "normie" friends won't touch a game if it doesn't have good photorealistic graphics and animations.

[-] AceFuzzLord@lemm.ee 2 points 1 year ago

My dad is one of those people who seems to think minecraft is lame because of the graphics yet says Mario on the NES looks just fine.

[-] FlyingPiisami@sopuli.xyz 1 points 1 year ago

Minecraft is a strange one for me, because it has never caused me that reaction of "this game looks bad/ugly". I think something like Infiniminer looks ugly, Unturned looks ugly, most Minecraft clones look ugly, a lot of more "realistic" games look ugly, but somehow not Minecraft. I can't quite put my finger on why I see it as different somehow.

[-] electrosphere@lemmy.ml 8 points 1 year ago

Totally. That's why Nintendo games always review poor- oh, wait

[-] cloudless@feddit.uk 8 points 1 year ago

The reviews still have a strong focus on graphics, but based on the hardware limitations of the Switch.

[-] Chariotwheel@kbin.social 18 points 1 year ago

Also, the aesthethic is not just about how photorealistic the game looks or what cutting edge technologies it uses. That's why some games age differently than their peers, simply because their art style is not or less diminished by technological advances.

I don't care very much about the cutting edge graphics, I rather have something with a round aesthethic than dry looks with ray tracing.

[-] cloudless@feddit.uk 2 points 1 year ago

Super Mario Galaxy is still the most beautiful game I have ever played, and also my favourite original soundtrack of all time.

[-] drcabbage@lemmy.ml 6 points 1 year ago

Games aren't meant to be fun, they are meant to make money.

[-] massive_bereavement@kbin.social 4 points 1 year ago

Unless you're an Indie studio, then games aren't meant to make money until the bills start piling up.

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[-] JoMiran@lemmy.ml 2 points 1 year ago

One of the reasons why I like Skill Up reviews is because he tends to focus on whether or not the game is a good time.

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[-] wieson@lemmy.world 1 points 1 year ago

Watch rantoni

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this post was submitted on 04 Sep 2023
552 points (94.7% liked)

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A meme is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme.

An Internet meme or meme, is a cultural item that is spread via the Internet, often through social media platforms. The name is by the concept of memes proposed by Richard Dawkins in 1972. Internet memes can take various forms, such as images, videos, GIFs, and various other viral sensations.


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