I'm not sure if latency is much of a thing with DDR5 compared to earlier gens, but 9600 MHz at CL44 is comparable in latency as 6400 MHz at CL30. The former with a latency of 9.167 and the latter having a latency of 9.375. So a slight imrovement to what I can see is one of the better choices currently available, so they seem like something worth buying if the price is reasonable.

For AMD the frequency matters more (there are sweet spots for their CPUs), but these do not even support AMD Expo according to the article, so currently these are only worth using with Intel anyways.

[-] BehindTheBarrier@programming.dev 1 points 1 day ago* (last edited 1 day ago)

I am more than happy with Jetbrains and Visual Stuido to do most of my work. While VS has some annoying irks, I just like things more visual such as handling merges through seeing the code as I used to instead of a text like visualization.

I do occasionally need an empty commit, visit the reflog because I fucked up or just do some check on existing commits on a branch. But no, daily I just do pull, merge, commit and push through my IDE.

Norway has something similar, you own the inside usually and the HOA own the outside, including the houses themselves. Live in one, largely a good thing but some things come slow since they need to be voted for of course. Generally worth it, since you get good deals on things like internet. It's cheaper but it's also something you usually have to use and the only option. Eg only that provider of internet.

I'm my case, they are also responsible for my balanced ventilation, my exterior doors and my water heater. So when the time comes, they handle it. Shared costs cover snow plowing, the shared community building, upkeep of garage, outdoors and the buildings, and things like water bills and taxes paid. In particular, HOAs purchases do not need to pay a 2.5% of the purchase price fee when you purchase a home. This itself saves you quite a bit, and makes up for some of the extra you pay in monthly costs. (but pretty much all of those are at least going somewhere that benefit you anyways)

The downsides are, there are special rules so some people that have membership may have a right to take over the winning bid in a sale. I myself used this to purchase my place, having gotten 10 years of seniority in "HOA company". You spend the seniority with your purchase, but also are not allowed to own more than one part. Also, no long term renting so there aren't any companies buying and renting out and things like that. You have to live in the HOA.

[-] BehindTheBarrier@programming.dev 3 points 2 days ago* (last edited 2 days ago)

But nothing is forcing you to check exeptions in most languages, right?

While not checking for exceptions and .unwrap() are pretty much the same, the first one is something you get by not doing anything extra while the latter is entirely a choice that has to be made. I think that is what makes the difference, and in similar ways why for example nullable enabled project in C# is desired over one that is not. You HAVE to check for null, or you can CHOOSE to assume it is not by trying to use the value directly. To me it makes a difference that we can accidentally forget about a possible exception or if we can choose to ignore it. Because problems dealt with early at compile time, are generally better than those that happen at runtime.

It can be pretty convenient to throw an error and be done with it. I think for some languages like Python, that is pretty much a prefered way to deal with things.

But the entire point of Rust and Result is as you say, to handle the places were things go wrong. To force you to make a choice of what should happen in the error path. It both forces you to see problems you may not be aware of, and handle issues in ways that may not stop the entire execution of your function. And after handling the Result in those cases, you know that beyond that point you are always in a good state. Like most things in Rust, that may involve making decisions about using Result and Option in your structs/functions, and designing your program in ways that force correct use... but that a now problem instead of a later problem when it comes up during runtime.

If I had a cent every time an artist on patron had their computer die on them and lost works in progress or all their old stuff... I'd afford a few coffees.

I think Destiny is a good argument. If D1 ends, then playing starting D2 won't be the full experience. And new players can start many years into a game. D1 is also stuck on a console, while D2 is so big they removed content from it. You literally can't play the base campaign in D2, a huge part of the story is no longer there. A great game that "you had to be there" to play.

It's the extreme case but leaving games to die instead of having at least the chance for private servers is sad and a loss for everyone long term that don't get a chance to play it.

If Reddit back in the day had asked a few dollars for me to stick with using 3rd party apps using the API I would have. But they did the opposite, so here I am. First time actually donating to something, a measily $2 dollars a month, but hopefully a start to fund some of the free stuff I use.

I still find it amazing people believe the same constant child like lying.

Everyone says... A close friend of mine said... A professor said... Everyone knows...

...That I have the bestest (health/speech/IQ/humbleness/big hands)

[-] BehindTheBarrier@programming.dev 47 points 4 months ago

Not to completely spring to IKEAs defense here, but I heard they really were affected by production and shipping problems during covid. It's reasonable prices would go up, and at least good that they are going down again.

[-] BehindTheBarrier@programming.dev 37 points 6 months ago

Why wait and hope for C++ to get where modern languages are now? I know there's value in the shared experience in C++ that if adapted would make it stronger, but I can only see a development of C++ having to force a drop of a lot of outdated stuff to even get started on being more suitable.

But the language is just not comfortable to me. From large amounts of anything creating undefined behavior, the god awful header files which I hate with a passion, tough error messages and such. I also met a fun collision of C++ in Visual Studio and using it with CMake in CLion.

I've just started looking at rust for fun, and outside not understanding all the errors messages with the bounded stuff yet, figuring out what type of string I should use or pass, and the slow climb up the skill curve, it's pretty nice. Installing stuff is as easy as copy pasting the name into the cargo file!

Rust is just the prospective replacement of C++ though, people act like the White house said that C++ should be replaced by rust now. But the just recommend it and other languages, C# will do for a lot of people that does not need the performance and detail that the aforementioned languages target. Python is targeting a whole different use, but often combined with the faster ones.

C++ will live a long time, and if the popularity dies down it will surely be very profitable to be a developer on the critical systems that use it many years from now. I just don't think an evolution of C++ is going to bring what the world needs, particularly because of the large amount of existing memory related security vulnerabilities. If things were good as they are now, this recommendation would not be made to begin with.

2
submitted 1 year ago* (last edited 1 year ago) by BehindTheBarrier@programming.dev to c/rust@programming.dev

I'm super new to Rust, like a day old really.

But I tried a program made in Rust on Windows, and it refuses to work.

Never prints anything. Just straight up instantly dead. Long story short, this thing relies on some linked stuff like ffmpeg in some form. So, I did my best trying to gather all the things it needs per github issues, reddit and other souces. And the end result was that it now spent 0.1 s longer before crashing, actually leaving time for some error in the Windows Event log. Nothing useful there either as far as I can see.

So I clone the repo and get the required things to compile Rust, and I managed to build it from source at least. The executable doesn't run, but the Run in VS Code works, somehow. It prints the error messages corresponding to missing input. So i try to debug it, but nothing happens. No breakpoint is hit, and nothing is printed in the terminal, unlike when using Run or cargo Run. I can also just strip out everything it does in the file the main function is in, and it will hit breakpoints. But that didn't help me find out what is missing/broken though.

So what the difference, is there a way to catch and prevent Rust from just going silent, and actually tell you what dependencies it failed to load?

My entire reason for getting it running locally is to fix that. Because no one sane wants to deal with a program that doesn't tell you why it will not run... And when debugging also does nothing... I'm out of ideas.

The program is called Av1an for reference, and it's a video encoding tool. I used a python version before they migrated to Rust, and wanted to give it a try again.

Edit: Wrote linked library, but i think the proper term is dynamic libraries. I'm really not good with compiled programs.

Update: Figured it out. Had to copy the out files from the ffmpeg compiled stuff back to the executable. Apparently Cargo Run includes that location when looing for the files, while running from the command line clearly doesn't.

But the biggest whiplash, was that I got a full windows dialog popup when i tried to in the exectuable in CMD instead of Powershell. Told me the exact file I was missing too. I know PowerShell is a bitch when piping stuff, but I'm amazed no other program or error message could hand me that vital information. Fuck me, I wish I had tried that from the start....

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BehindTheBarrier

joined 1 year ago