@savvywolf @gamedev That doesn't really serve the purpose these cross promotion methods were devised for. These are meant to help you gather wishlists for your upcoming games, which is supposed to ensure a successful launch by getting you into steam's promotional algorithms (e.g. Popular Upcoming) as quickly as possible.
I agree that most of these techniques are too intrusive from a player perspective, though. I'd add a link in the main menu and heavily discount old games at most 🤔
@gamejams I would love to participate in Spooktober this year but I'll be too busy with my other projects to start a new one 😩
@Boomkop3 Yeah I guess 🤔 I wish they could provide an optional image-button UI for the socials widgets so theyre easier to see at least..
Chris also wrote that his next blog post will be about alternative strategies to cross-promote games. I'm curious what he'll come up with
@cevn I'm happy that they could go all out with the CGI this time around but I didn't agree with the art direction and some of the characterization. Reinhard and Kircheis' designs I especially dislike, where are their luscious locks... they look like run-of-the-mill ikemen now :BlobhajSadReach: And since they decided to continue the plot with a movie series I kind of lost track of it
The last 100+ episodes anime I've watched must've been all of the original Legend of The Galactic Heroes! It's a classic :blobcatcoffee:
Apart from that, Hunter x Hunter and Naruto
I am personally looking forward to the Josei After Dark Jam though *cough* 👀 (August 1st - November 1st)
@Kelly @gamedev Chris went through the numbers in this blog post and the one before and apparently, yeah.
https://howtomarketagame.com/2024/08/21/valve-just-took-away-a-valuable-visibility-tool/
According to one developer quoted in that post, about 75% of trackable wishlists of their sequel were achieved through crosspromotion from the first game's page.