Even the Stream version doesn't require Steam. You can just run the executable. A few folks over on Reddit claim they've given the game to their friends just by copying the files from an external drive.
There's two main benefits: faster reuse and more payload to orbit.
A Falcon 9 landing on a drone ship needs to be transported back to shore. That's multiple days before the engineers even get their hands on it to prepare for the next flight. The design goal of Starship is to launch a Ship into orbit, return to the tower, be restacked, refuelled and launched again in the same day. Will they actually get it to the point where that's possible? Remains to be seen. Until now, they had no way to see what real stresses a Starship booster goes through in a flight. They're gonna rip this one apart down to the spacers in its bolts to examine it. With the flight and physical inspection data, they'll make what improvements they can to the already built boosters and design future boosters to be more resilient. SpaceX has, by now, a well proven track record of doing what others think is insane to even attempt. If anyone can launch the same rocket twice in a day, there's no one better to give it a try.
The increased payload comes from not having the mass of the landing legs. The Falcon's landing legs weigh several tons. Starship, being 3x the diameter and 10x the mass, would need titanic landing legs. That's a lot of tonnage you won't be taking to orbit. Catching on the tower means that all but a fraction of the landing hardware's mass isn't on the rocket itself. As an additional benefit, the landing hardware needs to be built only once. Every Falcon has its own landing legs, but every Starship they ever build could land on the one tower they have now. That won't be the case, they're planning to build multiple towers, but the sentiment remains the same.
NASA has the measurements of all their astronauts and Dragon flight suits for Butch and Suni are already made.
Crew Dragon has been solely responsible for the US side of ISS rotations for four years, without incident. 8 successful missions, not counting the privately funded trips. Cargo Dragon has been doing resupply missions since 2012.
I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.
They did leave two tiles off the aft end and put in a thinner tile. Possible that those spots burned through and damaged the sensors, but the sea-level engines were healthy enough to still work.
The SLS is arguable, I'd say. The design requirements were set by the government, but it's not built by NASA. It's built by Aerojet Rocketdyne, Northrop Grumman, Boeing and ULA, all of which are private companies. I don't think NASA has ever built a rocket, actual construction has always been contracted out to private companies. Even the first Atlas was repurposed from an ICBM built by Convair and General Dynamics.
If Starship Troopers had the player numbers of Helldivers, these articles would be about that game instead.
This is what happens when Zura isn't around to contain her!
Showing my age here, but the OGs of Doom, Mortal Kombat and GTA turned all the millennial gamers into murderous sociopaths who can't tell the difference between video games and reality. That's after Dungeons & Dragons turned us into murderous sociopaths who can't tell the difference between board games and reality. If I recall correctly, the hoopla around all of that made national news in the States.
That's not an inevitability of life, that's just severe depression, my guy. Get help.
Because if you launch something from Earth, you inherit the Earth's orbital speed around the Sun. At that point, whatever you launched will just continue to orbit the Sun. It takes less energy to accelerate to a solar system exit trajectory than it does to scrub off all of the excess velocity and end up on a trajectory that intersects the Sun.