Last I looked into it the risk was moving to an entirely different game engine with Godot. Different features, APIs, capabilities. Godot in particular doesn't port the greatest outside of PC.
Although the article was more about making the first one.
This has always been my concern with the tradwife movement. I can certainly see why there would be appeal but you need to be very cautious of who you want to be a tradwife to. You create a lot of dependence on your partner, You sacrifice a lot of power, and once you start doing this it becomes increasingly difficult taking it back.
Even with the perfect partner to be a tradwife to. You don't remove the problems with dependence. You can argue that "well I have full faith my partner and I will stay together" but at any point it can all get taken away.
With two partners a single layoff sucks, but you can stay afloat much better than two layoffs. It's like a two engine and a single engine plane. A two engine has redundancy, it can limp. Single engine becomes a glider after failure.
Speaking of failure, doesn't matter how angelic your partner is, heart failure will kill them and wreck your life too. Then you have life insurance but no resume or job experience. Hope you saved.
It's genuinely kind of infuriating, because start mixing in handywork, house repair, landscaping, childcare, cooking, cleaning, organizing, with the recently added 3dprinting, searching online for 2nd hand goods, volunteering within your community, a LOT of value should be getting generated... but none of it gets recorded... or removes your dependency on your partner.