I've just nuked it. I mean, you're basically a new reader and if Google's silly enough to nag you into Patron then it's clearly not very smart.
Girdy
I'll admit - I always liked the concept of it. I read it as a game that tried to ensure that every character class had something/a role in combat (or conflict). That was clever. However, it didn't always quite work. My first time through, I played a Warlord but with a too small group there wasn't any real way I could help move, buff or otherwise help allies so I just felt like a naff fighter.
Thanks. I suspect that's Google's "we'll help indie news sites" widget that's supposed to nudge you to patron. It's been on the site for about 30 hours and I'll take it off tonight. You've been more helpful than the megacorp.
What's the problem? Asking to see if I can fix it. By choice there are absolutely no anti adblocker scripts on the site.
I wasn't sure whether to use Polygon's title verbatim or take the risk of changing it - I think the interesting angle is that people are still talking about 4e.
"Fluff" always implies "unnecessary" to me - and so I could argue the application of the terms should be reversed. I don't need another rules engine, it's unnecessary padding in the pages of a new game, and instead I need a new game to show me lore, setting and concepts that I've not got to explore (or crunch into) before.
I'm certainly beyond the point in getting any satisfaction in 'defeating complex rules' to find clever ways to do well. I prefer games that slide into action and drama quickly!
Good spot!