this post was submitted on 04 Oct 2025
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[–] jjjalljs@ttrpg.network 18 points 2 days ago (10 children)
[–] Girdy@ttrpg.network 2 points 1 day ago (7 children)

I wasn't sure whether to use Polygon's title verbatim or take the risk of changing it - I think the interesting angle is that people are still talking about 4e.

[–] Aielman15@lemmy.world 5 points 1 day ago (6 children)

4e has seen a resurgence among a huge segment of the playerbase that is unsatisfied with 5e's shallowness.

Although I reckon the vast majority of those have never actually played 4e, and only like the romanticization/nostalgic idea of how 4e played. Happens all the time with the gaming community, both tabletop and videogames.

[–] Girdy@ttrpg.network 2 points 1 day ago

I'll admit - I always liked the concept of it. I read it as a game that tried to ensure that every character class had something/a role in combat (or conflict). That was clever. However, it didn't always quite work. My first time through, I played a Warlord but with a too small group there wasn't any real way I could help move, buff or otherwise help allies so I just felt like a naff fighter.

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