None of these look very interactive, so I’m not sure “healthy” is the right word. Diverse, sure, but a format where almost every deck is essentially a combo deck is probably not especially interesting to play (and I say this as an absolute combo degenerate).
HeavenlySpoon
I don’t know of any television series, but Maple from Zelda Oracle of Seasons/Ages eventually swaps out her broom for a vacuum cleaner:
Weird, I don’t know how that happened, but it should be fixed now. And I’ve had a few projects now where someone just did a thorough proofreading and it’s been awesome every time. The helpers of the internet don’t get nearly enough credit, so it’s the least I can do!
Version 1.2 is up! It should include fixes for everything you pointed out. There's a short overview in the Version History.
Some design clarifications:
- Amnesia doesn't work out of battle, I've added a clarification to the move.
- I hadn't actually considered Transform out of battle, that one's on me. It now gives you that entire Pokémon's moveset, but every move uses a d4 Move die to balance out the lack of PP.
- It's deliberate that some Pokémon have more than one Basic Move. It felt kind of arbitrary for Poison Sting to be one for Weedle but not for Nidoran. I have removed Transform's Basic status for Mew, though.
- There’s no benefit to catching higher-stage Pokémon, the catching rules mostly just make it a bit harder to get higher-stage Pokémon early. By making excursions into higher-difficulty areas more costly, it should hopefully keep trainers within their intended zones without explicitly forcing them to. But yeah, if you want a Machamp, you should probably try to find a Machop instead.
- MissingNo.'s size difference wasn't intentional, but I'm definitely keeping it.
Thanks for the thorough read-through, I really appreciate it!
And lovely to hear that you've got a group together! I'd love to hear how it goes!
Oh wow, thanks a lot! I guess I know what I’m doing this weekend.
I myself only ever visit chewbac.ca!
It is an ancient being, so probably? If it helps, it now has a blue one and a small one to keep it company in its old age.
I figured out what happened, apparently the Vileplume sheet snuck onto my Pokémon sheet template. It should be fixed now.
Weird! I don’t know how that happened, can you give a page number for where it shows up?
And yes, please share any typos you find!
Just replying to let you know that I’ve changed move to Move whenever it’s not referring to movement and that I’ve changed Paralysis to the easier option of not being able to move this round and next round. It definitely plays differently, but it’s quicker and should hopefully be easier to understand!
This feels like they gave Sakurai carte blache and I’m here for it! Kirby Air Ride was an absolute gem and probably the best showcase of Sakurai’s design sensibilities. Definitely my most anticipated game of the year!
Eh, vintage has had control and hatebear-style decks as its most prominent decks for years, with combo often being around 1/3 or less of the metagame. Legacy often has a tempo or control deck as the de facto best deck. Combo being this dominant is really only a modern thing. And while some of these decks aren’t A+B combo decks, I wouldn’t immediately consider them interactive in the way tempo or control would be.
Most of these decks are racing for their win-con, which makes them strategically similar in a way a metagame with strategies like death&taxes, hard control, tempo, and midrange wouldn’t be. I wouldn’t consider a hypothetical metagame with 50 different T3 combo decks more diverse than, say, current vintage.