HeavenlySpoon

joined 2 years ago

Eh, vintage has had control and hatebear-style decks as its most prominent decks for years, with combo often being around 1/3 or less of the metagame. Legacy often has a tempo or control deck as the de facto best deck. Combo being this dominant is really only a modern thing. And while some of these decks aren’t A+B combo decks, I wouldn’t immediately consider them interactive in the way tempo or control would be.

Most of these decks are racing for their win-con, which makes them strategically similar in a way a metagame with strategies like death&taxes, hard control, tempo, and midrange wouldn’t be. I wouldn’t consider a hypothetical metagame with 50 different T3 combo decks more diverse than, say, current vintage.

[–] HeavenlySpoon@ttrpg.network 1 points 1 day ago (2 children)

None of these look very interactive, so I’m not sure “healthy” is the right word. Diverse, sure, but a format where almost every deck is essentially a combo deck is probably not especially interesting to play (and I say this as an absolute combo degenerate).

[–] HeavenlySpoon@ttrpg.network 7 points 2 days ago

I don’t know of any television series, but Maple from Zelda Oracle of Seasons/Ages eventually swaps out her broom for a vacuum cleaner:

[–] HeavenlySpoon@ttrpg.network 2 points 1 week ago

Weird, I don’t know how that happened, but it should be fixed now. And I’ve had a few projects now where someone just did a thorough proofreading and it’s been awesome every time. The helpers of the internet don’t get nearly enough credit, so it’s the least I can do!

[–] HeavenlySpoon@ttrpg.network 1 points 1 week ago (2 children)

Version 1.2 is up! It should include fixes for everything you pointed out. There's a short overview in the Version History.

Some design clarifications:

  • Amnesia doesn't work out of battle, I've added a clarification to the move.
  • I hadn't actually considered Transform out of battle, that one's on me. It now gives you that entire Pokémon's moveset, but every move uses a d4 Move die to balance out the lack of PP.
  • It's deliberate that some Pokémon have more than one Basic Move. It felt kind of arbitrary for Poison Sting to be one for Weedle but not for Nidoran. I have removed Transform's Basic status for Mew, though.
  • There’s no benefit to catching higher-stage Pokémon, the catching rules mostly just make it a bit harder to get higher-stage Pokémon early. By making excursions into higher-difficulty areas more costly, it should hopefully keep trainers within their intended zones without explicitly forcing them to. But yeah, if you want a Machamp, you should probably try to find a Machop instead.
  • MissingNo.'s size difference wasn't intentional, but I'm definitely keeping it.

Thanks for the thorough read-through, I really appreciate it!

And lovely to hear that you've got a group together! I'd love to hear how it goes!

[–] HeavenlySpoon@ttrpg.network 2 points 2 weeks ago (4 children)

Oh wow, thanks a lot! I guess I know what I’m doing this weekend.

[–] HeavenlySpoon@ttrpg.network 4 points 2 weeks ago* (last edited 2 weeks ago)

I myself only ever visit chewbac.ca!

[–] HeavenlySpoon@ttrpg.network 4 points 1 month ago

It is an ancient being, so probably? If it helps, it now has a blue one and a small one to keep it company in its old age.

 
[–] HeavenlySpoon@ttrpg.network 1 points 1 month ago (6 children)

I figured out what happened, apparently the Vileplume sheet snuck onto my Pokémon sheet template. It should be fixed now.

[–] HeavenlySpoon@ttrpg.network 2 points 1 month ago (8 children)

Weird! I don’t know how that happened, can you give a page number for where it shows up?

And yes, please share any typos you find!

[–] HeavenlySpoon@ttrpg.network 2 points 1 month ago (10 children)

Just replying to let you know that I’ve changed move to Move whenever it’s not referring to movement and that I’ve changed Paralysis to the easier option of not being able to move this round and next round. It definitely plays differently, but it’s quicker and should hopefully be easier to understand!

[–] HeavenlySpoon@ttrpg.network 2 points 1 month ago

This feels like they gave Sakurai carte blache and I’m here for it! Kirby Air Ride was an absolute gem and probably the best showcase of Sakurai’s design sensibilities. Definitely my most anticipated game of the year!

 

cross-posted from: https://ttrpg.network/post/23543668

Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

 

Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

 

Hey lemmings,

I'm an amateur game designer probably best known for creating one of the more popular Feywild setting books for D&D. I’m putting the finishing touches on my far-too-ambitious TTRPG and figured I’d post about it here before forcing myself to do an actual marketing push.

The game is designed for somewhat standard medieval fantasy, which I know isn’t exactly a novel concept. However, it does fill a niche which I personally haven’t been able to fill with any other system. Most fantasy systems seem to either be D&D-alikes with a heavy focus on combat and heroics, OSR games with a heavy focus on dungeon crawling, or PbtA games with a heavy focus on genre emulation. What I wanted (and ended up creating) was a game with a focus on improvisation and shared storytelling without being constrained by genre tropes.^*^

My other big issue with a lot of fantasy RPGs is the reliance on mechanics which have no real connection to the fictional world. Things like hit points, experience points, and meta-currencies put the focus on the game part of RPGs and not the roleplaying part. What I wanted was a game where everything a player does has a clear and direct link to the fictional game world.

The result is The World Ahead, a system I’ve been building and playtesting for far too long. It features simple and collaborative character creation rules, a flexible resolution system, and a hell of a lot of resources, tables, tips, and tricks to facilitate play at the table. Everything is in service of making the game run smoothly and making things as collaborative as possible. It tries to be open-ended when zoomed in and streamlined when zoomed out.

The game is currently available for free on Itch:

https://heavenly-spoon.itch.io/theworldahead

People who aren't looking for a new RPG may still find something useful to steal in there. Perhaps the streamlined travel system, the collaborative worldbuilding rules, the tables for making things such as factions, wonders, and strange creatures, the magic items which all have a clear and obvious effect within the fiction, or the unique weather system. While most things are fairly well integrated into the core system, you can definitely rip stuff out without too much damage.

~*~~I~ ~will~ ~give~ ~a~ ~shoutout~ ~to~ ~Ryuutama~ ~and~ ~The~ ~One~ ~Ring.~ ~While~ ~they~ ~didn’t~ ~scratch~ ~the~ ~itch~ ~for~ ~me,~ ~they~ ~both~ ~have~ ~some~ ~excellent~ ~mechanics~ ~and~ ~are~ ~more~ ~in~ ~line~ ~with~ ~what~ ~I~ ~wanted~ ~to~ ~achieve~ ~here.~

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