Dethcube is awesome for reliable energy generation with gas moded Helstrum, Adarza is great with Tenacious Bond and Bite, Nautilus is really good now with it's Cordon ability and Manifold Bond (and Helstrum to help apply statuses). I haven't touched any of the dogs (either biological or robotic) or Moas as their abilities were rather unimpressive even if they could stay alive forever. Here's hoping Phase 2 makes them better with it's companion ability rework. Oh, and good old Panzer is still really good, baseline 30sec revive while still spitting viral everywhere makes it remain a reliable option (it's also hella tanky now).
This chapter was adorable. Look at these two dorks!
This, this build is an absolute overkill supreme in terms of high-cost low-effect mods. Shield mods on companions? Why? A single Bond mod that speeds up revives in place of Pack Leader is all you need, if you really need to have your companion right now you can just revive them like before. And considering both Fetch and Animal Instinct remain active now even while they're down, there is no reason to hurry. Damage mods are still very much irrelevant, Bite has a use if you wanna run the one crit damage bond mod on cats to boost your weapons but that's about it.
So cheeky for DE to put a no shield modifier on the alert for the new shield gating mod!
Oh Frost, time was not kind to you! What was once a staple frame for nearly all defensive missions has had it's job stolen first by Limbo and then by Gara (poor Limbo actually aged even WORSE than Frost somehow thanks to Eximus rework).
His 1st and 2nd abilities might as well not exist without their respective augments, Snow Globe is just a worse Mass Vitrify in 90% of cases and Avalance is a poor man's CC with armor strip crippled by mediocre range and janky hit detection, yet it's still his best ability.
To make him more relevant they really need to change Snow Globe to behave exactly as Mass Vitrify does, let ally fire pass through from BOTH sides, otherwise it's just a hindrance more often than a benefit. 4 could use extra 5m of range baseline and make it hit enemies above and below him, not just on the exact vertical plane Frost happens to be.
His 1 needs a complete scrapping, a single target CC with travel time makes no sense in current Warframe.
2 could have potential if it's augment was baked-in, it's already required to make this ability do anything. In addition maybe make it continually apply frost procs as enemies move through the lingering zone and limit the max number of zones to 3-4 max to not make it too OP. CC is Warframe is weak enough as it is so giving Frost a better version of Hallowed Ground would probably be fine.
If by rolling I loose characters I'm invested in and my only options are 3 Charisma rolls on my 10 Charisma character, each with a 15 skillcheck? You bet I'm save scumming the fuck out of that! Otherwise I'll use Inspiration and only save scum if I have both proficiency and a high ability score and the dice decide they don't feel like rolling above 3 today.
All of them combined, my total never went above 3GB with them limited to 10 each. The save files did get smaller in later game as inaccessible areas from previous acts get purged.
Tigris. I need my slash proc inflicting death machine back, DE! What has been done to poor Tigris Prime when the shotgun status rework happened was a travesty, it's high time our duplex-trigger gold plated slash monster gets it's glory back!
I think Excal sits at a perfect power level for a "starter" frame. Not so powerful as to discourage you from seeking other frames but perfectly capable of getting you through the entire star chart with his balanced all arounder kit. And you can even push him to Steel Path levels with some augments and subsumes if you like him a lot. He's also aged surprisingly well for a frame that was here since the beginning, he's got some reworks but his core abilities remained mostly the same (except super jump, but good riddance to that one).
I'm not happy that they still haven't figured out the "pick who initiates dialogue" problem. This has been a thing in Divinity: Original Sin 2, and continues to plague us into Baldur's Gate 3. It's really annoying to watch your party face Sorcerer or Bard sit in the background while the Barbarian gets to fumble all the dialogue checks with their 8 Charisma score just because they happened to be the first one to enter the room, or the one who was closest to the boss before they decided to plea for their life (looking at you, Hag...) There is also the dilemma of whether to pick the dialogue options you would pick or the ones the character speaking would. I would love to pet that puppy but Astarion happened to walk into the door first, so I guess I'll have to pick the option to kick it instead or break character.
Grab it 100%. It's used on most non-ranged melee weapons, a flat +3 range increase is massive.
You want Dethcube to tag as many enemies as possible so he gets credit for Energy Generator, gas leaves a lingering AoE on enemies so if they run next to a guy your Helstrum didn't hit, that enemy is now damaged by Dethcube and contributes to Energy Generator stacks.