Similarly, AMD had a couple of anime girl mascots for Zen/Ryzen.
Except we have a few ACs that work with proton. battleye and EAC being the notable examples.
https://areweanticheatyet.com/
The issue isn’t that the ACs can’t work. It’s that they don’t run at the kernel level under linux and so some developers have concerns that the ACs wont be as secure.
Though given how things have been lately with MP games. You have to wonder if theyre even secure to begin with.
obnoxiously long animation, and that animation being set in stone once you trigger it. There is no aborting a sword-swing midway through to dodge or block.
The whole point of the animations being set in stone is to force the player to be mindful of their actions. Don’t commit to an attack unless you’re sure it’s safe to do so. Otherwise you’re going to get caught out.
The slow animations are a deliberate drawback to the more powerful weapons. Being able to swing an UGS around like it’s nothing would make for a fairly unbalanced weapon. If you want a weapon with quicker animations you probably want something more DEX focused. Just look at the Falcion’s animations compared to the Zweihander’s animations in Dark Souls for example. Zweihander puts out bigger damage numbers and thus attacks slower. Pretty basic balancing concept to have thing that does big damage be slower.
The lack of being able to abort moves is simply a way for the game to punish poor decisions. If you get caught out by a slow animation then you probably need to work on picking when to attack. A big part of the game is that it teaches the player through punishing mistakes. That’s why it forces you to commit to actions.
These only come across as clunky if you’re not learning from your mistakes and working around these deliberate limitations. Pick different weapons or pick better moments to attack/use an item so you don’t commit to something at the wrong moment.
The input queue is another thing that lines up with this. I believe the whole point is to, again, push the user into being careful. Dark Souls isn’t a hack and slash like DMC. You don’t want to go into fights button mashing. The game wants you to take your time. The button queue kind of reinforces that by punishing button mashing and being too hasty. I do also find it useful in queuing certain actions like attacking straight out of a roll or following item usage.
All the things you describe as clunky each have a purpose. The game expects you to work with those limitations and when you do you get a better experience. Going against them is when you run into issues. Since youre attempting to doing things the game is trying to discourage. Like button mashing (input queue) and getting too greedy with attacks (Being locked to actions/Longer animations).
Got to love it when people think they’re making a statement when they’re really just exposing themselves.
Merging layers? There’s a button on the layer window that does just that. You can also right click -> merge.
Exporting PNGs? File -> Export -> File Type at bottom of the window -> PNG
Not that hard unless you’re somehow incredibly inept.
Probably the way they used to do things, provide the server hosting tools to the community.
Think like TF2 and CS:S.
There’s plenty (But not all) MP games that can do that.
Mirror Mirror- Blind Guardian
It’s not perfect fine, there’s always a problem like the virtual keyboard from Microsoft (not steam) has problems with the Deck.
Like what issues? What is the problem with the OSK on Windows? How is this valve's fault? I personally can't find any issues regarding the OSK other than people not knowing how to open it. Some help would be nice to see where you're coming from.
Linux side also doesn’t have perfect results with reports like starting a new clean state or running without additional background application. The Linux side doesn’t have less problems it has more.
Can you be more specific please? What distros are we talking about? Certain distros such as debian and ubuntu generally don't ship with the bleeding edge of software updates. Mainly kernel updates. Which can lead to issues when running them on the latest hardware. One issue being audio, that was recently fixed with support being added to the kernel. Since it's relatively recent it wouldn't surprise me if it hadn't reached the slower release cycle distros like Debian and Ubuntu. While it reaches bleeding edge distros like Arch. So again, be more specific. What issues. What additional programs are needed?
You just did describe the limitations of Steam Deck, all 64x can’t support 32 bit programs
Except 32-bit applications do run under linux and the steam deck. I know this both from personal experience and the fact it's not to hard to check ProtonDB for 32-bit games and see that reports are given.
You do realise that x86-64 does have 32-bit support, right? Have you actually taken a look at the hardware that the deck has, by any chance?
But anyway, to make the point clearer:
https://www.pcgamingwiki.com/wiki/List_of_Windows_32-bit_games - This is what I'm using to determine if a game is 32 bit.
https://www.protondb.com/app/107100?device=steamDeck - Bastion, a 32 bit game, that I've been playing recently. Has positive reports for steam deck compatibility.
https://www.protondb.com/app/49520?device=steamDeck - Borderlands 2, same story.
https://www.protondb.com/app/108710?device=steamDeck - Alan Wake
https://www.protondb.com/app/242940?device=steamDeck - Anachronox
So either you have absolutely no idea what you're talking about or you're making this up.
and using something like CD to play 32 bit games will cause problems that otherwise isn’t a thing in Windows.
What problems? Again with the vague statements.
https://askubuntu.com/questions/1217896/can-i-play-an-old-cd-game-on-linux - Yes you can play CD games.
https://www.reddit.com/r/linux_gaming/comments/rg6wyp/can_linux_run_cd_rom_games_just_as_well_as_windows/ - Same answers across this thread
Thing is though, do you have any proof that this would be an issue that Valve has specifically caused this issue. How do you know that this isn't a linux issue in general?
Unfortunately after the EU lawsuit filed. We did learn about backdoor dealings and Valve with other companies do exclusively deals.
I'm finding information about the geo blocking. But nothing about exclusivity deals. Got a source?
Valve stealing controllers patent from famous keyboard maker Corsair.
If this is the Steam Controller back buttons thing. This may be something to consider.
Valve guilty of not following AU law for customer refunds.
That's fair enough.
Valve guilty for violating the USA monopoly and will be investigated by the federal government.
If this is the wolfire games thing. They haven't yet been found guilty and the trial and investigation is still on going. We should probably wait for the results before jumping to conclusions.
Valve guilty for EU geolock laws.
Fair.
Valve guilty for breaking French resell of digital games and must offer resell for digital games.
Kind of have a hard time justifying this though. Yes, fair enough, they did break that law. But at the same time that law does seem rather shortsighted.
On one hand, yeah it's good for the consumer to be able to resell stuff. On the other hand, it's kind of hard to work out how a resale market for digital games would work. It's not like physical games where there's clear benefits and drawbacks to buying new vs used. Something like this would probably push publishers/developers hard into a solution that would get around this that would be worse for the consumer. How would you confirm that the "used" copy you're buying isn't linked to CC fraud, which is a common issue with key resellers like G2A. There's plenty that doesn't sit right, despite it initially sounding like a good thing.
But at the same time the ruling may have been to just prevent valve from adding the stipulating regarding reselling accounts and games. Rather than explicitly forcing them to set up a game reselling platform. Considering it's been 2-3 years since and nothing major has been announced or changed regarding the ruling. It may have been that.
The list goes on and on. They are criminals and supporting criminals makes you a criminal.
Then everyone is a criminal. If you had to avoid any company that has had legal issues in the past then that would leave you with very little to choose from. Especially with tech.
What companies have you bought from in your lifetime? What about people in your family, or friends? I'd bet my cock and balls that you and/or your family/friends would be a criminal under that exact same reasoning you use.
So there's my thought on that. If I'm a criminal for using steam, then arrest me I guess. I must be a rotten bastard criminal for having used/bought windows, GOG, Uplay, Battle.net, EA, Epic games, meta(through oculus), Apple, Amazon, Ebay, Google, Samsung, Nvidia, AMD, Intel... Need I go on?
See that can be solved as easily as just not putting that information publicly online.
If you make information public then someone is going to read it. That’s generally how that works.
Igg has a shit reputation for adding malware to their torrents. I think it’s hit and miss, but better to avoid them than risk it.
Because I want answers, God!
It’s not Valve/Steam dictating this. Its a user demanding it and the devs taking the piss.