It isn't awful, but it isn't good either. Get a tub of it just to say you've tried it, but Iceland has much better "real" food on offer.
Sharks don't really pee. It gets stored it in their body tissue instead. Part of the preperation of shark is essentially pressing it for weeks to bring out the ammonia and let it break down into something that won't kill you. Doesn't taste good, but won't kill you.
GameMaker is also a very capable 2D engine that you can use for free until you want to export, by which time you can get a subscription less than a cup of coffee.
Plenty of other engines beyond unity, no matter the game you want to make.
DS3 literally starts with a boss that is quite challenging if you're not used to DS already. Just "here is a sword, here is how to swing it, here is a bear of a man with an oozing snake hand - kill him". A lot of players bounced off him.
Fromsoft isn't in the business of making easy games, it's just different variations of challenging. For people that like that it's great. For a lot of people that very understandably is a turn off.
Icelandic would like a red-headed word.
I personally am a fan of jet-lagged, the game. Sam, Ben, and Adam from wendover productions/Half as interesting compete in various travel-based games across the world.
Absolutely, I'd personally never use Discord as I'd use Lemmy, but some people sure are trying even if it is very counter-intuitive.
While it has problems of its own, instances could pool and share that knowledge. The first time an instance talks to a different insta ce it could just ask "hey, what other instances are you aware of?". The main issue there is just instances obsessively sending exponentially growing lists of instances back and forth.
But no, that is the main bane of federated social media, discoverability without a center of truth
Maybe they are just thinking about those with a really bad internet connection, who will need the month to download the 125gb game.
Give how niche / useless some of the balls are color matching is really the one joy you can have with them. Doubly so when you are dealing with apriballs where you often only have a limited amount
Its just a really time consuming game. I've spent 9 hours playing a game we made it 4 rounds in (in fairness with a few new players). I personally like it, but you really do need to have the patience of knowing you are likely spending the day and probably not finishing regardless. A bit like Talisman.
But then again, startups probably aren't considering the geo-political implication of country TLDs and that in 5-10 years any specific nation might simply stop existing.