Your fucking indrustry is killing the world!
MrFinnbean
I just wanted to point that its not because the companies are some inconpetent cartoonisly evil entities, but its because of real live necessities and i bet there is plenty of talented amd passionate people working there too.
I would also not belittle AAA games. There are plenty of people who enjoy the yearly NHL and CoD releases and thats okay. Its not that differend that some people like mindless action movies and some people like artsy movies.
Not to defend big companies, but big companies have larger operating costs and they have more corporate responsibilities, to companies and people who fund them.
AAA game costs tens or hundreds of millions to make. Indie game can be made with 50k.
When game costs +40 million to make, you really cant take much risks and cant expect that the guys with the wallet wont want to interviene with you.
And im saying exclusivity is not inherently bad thing. There is plenty of games to play.
Your elden ring easymode for example. In nexus it has 180 000 downloads while the game had over 30 000 000 sales in pc alone. 0,6% of players have felt it neccessary to make it easier for them self. And i think its neat they have option to make it so. But 99,4% have played the game in the way developers intended and how they build the experience. If there were build in easymode im sure many players who strugled to beat the game would have changed the dificulty to easier and they would have watered down the experience the game was build upon.
I feel like you are pushing the goal post with bringing up disabilites in to talk about difficulty. It rough but not everything is made for everyone.
Difficulty is part of the games identify and its design choice.
Of course people can share their opinions and critisize anything they want. I just find it a bit arrogant when people say things like that. I mean do you really think you know more about game design than Ari Gibson and William Pellen? Or Miyazaki? Fromsoftware basically started a completely new genre and it showed people want hard games that dont hold their hands.
I still remember how fresh demon souls felt when it came and kicked my ass. If there would have been a difficulty slider in it i would have made it easier for my self, but i would have lost a huge experience.
"But as someone who also wants more people to be able to enjoy the games I enjoy"
Its really not about you is it? I get where you are coming from but in the end its people who make the games who decite what kind of experience they want to make. Sometimes their visio does not click with everyone and that is allright.
Why everything should be for everybody? And why artists should care about your opikion when they are creating what they want to create.
Cup head is great example. Everything in the game is meticiusly hand crafted. The big part why its so popular is the difficulty that forces you to focus on the aninations and sprites. The difficulty also is economical in game as labor intensive as cup head. Because every sprite was hand drawn devs could not just churn unlimited levels and the games lenght came from the difficulty. Making the game easy would ruin the pacing of the game.
Games are art form like any other. There are mainstream movies, plays, songs, paintings and games etc etc etc. that try to reach as large audience as they can. But there is also obscure art pieces that only small group of people can enjoy. And both ways are fine
I find it obnoxious when people bitch about desing choices that devs have consciously made. Its not like they have any obligations to make a game in one way or another.
Personaly i have much easier time to identify with ugly old males than teenager models.
The game screams passion and devs spend seven years making it the way they like it. It is also a dirt cheap.
Critisism is fair and everybody has right for opininion. My opinion is that people who are bitching about the boss runs can shove it up to theirs.
Yes democracy officer, this post right here.
Free gravel! Fuck yeah!
Living in the rural area and having pretty long private road i would be really happy for free gravel.
Bonus points if i can desite how coarce it is. During winter the yard gets really icy and small gravel would make it better.
I understand your worries. I was was also concerned about the openworld first, but so far they have nailed the open world part pretty well. Travelling has been fun. There has been always fast travel near when i have wanted to use it. There is enough hidden jokes and easter eggs that i feel rewarded to look around.
I dont really understand your point. Devs still curate where you meet the enemies. Its not like its procedurally generated map where everything is random.
I cant remember single time in my 20 hours of gameplay where i have tought that i hate fighting here, or that these enemies dont fit here.