I just don't understand the need for so many courses, I played golf as a kid on the same one for 10 years, the local environment allowed it to maintain itself for the most part.
At this point we don't even need them, we have indie devs making games like Casette Beasts that are better than pokemon ever was.
But we are talking about design decisions here, it would be micromanagement if he was getting in the middle of how things are done, not the end result.
He's a weird case, Steam has always been good for pc gaming and Valve releases nothing but polished games without anything predatory.
He just seems to be interested in maintaining a successful business instead of squeezing more money out of people constantly.
Exactly, engines can be as good as they get and still be the wrong fit for a game.
Creation gets a lot of criticism but it's the whole reason why Bethesda games have that unique feel to them and are as moddable as they are.
I had to wake up at 6 am in order to arrive at 7:30, didn't get out until 3 pm. It was basically a full time job with horrible hours and unpaid overtime.
They also went out of business 10 years ago and the market has changed since then.
I really do hope they get rid of Bobby.
In my opinion it's not, the gameplay is still terrible and the writing nothing special.
I mean, of course he wants that, he's the direction of the biggest fantasy-world simulator franchise out there.
I've been honestly blown away with how newer games look since I upgraded my graphics card.
Remnant 2 is not even a AAA game but does such a good job with light and reflections that it looks better than anything released 5+ years ago.
Then you have games like Kena: Bridge of Spirits, which have a very nice art style but take advantage of current hardware to add particles everywhere.
I haven't seen Splatoon being recommended here, it's a ton of fun and has no microtransactions. You can but your kid a Switch for cheap nowadays.