[-] Reptorian@programming.dev 2 points 2 days ago* (last edited 2 days ago)

I use Levels filter tool for that in Krita. Already non-destructive.

1

cross-posted from: https://programming.dev/post/20450422

Right now, I would like a easy editor that allows me to not worry about HTML4 syntax, and simply adjust the rendered text, while I can see the HTML source code.

The reason I need something like this is that I sometimes do make note() in G'MIC which looks like this:

#@gui:_=separator(),_=note("<center><b>- Additional Information -</b></center>")

See that inside note("")? That's HTML4. And while I can do without a editor, I feel that it would be better to use an actual editor where I can copy and paste.

6
submitted 4 weeks ago* (last edited 4 weeks ago) by Reptorian@programming.dev to c/html@programming.dev

Right now, I would like a easy editor that allows me to not worry about HTML4 syntax, and simply adjust the rendered text, while I can see the HTML source code.

The reason I need something like this is that I sometimes do make note() in G'MIC which looks like this:

#@gui:_=separator(),_=note("<center><b>- Additional Information -</b></center>")

See that inside note("")? That's HTML4. And while I can do without a editor, I feel that it would be better to use an actual editor where I can copy and paste.

My code can look something like this (Without wrap lines):

spoiler

<b>Palette CLI Information</b>\n\n <i>Main Source of Palettes - </i><a href=\"https://lospec.com/palette-list\"> LoSpec Palette List</a>\n\nPalette Number -- pal number_id = pal name_id -- Full Palette Name by Author[if mentioned]\n\n1 -- +pal 0 = +pal bw -- Black & White\n2 -- +pal 1 = +pal rgb -- Red-Green-Blue\n3 -- +pal 2 = +pal b_rgb -- Black with Red-Green-Blue\n4 -- +pal 3 = +pal bw_rgb -- Black & White with Red-Green-Blue\n5 -- +pal 4 = +pal cmy -- Cyan-Magenta-Yellow\n6 -- +pal 5 = +pal cmyk -- Cyan-Magenta-Yellow-Black\n7 -- +pal 6 = +pal w_cmyk -- White-Cyan-Magenta-Yellow-Black\n8 -- +pal 7 = +pal rgbcmy -- Red-Green-Blue with Cyan-Magenta-Yellow\n9 -- +pal 8 = +pal 1bitrgb -- 1-Bit RGB\n10 -- +pal 9 = +pal aurora -- Aurora by GrafxKid\n11 -- +pal 10 = +pal zenit -- Zenit-241 by Zenit40\n12 -- +pal 11 = +pal gbg -- Game Builder Garage: Texture-Sprite Editor Palette\n13 -- +pal 12 = +pal duel -- Duel by Arilyn\n14 -- +pal 13 = +pal hocuspocus -- Hocus Pocus Palette by Apogee Software,Ltd.\n15 -- +pal 14 = +pal playpal -- PLAYPAL by id Tech 1 | DOOM Engine\n16 -- +pal 15 = +pal srb2 -- Sonic Robo Blast 2\n17 -- +pal 16 = +pal uzebox -- Uzebox from Uzebox console\n18 -- +pal 17 = +pal kens16 -- Andrew Kensler - 16 by Andrew Kensler\n19 -- +pal 18 = +pal kens32 -- Andrew Kensler - 32 by Andrew Kensler\n20 -- +pal 19 = +pal kens54 -- Andrew Kensler - 54 by Andrew Kensler\n21 -- +pal 20 = +pal aap12 -- AAP-Micro 12 by Adigun A. Polack\n22 -- +pal 21 = +pal aap16 -- AAP-16 by Adigun A. Polack\n23 -- +pal 22 = +pal aap64 -- AAP-64 by Adigun A. Polack

5
submitted 7 months ago* (last edited 7 months ago) by Reptorian@programming.dev to c/shell@programming.dev

At the moment, I am stuck with using single-precision float, and double-precision float. So, the maximum represent-able value for single is 1<<24 while for double, it is 1<<53.

Because of this, I made the following script here - https://gist.github.com/Reptorian1125/71e3eec41e44e2e3d896a10f2a51448e .

Allow me to clarify on the script above. On the first part, rep_bin2dec does is to return the converted values into the status. So, when I do ${} or variable=${rep_bin2dec\ ???}, I get the status string.

On the second part, rep_bin2dec_base is the basis for getting rep_bin2dec to work. _rep_bin2dec_base prints the base_10M array into a string.

So, how does rep_bin2dec_base converts a big binary into big decimal?

  1. If the binary image is less than dimension of 54, then the script will use 0b{} which allows me to directly convert binary to decimal, and 0b is a binary literal much in the same way that Python and C++ does it. From this point, it's pretty obvious on what to do there. So, if it less than dimension 54, this step 1 is pretty much done. If not, move on to step 2.

  2. Convert the binary image as a image of base (1<<24) representing the value of that image. Note that there are two channels "[ output_value , y ]". y in this case represents the digit position in base (1<<24).

  3. Make the converted image as a dynamic array image. This allows us to remove unused digits. You can look at step 2, and step 3 as converting a binary string into an array of base (1<<24) into a dynamic array. Also, note that start_value is stored. That's the very first digit.

  4. Note that the number_of_decimals is the predicted number of characters after conversion of binary to decimal. And the, there's multi-threading that gets activated depending on the size of dynamic array image. decimal_conversion_array_size,result_conversion_array_size is used to define array size as they're temporary arrays to convert from base (1<<24) into base 10M. Finally, there's a new image which is going to be using base 10 million for easy printing, and set is used to add the first digit of base (1<<24) which will then be converted to base 10M.

  5. On eval[-2], we are now processing the base (1<<24) image, and then convert it into base 10M. There's a implicit loop, so you can add a "for y" after begin(), and begin() can be seen as the setup code.

Some notes, copy() basically allows me to alter an array. In this case, opacity is negative, so it will add the multiplication of the positive opacity. If opacity was between 0-1, then it will get treated similar to how opacity of one layer alters a image. And the multiplication algorithm being used to convert between bases is Schönhage-Strassen multiplication, but without the FFT part.

So, here how that works.

   9   9
x  1   9
_________
  81  81
9  9
_________
1  8  8 1

Basically, it's long multiplication, and you can see that there's carrying of the remainder. 81 -> 1 (Remainder 8). 81 + 9 + R8 = 89 + 9 = 8 R ( 1+ 8 ) = 8 R 9. Then 9 + 9 is 18. So, you can see how this results in 1881.

  1. After the conversion to base 10M, depending on your inputs, it'll set the status value to the decimal representation or preserves it as a base 10M for easy printing with _rep_bin2dec_base after alteration.

There's some more details, but I find it really hard to explain this.

So, my question is what are some good algorithm to print out huge binaries as decimal? I know Python is insanely good at that, but I can't seem to understand how it does that so well. I know that they do involve conversion to base 2^30 or 1<<30.

At the moment, I can convert a 90000 digits binary in .35 s, and that's bad to what I seen in Python. It's really bad with 1M binary digits.

[-] Reptorian@programming.dev 6 points 10 months ago

You mean a interpretative language with similar role to Python, but more like Rust/C++ style? I actually want that so that I can ditch Python even if I learned it and use this instead.

20
submitted 10 months ago* (last edited 10 months ago) by Reptorian@programming.dev to c/shell@programming.dev

Three things before I'll get to the relevant details.

  1. Brainfuck is a esoteric languages which uses 8 characters. I'll leave details here - https://en.wikipedia.org/wiki/Brainfuck
  2. G'MIC is a language largely inspired by bash languages and one other shell scripting language, and partly inspired by C++ for JIT compilation. It's two languages in one as in one outside of JIT and one inside of JIT. It's main purpose is image processing, and it can do 3D things too, basically image-related things. It's turing-complete, so making files has been done with it. Even making a executable compiled program is possible in practice (but, I would point to doing C++ and compile there instead).
  3. I am a G'MIC filters developer.

Anyways, I taken some time to code up a Brainfuck interpreter within G'MIC. It wasn't that hard to do once I understood what Brainfuck is as a language. I did one earlier than this, but I had to have users define inputs beforehand. Recently, I created rep_cin command to relieve users of doing that, and that is the closest to input() within Python or std::cin via C++.

Anyways, here's the code to my Brainfuck interpreter:

#@cli run_brainfuck_it: brainfuck_file,'_enforce_numbers_input={ 0=false | 1=true },_size_of_array>0
#@cli : Interprets Brainfuck code file within G'MIC brainfuck_interpreter.
#@cli : Default values: ,'_enforce_numbers_input=0','_size_of_array=512'
run_brainfuck_it:
    skip ${2=0},${3=512}
    it $1
    _brainfuck_interpreter $2,$3
    um run_brainfuck_it,run_brainfuck,_brainfuck_interpreter,_brainfuck_interpreter_byte_input
#@cli run_brainfuck: brainfuck_code,'_enforce_numbers_input={ 0=false | 1=true },_size_of_array>0
#@cli : Interprets Brainfuck code within G'MIC brainfuck_interpreter.
#@cli : Default values: ,'_enforce_numbers_input=0','_size_of_array=512'
run_brainfuck:
    skip ${2=0},${3=512}
    ('$1')
    _brainfuck_interpreter $2,$3
    um run_brainfuck_it,run_brainfuck,_brainfuck_interpreter,_brainfuck_interpreter_byte_input
_brainfuck_interpreter:
    # 1. Convert image into dynamic image
    resize 1,{whd#-1},1,1,-1 ({h}) append y # Convert string images into dynamic image
    name[-1] brainfuck_code                 # Name image into brainfuck_code

    # 2. Remove unused characters
    eval "
        const brainfuck_code=$brainfuck_code;
        for(p=h#brainfuck_code-2,p>-1,--p,
            char=i[#brainfuck_code,p];
            if(!(inrange(char,_'+',_'.',1,1)||(find('<>[]',char,0,1)!=-1)),
                da_remove(#brainfuck_code,p);
            );
        );
        if(!da_size(#brainfuck_code),
            run('error inval_code');
        );
        da_freeze(#brainfuck_code);
        "

    # 3. Evaluate brackets
    eval[brainfuck_code] >"
        begin(level=0;);
        i==_'['?++level:
        i==_']'?--level;
        if(level<0,run('error inv_bracks'););
        end(if(level,run('error inv_bracks');););"

    1x2  # Create 2 images of 1x1x1x1. One image is for storing print out characters, and the other is to allow inputs.
    _arg_level=1

    # 4. Create JIT code for executing brainfuck code.
    repeat h#$brainfuck_code {
        idx:=i[#0,$>]

        if $idx==_',' code_str.=run('$0_byte_input[-2]\ $1');ind_list[ind]=i#-2;                continue fi
        if $idx==_'.' code_str.=da_push(#-1,ind_list[ind]);                                     continue fi
        if $idx==_'+' code_str.=ind_list[ind]++;ind_list[ind]%=256;                             continue fi
        if $idx==_'-' code_str.=ind_list[ind]--;ind_list[ind]%=256;                             continue fi
        if $idx==_'<' code_str.=if(!inrange(--ind,0,$2,1,0),run("'error out_of_bound'"););      continue fi
        if $idx==_'>' code_str.=if(!inrange(++ind,0,$2,1,0),run("'error out_of_bound'"););      continue fi
        if $idx==_'[' code_str.=repeat(inf,if(!ind_list[ind],break(););                         continue fi
        if $idx==_']' code_str.=);                                                                       fi
    }

    # 5. Execute created JIT code. v + and v - is used to change verbosity level, not part of JIT execution. e[] is used to print into console.
    v +
    eval >begin(ind=0;ind_list=vector$2(););$code_str;end(da_freeze(#-1););
    v -

    # 6. Print out executed code result
    v + e[$^] "Brainfuck Output: "{t} v -
    remove
_brainfuck_interpreter_byte_input:
    repeat inf {
        wait         # For some reason, I had to add this to make this code work!

        if $> rep_cin "Brainfuck Interpreter - Wrong Input! Insert Integer for Argument#"$_arg_level": "
        else  rep_cin "Brainfuck Interpreter - Enter Argument#"$_arg_level" (Integers Only): "
        fi

        if $1 input:=(${}%208)+_'0'
        else  input=${}
        fi

        if isint($input) break fi
    }

    if $1 
        v + e[$^] "Brainfuck Interpreter Inserted Argument#"$_arg_level": "{$input-_'0'} v -
    else
        input%=256
        v + e[$^] "Brainfuck Interpreter Inserted Argument#"$_arg_level": "$input" :: "{`$input`} v -
    fi

    _arg_level+=1
    f[-1] $input

And the CLI test:

C:\Users\User\Documents\G'MIC\Brainfuck Interpreter>gmic "brainfuck_interpreter.gmic" run_brainfuck \">,>,<<++++++[>-------->--------<<-]>[>[>+>+<<-]>[<+>-]<<-]>[-]>+>>++++++++++<[->-[>>>]++++++++++<<+[<<<]>>>>]<-<++++++++++>>>[-<<<->>>]<<<<++++++[>++++++++>[++++++++>]<[<]>-]>>[.<<]<[<<]>>.\",1
[gmic]./ Start G'MIC interpreter (v.3.3.3).
[gmic]./ Input custom command file 'brainfuck_interpreter.gmic' (4 new, total: 4806).
[gmic]./ Brainfuck Interpreter Inserted Argument#1: 31
[gmic]./ Brainfuck Interpreter Inserted Argument#2: 3
[gmic]./ Brainfuck Output: 93
[gmic]./ End G'MIC interpreter.
[-] Reptorian@programming.dev 3 points 10 months ago

I kind of like it. I can understand where it start and end.

[-] Reptorian@programming.dev 5 points 1 year ago* (last edited 1 year ago)

I only stick with these:

  • pull
  • add
  • commit
  • push

Easy.

[-] Reptorian@programming.dev 6 points 1 year ago* (last edited 1 year ago)

For raster graphics image processing, I'd highly recommend G'MIC. Otherwise, Python and especially for string using regex library. I wish there was a vector graphics version of G'MIC.

[-] Reptorian@programming.dev 7 points 1 year ago* (last edited 1 year ago)

Every languages has their own pitfalls. The answer on picking a language is to pick whatever works for you. There may be even domain-specific languages if you're interested in a domain, and it can be way more flexible than general-purpose solutions for that domain too.

I use 4 languages.

  1. C++ for adding features to a program.
  2. C# for making .dll for an application (Paint.NET). Kinda similar purpose to what I do with G'MIC, except so much more limited.
  3. Python for processing strings
  4. G'MIC for creating/editing raster graphics images (volumetric too)

Now, I wish there was a vector equivalent to G'MIC, but there isn't.

[-] Reptorian@programming.dev 3 points 1 year ago

Also, highlighted the way you expect when you click next to braces works too.

[-] Reptorian@programming.dev 6 points 1 year ago

From some one who used Python as it was the easiest solution to few of my problems, and having to experience languages with brackets and/or endif/fi/done as ways to limit scope, I find that having things like brackets and/or scope terminators easier to parse and less error-prone. I'm thinking about moving on to Ruby whenever I had a need where Python would be a good choice, but the time it takes for me to understand a new language is blocking me from that.

[-] Reptorian@programming.dev 7 points 1 year ago* (last edited 1 year ago)

My crazy take is that there needs to be a interpretative language alternative to Python which uses brackets to define scope and/or things like elif/else/fi/endif/done. Much easier that way in my opinion, and the ";" shouldn't be necessary. I'm used to Python, but if I had another language which can be used to serve similar purpose to Python with those features, I would never code in Python again when it comes up.

Having to code in Julia and G'MIC (Domain-Specific Interpretative language that is arguably the most flexible for raster graphics content creation and editing), they're the closest to there, but they're more suitable for their respective domain than generic ones.

1

Basically just the title said. The situation is basically I use a Domain-Specific Language called G'MIC, and to this day, I haven't found a satisfactory answer to the issue of lack of syntax highlighting. At the moment, I am using KDE Kate as it's pretty good at structuring the code with their find/replace feature, tab indicators, and multi-window support.

[-] Reptorian@programming.dev 3 points 1 year ago

Hmm, I think I will give it a star in case I need something like this. I did use regex enough to know how it works though I do have a offline regex101 software to aid into that.

[-] Reptorian@programming.dev 3 points 1 year ago

Cython is a better equilavent as it does compile to C while enabling Python syntax. No one is arguing C or C++ is the best language. I'd even argue a perfect language does not exist. Simple syntax could be argued on a line to line basis, but forced indents is uncomfortable for some, and Julia could be argued to be better in that area. I'm one to hope Julia can take off.

[-] Reptorian@programming.dev 7 points 1 year ago* (last edited 1 year ago)

In my opinion, it depends on your goals and scope. If memory manipulation (Probably not the correct words), and/or every bit of performance matters, or it has a large scope, then one would pick Rust/C-lang. If development time and scope is small, something like Python is better.

Source: I used C++, C#, Python, and I use G'MIC (language very much geared for raster graphics processing).

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Reptorian

joined 1 year ago