[-] Rinn@literature.cafe 17 points 5 days ago

...yes? That's how physics works (provided that that something is moving at a constant velocity). The only difference between an enclosed moving platform and unenclosed one is that there may be additional issues with the wind/surrounding air, but the train in this post isn't moving fast enough for that to be a concern.

[-] Rinn@literature.cafe 7 points 1 week ago

I don't think so, considering that it was written in 1999. And it's just way too specific for something LLM would come up with.

[-] Rinn@literature.cafe 6 points 2 months ago

All of these are classic roguelikes, a genre of games which frequently aren't much to look at. The tradeoff for the looks is that they offer vast depth and complexity... and (usually) permadeath and a learning curve that's more of a cliff. I recommend watching some yt videos about any roguelike you want to learn more about, just so a fan can explain the appeal and show off all the basics.

That said:

Caves of Qud - actually one of the prettier classic roguelikes, if you can belive it. You're a traveller in a strange and unique world of vast salt deserts, jungles, and the titular caves. There is a ton of flavorful, semi-randomly generated history (especially the ever-important tales of the sultans) and cultures, so every run feels different. There is technically a main plot, but you can just ignore it and go exploring - it's a sandbox experience. The best parts, to me, are the aforementioned flavour, the tactical combat (that can get incredibly chaotic, with screen-warping effects going off every turn), the build diversity, and delving too greedily and too deeply into the caves.

Cogmind - haven't played this one, but it's on a list. You're a robot. You're building yourself from parts as you go, fighting other robots and stealing their parts.

CDDA - one of my faves, but definitely not something I'd recommend as an intro to this genre. You're a survivor in a zombie apocalypse. Go do things and don't get bitten. It's a sandbox - survive as long as you can, achieve a self-set goal. The distinguishing feature of CDDA is how realistic it tries to be - crafting is very complex, you need to track your thirst, nutrition, and sleep, you can easily get sick or get your arm broken, the zombies can track you by sight, noise, and lingering scent... My favourite part is surviving long enough to build elaborate apocalypse death mobiles, Mad Max style.

[-] Rinn@literature.cafe 14 points 4 months ago

Way less gross. Human and centaur are both intelligent, can communicate, and give consent, so it would be fine. With a horse (which has none of these things) the centaur would be committing bestiality.

[-] Rinn@literature.cafe 28 points 4 months ago

The 2 hour refund window is for automated refunds, you can still make a request if you're past that - it's just going to need a human to take a look at it. I've once succesfully returned a game I've played for about 5 hours because it had game-breaking bugs and ran like crap for no reason, and it got accepted within a day without an issue.

So Helldivers owners have a chance. I'm assuming that Steam's Customer Support department is having some kind of an internal discussion right now on how to handle this case.

[-] Rinn@literature.cafe 7 points 6 months ago

...wait, you just throw socks onto the pile without putting matching pairs together beforehand? I've learned that an alternate universe exists, and I'm not okay with it.

[-] Rinn@literature.cafe 14 points 6 months ago

The spices are pretty good - great, portable money source that won't get you killed for being a witch. Everything else sucks.

[-] Rinn@literature.cafe 7 points 6 months ago

I have a T450, I'm dual booting Windows 10 and Ubuntu (...I know, I know, I'm just too lazy to swap) on it and it works great, I get better performance on Ubuntu than I do on Windows. The fans worked oob.

[-] Rinn@literature.cafe 8 points 7 months ago

Not mentioned yet: Chronicon. A small indie game that doesn't take itself very seriously. It has much less build variety than something like Grim Dawn (obviously) but it's got some, and it's aiming to be a much more streamlined/casual experience. Won't demand as much of your time and attention, will deliver hugely satisfying colorful explosions across the screen. When I'm in the mood for an ARPG it's a toss up whether I'll install this or Grim Dawn.

[-] Rinn@literature.cafe 7 points 7 months ago

Trams are, as you've noticed, a different usecase - subways are for getting you from A to B quickly, and trams are for getting you to the subway stop/straight to your destination on a shorter trip. One prioritises speed and throughput, the other - access and ease of use. Both should be used together to form a good transportation network, with buses and trains going to more remote/less dense areas.

[-] Rinn@literature.cafe 12 points 8 months ago

I got a highly ominous one

This one is so ominous

[-] Rinn@literature.cafe 7 points 9 months ago

Maybe Palimpsest by Catherynne M. Valente? Her Orphan's Tales have some interesting cities too, but that's a bit of a stretch.

Again, not just one city, but take a look at Invisible Cities by Italo Calvino - it was a direct inspiration for Fallen London.

China Miéville might be worth checking out - go for either the City and the City or for Perdido Street Station.

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Rinn

joined 1 year ago