[-] Stampela@startrek.website 11 points 1 week ago

Waaaait a moment: “Fixed an issue with taking multiple screenshots if Game Recording is on”

Game recording? Since when it’s out of beta?

[-] Stampela@startrek.website 12 points 1 month ago

There’s coffee in that nebula!

[-] Stampela@startrek.website 9 points 2 months ago

I’ve got a 90 degree adapter, and made myself a brace of sorts to keep it from wiggling and stressing that precious usb c port… https://www.printables.com/model/292752-steam-deck-usb-c-right-angle-adapter-reinforcement

[-] Stampela@startrek.website 9 points 2 months ago

Right? When it started I felt it was a lose-lose situation: I might enjoy Apple products, but I do see the need to open them up at least a bit, so them winning would not be good. Epic winning on the other hand would give Epic something to stand on to criticize the greed of the 30% cut of Apple and Google, while apparently being fine with the same for EGS or consoles…

[-] Stampela@startrek.website 12 points 2 months ago

That’s… just weird. There’s performance art, and whatever this has turned into with time.

[-] Stampela@startrek.website 12 points 2 months ago

My brother had a moment like that as a kid. He had a phone and put it in a locker when he went to gym (kids stuff, you know. Get them active, get them tired) and… the locker wasn’t locked. Plus having the pin enabled was annoying so he didn’t have that either. Yep. He learned that lesson…

[-] Stampela@startrek.website 10 points 4 months ago

Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.

[-] Stampela@startrek.website 10 points 11 months ago

Took me a while to remember that one weird episode.

[-] Stampela@startrek.website 11 points 1 year ago

Ever played Eve Online? The “Noob ship” you get free when yours goes boom is bigger than a fighter jet, the battleships (fairly big) are about 500 meters and the capital monstrosity stuff gets to a plainly overkill 17 kilometers. And in all of this? It’s hard to figure out the small ships actually need a crew and aren’t just the pilot inside

[-] Stampela@startrek.website 9 points 1 year ago

I see, plain, simple Hondo.

[-] Stampela@startrek.website 10 points 1 year ago

I'm going to add that the math about the Deck having a 5200mah battery and thus with (let's say) a 25000mah powerbank it's easy to think that 25000/5200 almost 5 charges... that's wrong. The Deck has 7.7v battery while powerbanks normally are 3.6 so things don't translate directly.

Fastest way to know? https://www.steamdeck.com/en/tech/ The Deck has a 40Whr battery, a 20000mah powerbank should be around 74Whr and there the math is clear: less than two charges. Usually on the bottom of a powerbank there's the specs, should have that value too.

view more: ‹ prev next ›

Stampela

joined 1 year ago