Ulrich

joined 6 months ago
[–] Ulrich@feddit.org 1 points 6 minutes ago

demanding requests

You do realize that's an oxymoron?

[–] Ulrich@feddit.org 1 points 27 minutes ago

"real" photoshopped photos don't typically add things that aren't there, they just modify things that are.

[–] Ulrich@feddit.org 2 points 29 minutes ago* (last edited 28 minutes ago)

It was updated fairly recently to include remote shares. There's nothing to set up.

[–] Ulrich@feddit.org 1 points 29 minutes ago (1 children)

Anything is possible with Linux if you pfaff around long enough. But I think you'll need a controller with USB receiver, you can't do it directly with Bluetooth.

Consoles have a whole other processor that looks for inputs like that while the main processor remains off. Those don't make much sense for PCs.

[–] Ulrich@feddit.org 1 points 33 minutes ago
[–] Ulrich@feddit.org 1 points 1 hour ago

It only matters in the sense that you're allowed to not purchase online games.

Virtually every game in existence has some sort of online element. But what you seem to be unable to grasp is that many of them have single player modes that don't require any internet connection.

It's as simple has having a server that checks the version of the game installed before allowing access to online services.

[–] Ulrich@feddit.org -1 points 1 hour ago (3 children)

Your mistake is assuming that everyone is a programmer or even knows what a "pull request" is.

[–] Ulrich@feddit.org 1 points 1 hour ago

Excellent, thank you!

[–] Ulrich@feddit.org 1 points 4 hours ago (2 children)

It doesn't matter if you prefer offline or not or that you CAN play solo, it is online coop.

Of course it does?

Hence it begs the question whether it's the platform's fault per se.

There is no question. GOG is proof that you can do it. Therefore if others don't do it, it's their fault.

Once again, all of this is beside the point. The point is that those games are effectively gone.

[–] Ulrich@feddit.org 0 points 6 hours ago

No it doesn't.

[–] Ulrich@feddit.org 1 points 6 hours ago (12 children)

via installer downloaded from GitHub.

Yes, but what about updates?

The build is singed by Apple, so you don’t get an unknown developer alert

Literally couldn't care less about that, I disabled gatekeeper on day 1.

The iOS app however is distributed within the App Store

I'm not personally concerned with iOS either. Someone buys an iPhone, they get what they get and there aint no way around that, to my knowledge.

For Android

FDroid is fine, but there are many stores outside of FDroid as well, and even Obtainium can be used to install directly from a repository like GitHub or Codeberg.

It would be nice to eventually offer 2 options for every platform, but alas I’m just one person with limited time.

By your own research the most logical thing would be to prioritize unofficial app stores.

 

Can't see my comment history... Using phtn.app

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submitted 2 weeks ago* (last edited 2 weeks ago) by Ulrich@feddit.org to c/apple_enthusiast@lemmy.world
 

Hardware: 27" 2017 iMac

Connection: Wired

Storage: 1TB SSD

Hi all. I installed Linux Mint on my Mac on an external drive, which was all good fun. But when I went back to boot into MacOS, I got the 🚫 symbol. Booting into recovery mode and running first aid revealed that the disk was corrupted. The only advice it gave was to run first aid in recovery mode, which I was already doing.

Whatever, no big deal, everything important was backed up. So I went ahead and erased the disk using Extended Journaled (I guess APFS is unavailable for Sierra, which is what recovery mode wants to install). I made an installer disk with a later OS but I just received 🚫 again upon selection. Ran first aid again and it passed. Backed out of disk manager and selected install MacOS. Then after about 3 mins. received the error "an error occurred while preparing the installation. Try running this application again". Tried several more times, receiving the same error every time.

The log reveals even more errors including:

  • "Could not find package ref in any source for:" 15 times for different packages such as "base system resources", "essentials", "OSInstall" etc.
  • No native mechanism to verify InstallESD.dmg
  • Couldn't mount base system dmg! (error code 110)
  • IATOOL: Failed the mount outer dmg

I have installed MacOS several times before, including on the same device.

 

I have an exclusive gaming PC. Ideally what I'd like to do is shove it in a closet or other vacant room to contain the heat and then stream games over LAN.

The problem with existing solutions is:

  1. They need a monitor connected
  2. The monitor to be powered on
  3. They don't support varying refresh rates/resolutions. Only whatever is displayed on the connected monitor. I want to play on my 4k/60Hz TV in the living room for AAA visual spectacle games that work best with controller, and the 1440p/120Hz display in my office for FPS or otherwise fast-moving games that demand KBM, and the 5k monitor for photo/video editing.
  4. I haven't had much success getting these working at all. Red screens, 1/4 screens, image noise, etc.

They're literally just mirroring the screen of the connected display.

I really don't want to have to buy a dedicated PC for each use-case. Does a solution like this exist? What are their pros and cons? Preferably something that doesn't require a degree in software engineering.

Currently I am using Bazzite OS with 5700x + 6800xt, if that matters.

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submitted 1 month ago* (last edited 1 month ago) by Ulrich@feddit.org to c/linux@lemmy.ml
 

E: I AM NOT USING FEDORA. Please stop linking to guides for Fedora. They will not work. uBlue/Bazzite does not use dnf.


I got a free iMac. Installed Linux on an external drive. Bazzite, specifically. WiFi does not work. My research leads me to a problem with proprietary Broadcom drivers but no solutions. If you know how to get this working, your advice would be appreciated.

Also if there's another distro that works "out of the box" on Macs with GNOME I'd be open to installing that as well.

E: "System information" says it is a

Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1772.1)

 

Compatible with PeerTube. Unfortunately there is no login support but you can search, watch and subscribe to videos in the same feed with youtube and whatever else.

 

I set up a Cinny instance. If I link users directly to the Cinny instance it prompts them to create an account on my Matrix server but then they have to manually search for the space to join. If I grab the link directly to my space from Cinny, it links to matrix.to as an intermediary, which will prompt them to sign up with the matrix.org instance, which I DO NOT WANT. Is there no way to send an invite directly from/to my Cinny instance/space? You can only send invites via matrix.to?

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submitted 2 months ago* (last edited 2 months ago) by Ulrich@feddit.org to c/fediverse@lemmy.world
 

Strava is an absolute nightmare to use. My feed is absolutely chock full of ads and dog-walkers. Don't get me wrong, I'm very happy they're taking a 0.2 mile walk around their block and logging their progress, but I don't need to see it. Nike, TrainerRoad, Zwift, Peloton all have giant ads every time their users upload an activity. And I don't understand it because it's not an ad-supported network. Like I would happily pay to have all this shit hidden. It would be extremely simple for Strava to fix this, which would just be to provide me with a simple filter for what type of activities I'd like to see. The fact that they haven't done so, a long time ago, leads me to believe that they simply don't want to, for whatever reason. Plus they've already begun to enshittify by breaking integrations with third parties.

Are there any good options for this?

E: to be clear, I'm asking about the social aspect of Strava.

40
submitted 2 months ago* (last edited 2 months ago) by Ulrich@feddit.org to c/gaming@beehaw.org
 

Steam revenue estimated 2024: $10.8B

Google Play Store gaming revenue 2024: ~$31B

Why doesn't Valve want a part of that? I mean they already have an Android app. Several, actually. I realize there's some amount of investment but surely the payoff is worth it, and they have the necessary funds and skills? I mean if F-Droid can do it with nothing but volunteers and grants...?

Certainly plenty of games won't lend themselves well to the mobile experience but also plenty of them do.

From a personal perspective: I don't really care a whole lot for mobile games but I do like Balatro and want to play it on my phone, but if I want to do that I have to buy another license, which I can't even do because I don't run Google Play Services.

Epic got in on this already. Where's Valve?


Edit: my reflections on this conversation:

Valve could distribute their own app like Epic but they'd also probably have to remove it from the Play Store because now a cross-platform game would give them an Android version, thus breaking Google's ToS. So would doing such a thing outweigh lost sales from the Google version, and would it impact customer satisfaction? I wonder how many people are actually purchasing PC games in the Steam Android app...?

 

This seems like a super useful app with almost no community around it. I can't seem to find very much information at all anywhere. Someone add me: briar://acqllat453fdlhu6vgmjeslxuize2ms55iswqqkt4s7qi2pyhuwt6

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submitted 3 months ago* (last edited 3 months ago) by Ulrich@feddit.org to c/Test@europe.pub
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submitted 3 months ago* (last edited 3 months ago) by Ulrich@feddit.org to c/Test@europe.pub
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