Well I've picked up the routine of rock climbing at a indoor gym immediately after a tense day of office work. So I've been going almost daily 😂. You pay little to no mind to anything other than wanting to place both hands on the final hold at the end of a route. I also draw A LOT. Spend quality time with my wife listening to her, engaging in conversation with her and I leave my phone away from me. Cook at home and try to be present and in the moment with all my friends young and old. I'm technically monetarily poor and unapologetically-unbelievably happy. Although we used to be monetarily rich we traded that for more personal time and I will never go back to such a slave-like lifestyle (working like an animal to store useless riches and material objects) don't get me wrong we work really hard but just for our essentials and for the sake of keeping a solid reputation of good work ethic on the 3-4 days we work a week. I recommend it to anyone.
Then you were way ahead of me then, it hit me like a ton of bricks just now.
Im beginning to wonder, if Luke left the video production side of LTT because they truly were working staff like animals to pump out videos and he finally decided "yeah im going back into development type work again..." Then made floatplane and got LTT to be his biggest investor. 🤔
I can't imagine any single one of the developers responsible for Overwatch 2 thinking: "OH yeah this is going to be uhmazing everyone is going to love this now..." rather they MUST OF THINKING》 "I wonder when my supervisor will walk away from my workspace so I can send my resume out to those 3 other studios I started work dialogue with...I gotta get the heck outta here before everyone plays this steaming hot tiger tutty of a game, sigh they never listen to the devs... man am I gonna miss Overwatch 1..."
I agree with you that "time in the oven" is wise and needed. I think putting a bit more effort into making it easier to develop would help. At the moment, it sounds like those development kits have their own challenges to entry for most devs. I also think the rate of purchase or adoption will definitely take some time.
I feel like Apple caters to itself, both with its business practices and with its own forays into what they call innovation.
Who are you aiming at with this product right now in this economy?
- Young to Middle Aged
- Middle Wage to Wealthy Customers
( Those who are starting to go into adulthood trying to learn how to make ends meet or those that are the powerful minority of this difficult economic scale we all live on)
How do you expect developers to make reasonable margins on this when the product is prohibitively expensive? Let's be honest: it's almost $4k (starting at prices are not realistic).
Any developer going into this is basically a guinea pig
Apple is notorious for cannibalizing development ideas and making their own "iSteal Version" of the app.
Is it a cool product? Maybe? Do we NEED THIS NOW?
No, NOT AT ALL.
Does it sound like a shiny new carrot for its investors and shareholders? ABSOLUTELY.
Developers are still trying to figure out what this is, and they are not making that easy or appealing at the moment.
Smokewagon Uncut and Unfiltered is Very Good pick it up if you can find it.