Yes. Being exploited by greedy publishers and a failing academia system, while barely making a living for example.
It made me a better person.
If that is meant literally, how did it make you a better person?
Here is a nice visualisation of the logical paradox:
What is the Lemmy narrative from your experience?
"If you don't have anything to hide, you won't mind us looking, would you?"
Yepp. Surround sound is not tied to Dolby.
Windoof on my computer got an update last week. I wonder when it's done. /j
(But seriously, it took almost the whole evening.)
“Mistakes were treated statistically,” a source who used Lavender told +972. “Because of the scope and magnitude, the protocol was that even if you don’t know for sure that the machine is right, you know statistically that it’s fine. So you go for it.” [...]
During the first few weeks of the war, officers were allowed to kill up to 15 or 20 civilians for every lower-level Hamas operative targeted by Lavender; for senior Hamas officials, the military authorized “hundreds” of collateral civilian casualties, the report claims.
I fucking hate people. Especially those, who don't need to use violence but choose to do so anyway.
If you slip, fall and hit your head and loose conciousness during that, in a way such that you are lying exactly on the border between two or three nations, to which hospital will you be brought? And how are insurances going to deal with this?
There is a lot of hate towards him, since he is a a prominent and loud misogynic asshole among other things. It's therefore satisfying to see his reputation get drawn through dirt by public news coverage. That takes some credibility away and can help people to steer out of his way. (Yes, there are people who fall for people like him for posing as some "alpha-male" bullshit, because they got some problems with themselves and their (love-)lifes, which makes them succeptible for snake oil salesmen like him.)
I didn't knew about him before that as well and sometimes I wish I didn't get to know of him. But I see it as advantageous for others to become aware of this highly problematic person.
If it's someone who is already prominent, it's therefore okay for me to get that "shitty people news coverage".
TL;DR:
It's not hard to earn the ingame currency. No FOMO. Definetly not pay to win, since you get decent equipment, can unlock everything else with little time, it's a PvE Co-Op game with many difficulty levels to serve most player tastes. Buying ingame currency has some dark patterns though, but it's extremely better in comparison to other games with microtransactions.
Long version:
You can earn the paid (and sadly obfuscated) currency by playing the game and collecting some stuff. You don't need to pay at all despite the game's price initially.
It takes me about 15 to 30 hours to get enough of the paid currency in order to buy a warbond (the "battlepass", basically a package of weapons, tools and skins you get access to by buying such a warbond once). And that's me not even trying to farm the currency. I'm sure you can get there a lot faster if you're aiming for farming it.
It's also not pay to win. I understand the first impression, since it's actual different sets of weapons and armour which are locked behind it. But: on the one hand, you still have the standard warbonds which you don't need to unlock using that special currency; there, a decent collection of items is already present in order to find a style with which you can beat the game. On the other hand, it's a PvE Co-Op game with a lot of different difficulties to choose from. You can play it from extremely easy to very hard. It's not intended to be played solo. Although you absolutely can if you're good. That means: winning is easy. Even with equipment you don't like as much.
And let's not forget that it isn't that hard to earn the paid currency by playing the game. Unlocking the paid warbonds that way can be another incentive to play and get a feeling of progression.
What's also very important:
There is no FOMO. The warbonds stay where they are. You can complete any of them at any time in any order you like. Also, even in the ingame shop, there is not really FOMO: there are literally just four items: two helmets and two armours. Those switch every couple of days. But that switch is a cycle. Meaning, after some days those, you've seen on one day, are back.
The devs also made clear in a statement that they explicitly don't want that FOMO stuff and don't want it to be pay to win.
I have more than 200 h in the game and have unlocked every item in every warbond earlier than that. Never paid a cent. Not even for the game itself since I got it as a gift, lol. Also several of the shop items. (That depends on difficulty though. With lower difficulties might take longer.)
Yes, they are not "the paragon of microtransactions". First, because they still have microtransactions at all. Secondly, because it's obfuscated and superlinear (ratio between spent money and amount of received currency is not the same between the packages: you get much more if you spend a bit more). But if you compare that to other games, which employ microtransaction shit, it's waaaaay better and right at the top, after Deep Rock Galactic.
Depends on legislature.
18 year olds and above are considered basically adults in terms of rights in a lot of countries. Technically, they are teenagers, if we refer to the age group 10 to 19 as teens. It's obvious though that everyone below that "adult-age" limit is not considered an adult.