Probably not so much COVID and instead trying to coordinate 27 different outsourced studios. Why not just make it mostly inhouse like before??? If we're talking scale issues; why introduce these by aiming for deluge of samey procedurally generated worlds instead of the one quality handmade world you're already known for?
My thoughts exactly. Whatever issues were in Morrowind, Oblivion, New Vegas, Skyrim etc there was still a uniquely engaging game there.
I've been poking around and their lead concept artist died before he got to work on Fo4, and the two main writer producer guys Emil & Pete(?) have basically admitted on game dev talks that they're no longer trying to tell a coherent story or create a world anymore, just keep a player playing. Maybe this is why?
I wonder if 40k would've been really weird if the primarchs were female but sms were male. It feels like you can find a ton of cool father-son or mother-daughter or father-daughter character dynamics but mother&son ones are usually dark psychosexual weird things for serial killers or something.
This mf speaking to Daenerys Targaryen about the future
The boys
I feel like it's diff when it's literally a dry part of the food item meant to be grabbed like that and most ppl would still use napkins and shit.
I'm south american so converted I could live like a king and never work again for the rest of my life. Uh, or start financing a way out haha
I'm not 100% sure it'll be as good as Skyrim, or even Fallout 4 as contentious as that game is. It feels like a lot of the reason why Skyrim works is bc they put some amount of thought into framing a world; there's some semblance of reality there with farms, history, characters with motivations even if it's all extremely shallow. Starfield looks like it'll cast even this aside and fill it in with randomly generated slop.
At best the main story planets will be a similar quality to Skyrim, but that still leaves everything else and a very distinct question of "why" for me. The game is also not my style as I was hoping for something a little more creative? The aesthetic feels really restrained and basic, but not to the point of minimalism since everyone is a visually noisy amongus man with shiny gubbins and gizmos on them, with weapons looking like the artists were challenged to add as much ribbing and 45° angle corners as possible. I hope the game is good and I am interested to see how it'll represent the way Bethesda intends to treat modding and monetize their games in the future.
Doesn't ir already do this on nightly??
I'm still playing decades old games with years and years of free content because they have community server support, a modding community working on new stuff for the game they love. Like I would be with wc3 if they didn't kill it.
they give people like you some bullshit maps or a playable guy in-between thousands of dollars worth of microtransactions and you let them walk all over you, take your game away after a couple years. You're the reason that old business model of just releasing shit isn't profitable. Even if you're not the sad sack buying shit you're the grease keeping the machine going. Fuck what you've done to our hobby man.
Isn't everyone everywhere breathing toxic air? I don't see what the big deal is