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[-] alessandro@lemmy.ca 9 points 2 months ago

There are console comparable to RX 6600 that costs 200$/€?

[-] alessandro@lemmy.ca 8 points 4 months ago* (last edited 4 months ago)

Currently in the industry there are two ways to get the "big money" without resort on MTX and GaaS.

  1. "big day one selling carnival". With few exception with titles such as Skyrim and GTAV (which have multiple "day one" or duble-dip), this is how the AAA industry makes the big money: the very first days is where the publisher try to recover+earn money as whole. Later copies sold are mostly for bundles or special offer.

  2. Early Access program. That's where Palworld fall into. With few exceptions, this is the primary tool for indie developer that can't invest money in marketing "big day one carnival". It's safer because route because they don't to compete with the "day one carnival" from other AAA publisher. And can know straight away how much money they need to scale up (or down) their vision for the project (something WB couldn't have when they went the suicide squad route)

Basically, for Palworld have success (or not) alter how the product scale the game itself will be.

[-] alessandro@lemmy.ca 9 points 5 months ago

Never trust a 10/10 on any game on (or before) day release

[-] alessandro@lemmy.ca 9 points 6 months ago

As already told, this is no sense from logical stand point.

I mean, if someone come to you and tell "there's job to do here"... that's definitely not a nice experience. The real problem come when you realize that "nobody is telling you anything": that looks like a nice experience, but that's just the proverbial moment before "the shit hit the fan".

If someone give you a bug report they, generally, don't go around and file a bad review: they saw something wrong with your product and, wherever you're gonna fix or not, they go on with their lives. (now, if you get a really motivated person, usually it mean you got someone who investigate with you the problem with their file log etc).

On the other side, the "windows customer experience", they don't file bug report, hell no. So, what they do? What do you think it's the most natural thing someone do (if not filing bug reports) when their game crashes.

I think you guessed it: bad review on your steam page. "I paid, things don't work: gotta let everyone know the thing you made doesn't work"

[-] alessandro@lemmy.ca 9 points 7 months ago

They don't even count Android as Linux (despite any Android respond to uname -a with Linux version and all).. otherwise Linux would count as this planet's OS.

[-] alessandro@lemmy.ca 8 points 9 months ago* (last edited 9 months ago)

What am I missing? Because it’s cheaper than a PC?

PC require you to sit and stand in a specific place in your house, even notebook are impracticable if you want to change room (still in your house). Handheld, as their name imply, you get the "whole" gaming in your hands and you can sit, lay or hang down "bat like" anywhere in your house.

It's not about have the best option, rather have a suit case scenario for specific needs.

[-] alessandro@lemmy.ca 9 points 10 months ago

as @Spuddlesv2 noted, this is about the market in terms of money made in the US and specifically in the sphere of gaming; not the single units delivered.

Still, we can extend skepticism on this data considering that most of the money is, probably, made in microtransactions: all consoles driven by their own monopolistic entity (Sony, Microsoft and Nintendo) are in disadvantaged because they demands cuts while on PC, as Epic Store with Fortnite and Steam with CS:GO, those who publish on PC are free to take the 100% of their cuts without have to split with the platform holder (Sony, Microsoft and Nintendo). The appeal for GaaS, unfortunately, is vastly huge on both Mobile and PC (as open platforms) than consoles (which are closed).

[-] alessandro@lemmy.ca 9 points 11 months ago* (last edited 11 months ago)

It's also worth remember that "AI voices" don't always mean tts. RVC is also rising technology: you just need a single modder with decent skills in voice acting, and he/she can make act the whole cast of characters (man/woman, young/adult etc.)

[-] alessandro@lemmy.ca 9 points 11 months ago

TFW Mario is higher in the list than Peach.

I guess that's fine tuning for the whole franchise; "Mario" as added keyword for whatever princess's name they are looking for

[-] alessandro@lemmy.ca 8 points 11 months ago

And then the other part of me knows its children.

Minecraft was released in 2009: at that era 3 years old children are now 18.

If they were children 1st would be "roblox" and the 2nd "robux"

[-] alessandro@lemmy.ca 8 points 1 year ago* (last edited 1 year ago)

In the RISC space they are, currently, almost de facto monopolistic (we'll how RISC-V will go, hopefully). X86 is fought between AMD and Intel, this gives us a leeway on how much scummy either of the two are. ARM is very competitive because they chased many industries so far, the last one is x86: if Intel and AMD go for ARM's RISC, they will basically subdue themselves under ARM.

It's not about ARM being a good or bad company, the issue is when a company become monopolistic they are basically forced into change their founding ground.

Valve is an example of a company that tries to avoid monopolies (even self one) as much as possible.

[-] alessandro@lemmy.ca 8 points 1 year ago

A bit of context why Microsoft's lawyers are saying this stuff:

Sony recently expressed concerns about Microsoft's attempt to buy Activision/Blizzard. Specifically they (Sony) mentioned the fact that Microsoft control's over popular franchise, such as Call of Duty, could unfairly damage Playstation's business by making them exclusive to Xbox/Windows.

...basically it's their way to say "see? it's not even convenient for us to make CoD exclusive to us!". Of course, they will make all Blizzard/Bethesda/whatever popular product exclusive to Microsoft's platform to assets their monopoly in the gaming industry (I am not saying they are succeeding, they are just trying)

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alessandro

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