Not just pausing; it's poor value for the customer to not have an offline mode for all sorts of reasons, not the least of which is longevity, because their servers won't be there forever.
Yeah, you're prone to having one of the biggest drops when you've got one of the biggest peaks. What a garbage article.
Palworld’s next update and early access roadmap are already on the cards, so it’s now up to Pocketpair to keep supporting the game and listening to players to keep them hooked.
NO IT'S NOT. The only thing it's on them to do is to finish it. They sell the game for $30, and this is not a live service game. They don't need to keep anyone hooked.
Or they've been dying for a different way to play Pokemon than what Nintendo's been selling them for decades.
Ads used to be run at the streamers' discretion, and they were beaten by adblock. Now adblock doesn't work on Twitch, because they did the smart thing and embedded them into the stream. Also, a few years back, even though streamers have an incentive to run ads, because they benefit from it too, Twitch implemented mandatory thresholds for number of ads that need to be run or else you lose access to some tier of monetization, so most streamers leave it on auto pilot now. It means that whenever the same stream is running on YouTube, I'm watching on YouTube so I don't miss anything.
Maybe a few more ads in the middle of the thing I'm trying to watch, with no way to pause or rewind to catch what I missed, will do the trick.
The game isn't bad, but it does feel like it came out of a time capsule from over ten years ago with a bunch of features they tried to implement that their engine couldn't handle. If you have to tell your customers, one on one, why your game is actually fun, you're doing something wrong. Hopefully Microsoft finally makes them throw out Creation and start from scratch for ES6 on Unreal or something, taking a hard look at what their competitors are doing better than them in the RPG space.
Because back in the days of original Xbox and 360, it was a better service than what you got for free elsewhere.
I haven't started playing yet, but this sounds like the solution is to not position your party near instadeath falls.
Oh of course, but I was particularly addressing "gaming with WINE was not that bad before the integration in Steam either", because it really wasn't great, as important and foundational as it was.
Gaming with Wine was decidedly far worse before Valve started pumping money into it. Back before Proton was officially announced, there was a silent acceleration in Wine compatibility, getting better a rate we weren't used to, and it's in large part due to Valve partnering with CodeWeavers.
Teams is for work when your employer got a good deal on Microsoft software and didn't give you Slack or literally any other alternative for voice.
Please give us Galaxy on Linux, GOG, so I can shop with you over Steam.