Sorry to hear about your bad experience. The steam deck for me has been a to successful (sorry for the pun) game changer.
Death to Chronos!
Pinchflat also works pretty good
This is basically what iOS devices have right?
I don't even own a PC but have had a SD from the beginning. All good here!
They aren't even debates. Just people yelling over each other for sound bytes and some TV time.
Baldurs gate 3 on my steam deck. Great game so far though I wish it ran a bit smoother on the deck. Maybe I'll try to tweak it some more.
Kagi is simply awesome. Not free but there are reasons for that. There are other alternatives like DDG and whatnot but man, I love Kagi so much.
Wasn't for me. However here are some key moments:
Follow the principles of object-oriented programming like inheritance, encapsulation, and polymorphism.
Don't overuse inheritance - the relationship between classes should make logical sense.
Keep methods short - if a method exceeds 50 lines, look for ways to abstract functionality out.
Consider existing open-source solutions before writing your own code from scratch. Leveraging others' work saves time.
Avoid hacking together quick fixes - take time to implement proper, maintainable solutions.
Plan for reusability - code with the goal of making parts reusable by yourself and others.
Prioritize readability - write code that's easy for others to understand.
Modularize your code into logical, independent pieces.
Test early and often to catch bugs quickly.
Refactor regularly to improve design as your understanding evolves.
I would be most interested in prebuilt versioned docker images and configuration via file or env vars.
I'm using Gitea. Pretty simple and a decent feature set.
I think they release later to everyone. Not 100 % sure though.