It always works out fine for them. I don't know why anybody says imperialism or colonialism are bad or destructive, seems to me that Britain and France and Spain and Portugal and the Dutch are all doing fine. Really weird how maps of their empires seem to overlap a lot with parts of the world that currently or recently experienced a lot of, idk let's call it "troubles?" They must be dumb or smth
dreadgoat
US schools definitely mess with your head the higher of an achiever you are.
In remedial classes, in most places, 60 is passing.
In normal classes, in most places, 70 is passing.
In advanced classes, you may be kicked out for scoring under 80.
The intuitive concept of "barely good enough" keeps getting higher as you perform better, plus of course each of these types of classes are progressively more difficult by their nature. It really fucks with people who are excellent in some subjects but average in others.
You're missing the scale.
Everyone knew BG3 would "a success," but it hasn't just been a success, it's been a nuclear bomb of a success.
Optimistically, people were expecting to get around 1 million in sales. Total. THAT would have been a GREAT SUCCESS. Today I think it has around 10 million on Steam alone, 10x the "hope we get there" number.
Imagine taking a job and hoping for a $10,000 bonus for good performance, and then your boss drops $100,000 on your desk. It's that level of joyful shock.
The determining question for whether or not it's the same is this: Are you the physical matter of your brain, or the electricity running through it? In the first case, sleep isn't death. In the second case, it is. I would argue that you're closer to the electricity than the brain matter, since an unpowered brain is how we define death.
But REALLY it ultimately doesn't matter, if you think about it. An exact clone of you created after any kind of destruction of consciousness is no different than the original you had the destruction never occurred. We just intuitively really do not like that idea.
It's strange, people can't seem to help themselves.
Even the Star Citizen community was full of people talking about how Starfield was finally going to deliver as the superior sandbox space sim.
Space Game is not a genre, it's a setting. Bethesda RPGs are gonna Bethesda RPG, no matter how you flavor it.
You don't need a distant science fiction MacGuffin for this. Every night you lay down and "die" for 8 hours or so, then your consciousness turns back on and you simply trust that it wasn't altered too much in the interim. We know very well that the way we think can change from one day to the other, so who's to say you're really the same person?
Too different to compare. These are all tearjerkers for sure, but in sort of a happysad way, like "so sad that we lost it but so happy that we had it." There is something good and warm that you can identify with, and the hurt comes from it being taken away too soon.
Happy Sugar Life is obvious from the outset that there will be nothing good or warm, there is no hope or anything worth saving. The viewer knows this, but the characters don't. That's what makes it so painful (in a good way) to watch unfold.
I don't think OP made the point clear, but I agree with the spirit.
Fundamentally it is this:
Sense of scale
Meaningful content at every turn
CHOOSE ONE
Examples
Daggerfall - infinite scale, but quests, dungeons, meaningful content have to be specifically targeted or else be lost in the gigantic procedurally generated world.
Elite Dangerous - spending 20 minutes supercrusing across a binary star system really makes you feel the size, but also that's 20 minutes of not doing anything.
No Man's Sky - The universe is effectively infinite, and there is something useful almost everywhere! But (almost) none of it is handcrafted, so the random content gets stale in the scale.
Star Citizen - Basically no content, but absolutely unmatched as an immersive space experience, as it doesn't compromise on scale for QoL or filler content in the slightest. Worth noting that most people hate this.
Meanwhile Skyrim is impressive because the world is pretty big, but there's also something interesting to do every 5 steps. Starfield tries to maintain this while also tossing in some NMS-style randomized infinite content, but ends up suffering the same feeling of staleness once you spend any time exploring it.
I'm a huge book fan, and I have to say that book purists are the worst.
The show has made some changes that I don't love, and some of the characters aren't portrayed as I imagined, but for the most part it has been wonderful to see one of my favorite fantasy series brought to life, and to be able to enjoy this world with new fans. I always expect screen adaptions to make creative changes, since things that work in a book just don't work on screen sometimes, and I'd say the changes and presentations have been pretty sensible for the most part.
For every change I dislike there's at least one I appreciate, and all of the actors are killing it (with what they are given at least, looking at you weird Lan funeral scene). I'm looking forward to how they handle the story going forward!
It was pre-approved on launch for 3 seasons at minimum. It's locked in at least that far.
Everybody romanticizes Karlach forgetting the part where she was a hellknight for 20 years and had a GREAT time with the wanton slaughter aspect. Absolutely revels in chopping up people she doesn't like. She's a sweetie deep down but also for sure got anger issues.
You are underestimating the type of people this law is targeting. Nobody who is just stressed out is going to be forced into an institution (although I agree the law should be carefully written to guarantee that). This is meant to get people who are full-on batshit insane off the streets and in an environment where they at least have a CHANCE of getting sorted out.
For example, I have a friend who is psychotic. No, I'm not misusing the word or exaggerating, this is a person who is sincerely and obviously psychotic, diagnosed as such by a psychiatrist, sees and hears things that are not there, believes that the government is all rape-demons from hell that are out to harvest our sanity.
When unmedicated, that is.
Once medicated, she is like "holy shit clarity thank god, keep giving me the medicine." But if there's ever a lapse, we go right back to the rape-demons from hell trying to force pills down her throat and the only way to save her is to, essentially, violate her by being the rape-demon from hell that forces pills down her throat. Which is of course very illegal but people care enough about her to do it anyway.
It would be very nice for it to NOT be illegal to save people from the rape-demons from hell, to have a support system in place aside from what is basically a secret cabal of friends and family as a safety net should this person end up somewhere alone and unable to access their meds.