Notch worked at King before, so MC is directly related to one of the companies on the list.
Microsoft now installs games in an unprotected directory because people were so annoyed they couldn't use the mods made for other storefronts.
Probably just that they have a business license. It's somebody the gov't can find to verify if needed since the company has to keep employee records.
It won't go to SCOTUS because the AG would have to defend it for it to go anywhere.
Here's the Onion article covering the news: https://theonion.com/heres-why-i-decided-to-buy-infowars/
It is well worth reading for fans of corporate speak and worshippers at the feet of infinite growth.
Plenty of 60-year-olds play games. They were in their 20's and 30's as gaming matured. The N64 and PS1 target audience was people who are now in their 50's and 60's.
It's only connected when you are pressing the spots, and they were painful to use so that they wouldn't get pressed accidentally.
Similarly, VLC names their releases after Discworld characters. It's a fun way to make major versions feel like more than just a number increment.
It might make me smarter, but it makes me feel dumb.
People still sculpt. Go look up Bobby Fingers on YouTube to get an idea of what sculpting looks like.
There are a variety of clays. From what I hear, most sculptors use some form of air-dry, not firing clay like pottery would use.
Nobody ever sculpted in marble. You would sculpt in clay, make a plaster mold, fine-tune the design, then meticulously transfer it to marble.
Banks like to think that branch employees (bank tellers) are sales people. Most of them give 'goals' to each employee requiring them to open a certain number of new accounts, land a certain number of loans, etc each week/month. It isn't ethical since the only people you can really sell on those services are the ones who should least get them. Anyone who actually wants/needs the services will come to you.
Wells Fargo differed from the rest of the industry by setting completely impossible goals, not just unethical ones. This led to them developing a culture where signing people up for services they didn't agree to became commonplace.
Not strictly true. CVS, a US retailer, announced they would be donating $10 million to a charity and would be supporting the charity via customer round-up prompts as well.
In reality, they were including the customer donations in the $10 million, so anything customers donated saved them money.