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submitted 3 months ago by mac@programming.dev to c/lisp@programming.dev
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Ruby 3.2.5 Released (www.ruby-lang.org)
submitted 3 months ago by mac@programming.dev to c/ruby@programming.dev
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[xkcd] Git Commit (programming.dev)
submitted 3 months ago by mac@programming.dev to c/comics@programming.dev

Hover Text:

Merge branch 'asdfasjkfdlas/alkdjf' into sdkjfls-final

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| | (main) | created main loop & timing control | 14 hours ago | | (main) | enabled config file parsing | 9 hours ago | | (main) | misc bugfixes | 5 hours ago | | (main) | code additions/edits | 4 hours ago | | (main) | more code | 4 hours ago | | (branch) | here have code | 4 hours ago | | (branch) | aaaaaaaa | 3 hours ago | | (main) | adkfjslkdfjsdklfj | 3 hours ago | | (main) | my hands are typing words | 2 hours ago | | (main) | haaaaaaaaands | 2 hours ago |

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Code Reuse (8 May 2018) (programming.dev)
127
submitted 3 months ago by mac@programming.dev to c/comics@programming.dev
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Game Design Concepts (thingspool.net)
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Game Design Concepts (thingspool.net)
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NVIM 0.10.1 (github.com)
submitted 3 months ago by mac@programming.dev to c/neovim@programming.dev
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submitted 3 months ago by mac@programming.dev to c/spring@programming.dev
[-] mac@programming.dev 1 points 8 months ago

Ok then that with the post you linked its more like shitstorm with Lemmy rather than about Sublinks like in your title

[-] mac@programming.dev 1 points 9 months ago

Click to show AnswerMajor Bug

[-] mac@programming.dev 1 points 10 months ago* (last edited 10 months ago)

Click to show answerComponent Pool

[-] mac@programming.dev 1 points 10 months ago

AnswerMajor Bug

[-] mac@programming.dev 1 points 11 months ago* (last edited 11 months ago)

Theres people who cant switch out while in the middle of a game and people who use it for their job (a lot of indie devs switched but its still used heavily in the industry). Also games that continually run like genshin impact that have people maintaining them and porting is not feasible since the game is already released

And then theres people who just dont want to switch

[-] mac@programming.dev 1 points 11 months ago* (last edited 11 months ago)

Instances that defederate with threads wont see content from threads even on other instances that may federate with them.

As an example here lemmy.ml federates with hexbear and world but hexbear and world dont federate with each other. On lemmy.ml posts world users cant see any comments made from people on hexbear and vice versa

So they wont have to deal with them indirectly

[-] mac@programming.dev 1 points 11 months ago

oops didnt see that header

will keep them in the description there just in case people dont know what 3.11 added since I dont believe theres been a 3.11 post here before

[-] mac@programming.dev 2 points 11 months ago

I havent used nvchad before but im assuming theres a mapping set to make that behaviour happen

Would be in a core/mappings file if its from nvchad or a custom/mappings file if its not (inside where you cloned the repo to)

https://nvchad.com/docs/config/mappings

[-] mac@programming.dev 1 points 1 year ago* (last edited 1 year ago)

In the given example they don't make much sense but I assume they've done that in case they want them to be extended with new behaviour for certain ones separate from their strategy pattern section in the future

[-] mac@programming.dev 1 points 1 year ago* (last edited 1 year ago)

hey not a bot, just trying to add some activity around programming.dev so been posting things I find interesting from my rss feeds (and crossposts from alternate communities e.g. theres a couple opensource communities)

needed some content to start this community off so just pulled some images from ones I had saved with one of which being this

[-] mac@programming.dev 2 points 1 year ago* (last edited 1 year ago)

lemmy-ui does the oldest post

but you can get to any other post instead by tapping them in the cross-posted to section

So in this if you tap the title you go to the post on gamedev since its the oldest post. But if you tap game_design at the bottom you go to the post on game_design

[-] mac@programming.dev 1 points 1 year ago

Figured out how to get it to show as a gif on lemmy (before was only animating on kbin) so should be animating now

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mac

joined 1 year ago