I was gonna say "Yeah, they have a good track record making playable movies." But that's not fair to Jak and Crash.
Still, they haven't made anything with interesting gameplay since like 2004.
I was gonna say "Yeah, they have a good track record making playable movies." But that's not fair to Jak and Crash.
Still, they haven't made anything with interesting gameplay since like 2004.
I try them often, but haven't had much luck finding a favorite other than Crimzon Clover. Nex Machina and Furi got close, but not quite.
Some experiences were nice, but not replayable, which ruled them out as a favorite for me, like Hyper Light Drifter.
Some I had some fun with, but took issue with some of the design choices, like Dead Cells and Hollow Knight.
Some I outright did not enjoy at all like Hades or Stardew Valley.
Most recent indie game that got close for me was Kill Knight.
What are some of your favorite indies?
Oh, absolutely. It probably has a lot to do with falling out of favor with current design and monetization trends, I agree.
Some of the games I've been playing for years: Guilty Gear, Under Night In-Birth, Bayonetta, The Wonderful 101, Crimzon Clover, Smash TV, and Catherine.
Which games do you keep going back to?
Ah, man, I feel the same. I like some indie titles, but haven't run into anything I could add to my favorites except Crimzon Clover World EXplosion. Nex Machina and Furi got really close too.
What are some of your favorites?
It's all relative. Mediocre is still better than garbage, but not necessarily interesting or innovative. It's just "fine" because the whole point of the gameplay in these games is to progress the narrative forward. Mastery is rarely, if ever, required and gameplay depth is of no interest to players or developers.
You ignore all of that and start comparing their catalog to Ubisoft pumping out generic trash for years (NGL that Prince of Persia game is sick though) and you get a much brighter picture that doesn't necessarily take all factors into account.
Personally, I play games for the hyper engagement they offer, which I expect from hobbies and cannot get from film or literature. Stories, on the other hand, I can find elsewhere, so I don't necessarily care for them that much in games.
Again, it's all relative.