Except in almost every single instance, a sequel of a beloved game sold better than the original? There is a reason companies just prefer pumping out sequels instead of new IPs.
The way things are going with data collection and advertising, the EU is bound to put heavy restrictions on it, basically killing the market Google is built on. They are trying to find a middle ground between banning data collection and full on everything being collected you do online, and if ad blockers just happen to die in the crossfire, it's not Google's concern.
And it's literally the same as the reddit one including the spez ist hurenchön text. Guys, this is not how you make an indepentent platform.
Players have been getting less and less patient with disaster launch and thus hated the game which is known for disaster launches. A few games get away with it but since Cyberpunk or maybe even Fallout 76, the general concensus is that a broken game is not worth the time, not even if it gets better later. Games that get away with it usually have some saving grace, like Jedi Survivor being playable but having unplayable performance on PC. Even then, it pretty much lost the PC crowd. BF 2042 was unplayable at launch on every platform, had no redeeming qualities and it even tore out core parts of the game, like the class system, in favor of systems that can be indefinitely monetised. In a game that costet AAA money.
The only reason Ubisoft is getting away with the "it'll be good later" thing is that a) they invented it in the AAA space with Rainbow6Siege and b) they actually stick to these games for a long time. EA gave 2 years for Star Wars BF2 to sort its shit out, put out a new release of the game with all the cosmetics in it and the the next week announced that they no longer support it. Neat. Meanwhile, Ubisoft has not only stuck with R6S, but also developed a new anti-cheat system so it doesn't die to cheater and are still sticking with it. Another Ubisoft title, For honor. The game was okay at launch but playercount wise it was DOA. Yet, the game is still getting updates and new content regurarly 5 or so years later. THAT is the difference. EA dips on the first sign of losing money while, for all the things I despise Ubisoft, I gotta give props to them for sticking to their games for long time.
Also, Battlebit has shown that BF has a place in the modern gaming, EA/Dice just refused to just make a BF game for the past almost decade. They made something that resembled BF with WW1 and WW2 paint, then a piece of turd, but not a single BF game.
To be fair, for those jobs the 5 day workweek, as it is known traditionally, has never been true. They were always either doing starnge shifts like 24 hours twice then 2 free days, repeat or working way more than 5 days a week, based on demand (which of course has been increasing since businesses hire less and less for some fuckin reason).
I barely spend a workweek doing a day's worth of work, let alone 4.
It might be regional. Where I live they just skip the whole call the manager thing and the manager is the one monitoring the self checkout line and is the one you go to to ask for help. Thankfully I don't buy much of anything that'd be 21+ so I don't mind just going to the one open cash register to do that there.
I'm so glad we are reposting trash takes from Reddit under the guise of shitposting
Love that they are spending billions on bunkers to "ride it out", when the moment they need to use the bunker, there is nothing to ride out, we are not coming back to the surface in the next few lifetimes if ever.
I'm not so sure about Google nowadays. What started out as an everyday product killing, ended up as the first of many. They killed Stadia from one day to the other, and then started to basically sell and kill everything that is not massively profitable to the point they sold their domain distribution as well to Squarespace. That does not seem like something a massive monopoly with no regards to investor opinion does.
I'm surprised there is no porn of Linux yet