[-] wave_walnut@programming.dev 5 points 1 year ago

At least Unity should remove retroactive effect from their new pricing terms. Then negotiation with users would start.

[-] wave_walnut@programming.dev -4 points 1 year ago

Not at this time, but since Visual Studio runs on both Mac and Linux, it could happen in the future.

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Explore the key differences between Unity and Stride, a C#-based, open-source game engine powered by .NET 6 (soon .NET 8). Learn how Stride's flexibility and native .NET support offer a unique development experience.

[-] wave_walnut@programming.dev 5 points 1 year ago

Because mech has rigid body and gamedev likes controlling rigid body

[-] wave_walnut@programming.dev 1 points 1 year ago

I'm now interested in UPBGE, a fork from Blender with game engine. It seems useful for learning modeling and gamedev.

[-] wave_walnut@programming.dev 64 points 1 year ago

I think the reason beginners want to use Unity is because that is what they will need as professional game developers. But if professional game developers stop using Unity, then there is no reason to use Unity, no matter how beginner-friendly pricing it is.

[-] wave_walnut@programming.dev 7 points 1 year ago

Thankful to communities, building dev env on Linux is easier than that on Windows.

wave_walnut

joined 1 year ago