[-] wccrawford@lemmy.world 42 points 4 months ago

Because what he did wasn't illegal. It was just wrong. They didn't want anything to do with him any more, but he didn't break the law and so they couldn't use that part of the contract to terminate it.

They felt it was so wrong that they paid him $20mil to break that contract. They absolutely would have taken another option if it was viable.

[-] wccrawford@lemmy.world 85 points 5 months ago

let’s

There's some irony for ya. :D

[-] wccrawford@lemmy.world 63 points 6 months ago

Yeah, it was a mistake... After they got called on it.

It was absolutely in there on purpose.

[-] wccrawford@lemmy.world 37 points 6 months ago

Is it a "review bomb" for complaining about a legit problem with the game that stops you from playing?

[-] wccrawford@lemmy.world 136 points 6 months ago

Because someone in the gamedev community once posted about using achievements to measure engagement with users, it caught on, and now there are actual achievements mixed in with standard progress, including just launching the game, apparently.

11
submitted 7 months ago by wccrawford@lemmy.world to c/3dprinting@lemmy.ml

On the bottom of my prints, there's an area of underextrusion and I can't figure out what's causing it.

I first noticed it when I switched back to a textured PEI bed while trying to print ASA. It's on 20x20mm squares, and it's on the test print for setting up pressure advance... But only on the left-most object.

It's the same even if I add 2 lines of skirt or not. (In addition to my KAMP Voron purge.)

It happens everywhere on the bed that I've tested. It happens to PLA, but it harder to see. For ASA, it's very obvious. For PLA, it's almost as smooth as the rest of the surface, but it's there if you know what you're looking for.

I've only been printing PLA for quite a while now, so I don't know when this started.

I've got an LDO Voron 2.4 with Tap, KAMP, Revo hot end. I've calibrated pressure advanced and changed the value, and I've tried different z offsets with the textured bed, which doesn't change it. (But does change how good the rest of the bottom surface looks.)

Anyone got any ideas?

https://imgur.com/a/ggaZDMY

15

On the bottom of my prints, there's an area of underextrusion and I can't figure out what's causing it.

I first noticed it when I switched back to a textured PEI bed while trying to print ASA. It's on 20x20mm squares, and it's on the test print for setting up pressure advance... But only on the left-most object.

It's the same even if I add 2 lines of skirt or not. (In addition to my KAMP Voron purge.)

It happens everywhere on the bed that I've tested. It happens to PLA, but it harder to see. For ASA, it's very obvious. For PLA, it's almost as smooth as the rest of the surface, but it's there if you know what you're looking for.

I've only been printing PLA for quite a while now, so I don't know when this started.

I've got an LDO Voron 2.4 with Tap, KAMP, Revo hot end. I've calibrated pressure advanced and changed the value, and I've tried different z offsets with the textured bed, which doesn't change it. (But does change how good the rest of the bottom surface looks.)

Anyone got any ideas?

https://imgur.com/a/ggaZDMY

[-] wccrawford@lemmy.world 35 points 7 months ago

"He discovered that the amount of Denuvo code executed in-game is quite infrequent, with calls occurring once every few seconds, or during level loads. This suggests that Denuvo is not killing performance, contrary to popular belief. "

No, it might suggest that this version of Denuvo and the way that this developer implemented it might not be affecting performance.

However, "every few seconds" is actually quite a lot, and if it causes a stutter each time, it's brutal on perceived framerate. So no, it doesn't actually suggest that Denuvo isn't killing performance. It's actually making it pretty obvious that it can easily affect performance.

[-] wccrawford@lemmy.world 38 points 8 months ago

I'm really surprised about this. Amazon got called on their arbitration clause so much that they removed it because it was so expensive.

https://www.wsj.com/articles/amazon-faced-75-000-arbitration-demands-now-it-says-fine-sue-us-11622547000

Roku is practically asking for people to do the same to them. They could even do it about this clause, IMO. (I am not a lawyer.) This is a really dumb clause to have these days.

[-] wccrawford@lemmy.world 41 points 9 months ago

It seems like a pretty obvious lawsuit to me. They announced his promotion, and then never gave it to him, despite making him do the job for months. That alone is an easy win, IMO.

But then there was also a contract he signed? That super easy lawsuit time.

[-] wccrawford@lemmy.world 39 points 10 months ago

If companies can say they can respond to my concerns within 2 business days, then companies can also take 2 business days to take down reported content. It takes a human being to review that stuff and it's not instant. If it was, trolls would end up with everything being taken down. UFC's outrage that it can take "hours" to remove the content is ridiculous.

[-] wccrawford@lemmy.world 58 points 1 year ago

It also uses the name "Portal" in a way that feels official, too. If it said "Revolution: A Portal mod" it'd be fine.

[-] wccrawford@lemmy.world 57 points 1 year ago

They deserve their refunds, but...

This is a lesson that you never buy something based on a future promise. Buy it based on what it is, not what someone says it'll be eventually.

[-] wccrawford@lemmy.world 33 points 1 year ago

Threaten? I'm gone. Unity fit my workflow a lot better than Unreal, and I've never tried Godot because it previously wasn't ready for 3d. But Unity has made too many scary moves in the last few years, and I can't take that much risk.

I've never published a game with it, but I did a few game jams a while back, and I'm pretty confident that I could have. But now I'll be trying something else. I'm looking at Godot first, because UE made my head spin. I could handle Blueprints easily, but trying to make sense of their C++ stuff was very frustrating.

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wccrawford

joined 1 year ago