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submitted 4 months ago by simple@lemm.ee to c/games@lemmy.world

https://steamdb.info/app/1422450/charts/

Valve keeping up with the trend of "worst kept secrets". You need an invite to join the alpha but since everyone who owns it can refer their friends, it spread very quickly.

I've been playing it the past few days and it's honestly very fun. Still a bit rough around the edges (especially in terms of balance) since it's in early access, but it has serious potential to be dota 2 levels of popular.

For the unaware, Deadlock is a 3rd person shooter MOBA. It feels like a mix of Dota and Overwatch/Team Fortress. Nobody is allowed to share footage or screenshots, but obviously with so many playing there's a ton of leaks out there.

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[-] woelkchen@lemmy.world 36 points 4 months ago

Somebody needs to tell the games team that they make their own operating system. This is Windows-only. WTF.

[-] Virkkunen@fedia.io 34 points 4 months ago

Runs perfectly fine on Linux though, with DX11 or Vulkan. On Windows, Vulkan has some performance issues that make it quite unenjoyable, but in Linux for me it plays a lot better with Vulkan than Windows DX11.

[-] woelkchen@lemmy.world 16 points 4 months ago

Runs perfectly fine on Linux though

The quality of Proton is not the point, the point is that they're not dogfooding their own platform. They'll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port's alpha test.

How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?

[-] Virkkunen@fedia.io 8 points 4 months ago

Yeah I get what you mean, but with Linux gaming I think it's great enough that it runs with Proton and no one is blocking it. I also believe they'll port it to native Linux after the alpha stage is done, but remember that the game is in a closed alpha state, so at no point this should be taken as "Valve not dogfooding their platform". All we can do right now is wait and see.

[-] woelkchen@lemmy.world -4 points 4 months ago

with Linux gaming I think it’s great enough that it runs with Proton and no one is blocking it.

You clearly missed many news from the gaming sphere.

remember that the game is in a closed alpha state, so at no point this should be taken as “Valve not dogfooding their platform

Yes, it is. Sony is developing their games for PlayStation first and Windows as an afterthought. I'm not saying that Windows should be an afterthought but SteamOS should be a development target from day 1.

All we can do right now is wait and see.

Grab your Steam Deck, install Counter-Strike 2, and look at the state of Source2 games right now.

[-] ngwoo@lemmy.world 3 points 4 months ago

Valve is probably perfectly happy with just making sure proton compatibility is good. They don't expect developers to change their whole workflow to cater to the Deck, that's why they've done so much work with proton.

[-] woelkchen@lemmy.world -2 points 4 months ago

Valve is probably perfectly happy with just making sure proton compatibility is good.

Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.

They don’t expect developers to change their whole workflow to cater to the Deck

The point of cross-platform middleware is specifically not to "change their whole workflow". 🙄

that’s why they’ve done so much work with proton.

Valve is also doing much work with SDL and so on to target native development, that's why it's embarrassing that they don't target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.

Failing platforms are those where the platform vendor doesn't even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. "Microsoft is perfectly happy with just making sure Prism compatibility is good" and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don't unexpectedly break on an update is proper SteamOS native versions.

[-] Vilian@lemmy.ca 3 points 4 months ago

They are beta testing, remove the OS issue and they van focus on games issues

[-] woelkchen@lemmy.world -4 points 4 months ago

They are beta testing, remove the OS issue and they van focus on games issues

SteamOS needs to be day 1 development target for all things at Valve. With your attitude we end up with CS2 broken on Steam Deck until now.

[-] KeenFlame@feddit.nu 3 points 4 months ago

No. Development occurs on windows machines, so this is where they deploy. It's essential for a studio to work on core mechanics, gameplay loop and feel. It's obviously going to be steam deck day one.

[-] woelkchen@lemmy.world -1 points 4 months ago

No. Development occurs on windows machines

"Development occurs on" and "development target" are different things.

It’s obviously going to be steam deck day one.

Sure, like CS2 is on Steam Deck since day one and still broken.

[-] KeenFlame@feddit.nu 1 points 4 months ago

Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It's how 99% of all editors work. Why would you try to argue something that you don't know how it works?

[-] Vilian@lemmy.ca 3 points 4 months ago

A yes, because Steam Deck is the most optimal platform to play competitive FPS

[-] woelkchen@lemmy.world 2 points 4 months ago

A yes, because Steam Deck is the most optimal platform to play competitive FPS

That's not even the argument. The argument is that Valve's own game teams should be able to support their own hardware.

[-] arefx@lemmy.ml 1 points 4 months ago

They are going to add Linux support the game is in alpha.

[-] woelkchen@lemmy.world -1 points 4 months ago

They are going to add Linux support the game is in alpha.

That's not day 1. Why do I need to say it over and over again? It's not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?

[-] arefx@lemmy.ml 0 points 4 months ago

Because they are developing the game for windows first since that's where 93% of the customers are. Are you even thinking this through?

[-] woelkchen@lemmy.world -2 points 4 months ago

Because they are developing the game for windows first since that’s where 93% of the customers are.

Why not develop for Windows and Steam Deck equally then?

Are you even thinking this through?

Definitively more than you.

[-] arefx@lemmy.ml 0 points 4 months ago

You're pretty funny but you clearly aren't smart.

[-] Thunderphenol@lemm.ee 2 points 4 months ago

It’s really not? You can play it perfectly fine on linux. Performs great for me with 0 issues so far.

[-] woelkchen@lemmy.world -2 points 4 months ago

It’s really not?

The quality of Proton is not the point, the point is that they’re not dogfooding their own platform.

You guys making the same comments over and over again. I can literally paste previous replies because nobody of you cares to actually read.

[-] Thunderphenol@lemm.ee 3 points 4 months ago

That’s because I don’t understand your point. You complain about it being only for windows yet push away their efforts of bringing windows games to linux (which is proton). So indeed, the quality of proton is very much the point as it dictates the quality of the game on linux to a general extent.

Not to mention that this IS an early development build, I would say that its perfectly reasonable for them to only make the early builds for windows since that is where a majority of the play testers are likely to be (not to mention that linux -> windows tools don't exist unless you want to game on WSL2).

So what are you trying to complain about? The fact that they aren’t exclusively pandering for steam deck users? If that is the case, I must admit that it’s very childish to just expect that and I hate other companies for making this the norm.

[-] x00z@lemmy.world 0 points 4 months ago

All of their games have native Linux builds. So if this one doesn't support Linux out of the box, his opinion is quite valid.

[-] Thunderphenol@lemm.ee 3 points 4 months ago

It’s not out of the box though is it? Considering that this is a game that hasn’t even been revealed to the world in the first place.

[-] x00z@lemmy.world 2 points 4 months ago

My bad, I meant when it gets released.

[-] Thunderphenol@lemm.ee 2 points 4 months ago

Ah I see. Sure, if there is no native linux build on the games release, I'll be complaining too.

[-] BaroqueInMind@lemmy.one -2 points 4 months ago* (last edited 4 months ago)

It's almost as if they are a for-profit company that doesn't want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

I use Arch, btw and play only on Linux, so I'm not being biased, just speaking truths.

[-] skulblaka@sh.itjust.works 15 points 4 months ago

Yeah but Valve, who is making this game, made SteamOS and the Steam Deck in house. It's their own product. It would be a monumentally stupid move to release a first party game that doesn't run on their own first party hardware.

[-] 0xD@infosec.pub 0 points 4 months ago

It's still niche. You're living in your dream world, not reality. It's the entire point of proton - not to have to create two versions of the game. As long as it's compatible it'll run nicely on their hardware.

[-] Virkkunen@fedia.io 5 points 4 months ago

I wouldn't say that's the case because it's Valve, and they work on a very unique way. Besides, the work they did with Proton, SteamOS and Steam Deck shows that at no point they believe developing for Linux is waste of efforts or an afterthought. They go out of the usual way to make things better for Linux. I fully expect them to port Deadlock to Linux once it hits beta or release.

[-] woelkchen@lemmy.world -3 points 4 months ago

I fully expect them to port Deadlock to Linux once it hits beta or release.

Like CS2 that has severe bugs on Steam Deck to this day? https://www.youtube.com/watch?v=_PycIuATXaw

[-] woelkchen@lemmy.world 2 points 4 months ago

It’s almost as if they are a for-profit company that doesn’t want to waste development time on an OS that have significantly fewer players to sell to and will choose to optimize for Linux as an afterthought.

Yeah, why would Nintendo develop for Switch or Sony for PlayStation when it's clearly a waste of development time and and money and Windows is clearly the superior development target?

I’m not being biased, just speaking truths.

No, you speak nothing of truth regarding game development has a platform holder.

[-] pycorax@lemmy.world -5 points 4 months ago

I expected this from the start once proton was introduced, just not from Valve themselves... Welp. It's now inevitable.

[-] woelkchen@lemmy.world -1 points 4 months ago

I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.

Clueless people act as if Proton was like Java, a "write once, run everywhere" environment...🙄

[-] pycorax@lemmy.world 1 points 4 months ago

Not sure what you mean here with your sarcasm. Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

As a developer myself, I know that it doesn't make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again. Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

[-] woelkchen@lemmy.world -5 points 4 months ago

Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.

SteamOS is Valve's own OS. Steam Linux Runtime is Valve's own development target. Steam Deck is Valve's on hardware. It's a stable platform that doesn't move constantly like chasing Windows compatibility through reverse engineering. Win32 is not Java, Proton is not OpenJDK. Windows games on Proton break constantly. The only way into the future is proper SteamOS versions, not buggy afterthoughts.

As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again.

Steam Deck is not OS/2. Steam Deck is more like a video game console and needs to be treated like one with proper ports instead of broken shit like CS2, especially for Valve's own games. Portal on Nintendo Switch works better than CS2 on Steam Deck because it's a proper port, not an afterthought.

Stop repeating the same false arguments to me over and over again, as repeating those would make them right. If anyone of you would ever be put in charge of PlayStation, that entire business would collapse within months.

Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.

Maybe Valve should improve that for their own platform then instead of relying of tools by a hostile competitor. It's just dumb.

this post was submitted on 11 Aug 2024
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