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Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha
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Runs perfectly fine on Linux though, with DX11 or Vulkan. On Windows, Vulkan has some performance issues that make it quite unenjoyable, but in Linux for me it plays a lot better with Vulkan than Windows DX11.
The quality of Proton is not the point, the point is that they're not dogfooding their own platform. They'll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port's alpha test.
How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?
Yeah I get what you mean, but with Linux gaming I think it's great enough that it runs with Proton and no one is blocking it. I also believe they'll port it to native Linux after the alpha stage is done, but remember that the game is in a closed alpha state, so at no point this should be taken as "Valve not dogfooding their platform". All we can do right now is wait and see.
You clearly missed many news from the gaming sphere.
Yes, it is. Sony is developing their games for PlayStation first and Windows as an afterthought. I'm not saying that Windows should be an afterthought but SteamOS should be a development target from day 1.
Grab your Steam Deck, install Counter-Strike 2, and look at the state of Source2 games right now.
They are beta testing, remove the OS issue and they van focus on games issues
SteamOS needs to be day 1 development target for all things at Valve. With your attitude we end up with CS2 broken on Steam Deck until now.
A yes, because Steam Deck is the most optimal platform to play competitive FPS
That's not even the argument. The argument is that Valve's own game teams should be able to support their own hardware.
No. Development occurs on windows machines, so this is where they deploy. It's essential for a studio to work on core mechanics, gameplay loop and feel. It's obviously going to be steam deck day one.
"Development occurs on" and "development target" are different things.
Sure, like CS2 is on Steam Deck since day one and still broken.
Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It's how 99% of all editors work. Why would you try to argue something that you don't know how it works?
Valve is probably perfectly happy with just making sure proton compatibility is good. They don't expect developers to change their whole workflow to cater to the Deck, that's why they've done so much work with proton.
Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.
The point of cross-platform middleware is specifically not to "change their whole workflow". 🙄
Valve is also doing much work with SDL and so on to target native development, that's why it's embarrassing that they don't target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.
Failing platforms are those where the platform vendor doesn't even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. "Microsoft is perfectly happy with just making sure Prism compatibility is good" and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don't unexpectedly break on an update is proper SteamOS native versions.
They are going to add Linux support the game is in alpha.
That's not day 1. Why do I need to say it over and over again? It's not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?
Because they are developing the game for windows first since that's where 93% of the customers are. Are you even thinking this through?
Why not develop for Windows and Steam Deck equally then?
Definitively more than you.
You're pretty funny but you clearly aren't smart.