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Problem displaying 'ff' in RichTextBox?
(pawb.social)
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Not a Godot expert but does the font maybe declare that it contains an "ff" ligature that it doesn't actually contain? The fact that this affects the combination "ff" strongly suggests a ligature issue to me.
Oh my god, this is exactly it. If I type "Suffix" in a word processor in that font I get the same result. I didn't actually have the font installed as a system font; I'd only imported it into Godot, so I hadn't even considered this possibility. Thank you!
I guess the followup question now is, is there a way to disable contextual ligatures in RichTextBox controls? I'm not seeing an option for it. :|
I've found the stupidest temporary hack, which is to include useless BBCode tags in the middle of the word:
Sure would be nice to have a non-hacky fix though.
Ligatures are a core feature of fonts themselves, even for "normal" fonts, so I quite doubt it.
OpenType font features like ligatures can be individually disabled if the renderer supports this. A quick web search for "godot disable opentype features" reveals that Godot does: https://docs.godotengine.org/en/stable/tutorials/ui/gui_using_fonts.html#advanced-font-features
@KoboldCoterie@pawb.social: This might take care of your problem.
This is it! Turns out it's an import option under Advanced -> Metadata Overrides -> OpenType Features; you have to add the ligatures feature, then disable the feature (unintuitively). Thanks so much!