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cross-posted from: https://lemmy.world/post/18686677

Guests:

  • George Rankin, Senior Level Designer
  • James Kay, Lead Content Designer
  • Loek Gijsbertse, Lead Environment Artist
  • Eddie Hilditch, Assistant Environment Art Director

TL;DW:

  • Settlements on each planet of the Pyro system will differ based on the amount of radiation and heat they have to deal with.
  • Pyro landing zones are more spread out and less secure.
  • Each settlement is aligned with specific faction which may affect where you'll be able to enter depending on your reputation.
  • Farmsteads:
    • Small communities that suppose to "feel like home".
    • They're more spread out and have greenhouses and farms (with harvestables) as well as missions.
  • Scrapyards
    • They are the rare alternative to space stations when it comes to servicing your ship.
    • They can be recognized by sunken "landing pits" for ships.
    • You can do the usual space station things (repair, refuel, rearm).
    • No ATC, it's all self-service.
  • New mission types:
    • Repairing or jump starting machinery.
    • Gathering crops.
    • FPS salvaging.
  • Trade posts:
    • Focused on trade, as the name suggest. Have everything from weapons, through ship components to food.
    • Products will differ based on location.
    • Offer primarily hauling focused missions.
  • There's a showcase of various settlements with info on what and where they are as well as what to expect there.
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[-] Essence_of_Meh@lemmy.world 2 points 4 months ago

Yeah, CIG has an unfortunate tendency to disregard 20 years of MMO (or even general games) history just so they can learn through their own mistakes.

They were surprised when during Pyro test people were "murder-hoboing" all over the place. They are surprised any time a mechanic is used to grief others (remember med gun in armistice fiasco?). For some reason they really believe they can use in-universe methods to correct out-of-universe behavior and make people role play the way they want. It's one of the most disappointing parts of the development to me.

I'd like to say I wasn't expecting this but... At least their art and environment teams are pretty great, that's something?

[-] Korinthenkacker@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

Pyro looked good indeed but looking at the time they spent into creating it, it is no wonder.

It is a pity that all these devs dont have a clue how to create something without using PVP for everything.

So they are bound to a success of pyro - given the shitty start in terms of security / social state, it will be a bumpy ride. First thing they will learn, that people will just leave pyro because its not worth the hassle. Their two faction system will not solve the problem, that you just get shoot down everywhere without any negative effects (especially in space).

[-] Essence_of_Meh@lemmy.world 1 points 4 months ago

To be fair, they did state multiple times in various shows that some of the devs are all about the "chaos, killing and no safe spaces" so I'm not surprised that THIS will be our biggest play area expansion in years. I don't like it but I'm not surprised.

I just hope CIG takes whatever criticism and lessons come out of Pyro seriously and actually listens to what players have to say. I don't mean they need to make the game 100% suited for my taste but I'm really tired of them completely missing the point or dismissing criticism because "it's tier 0 and things will be improved ~~soon~~ within the next decade".

this post was submitted on 15 Aug 2024
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