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this post was submitted on 21 Sep 2024
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Gaming
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On the other hand, there's a lot of people who need to be handheld through the experience. Maybe this is even their first ever video game.
Ideally, it would be an optional thing, but oh well.
Yeah tons of games ask you at the start of the game, like "have you played this kind of game before?" Def seems clumsy for a game that otherwise seems pretty well thought out.
I have seen people (in person and on the Internet) click tutorials away, proceed to utterly fail at the most basic tasks only to then blame the game and the developers, including in reviews. I don't blame developers for trying to prevent this from happening.
Idk if that's a useful example case. Streamers are under pressure from their audience to be entertaining, so they will frequently skip tutorials against their better judgment bc tutorials aren't fun to watch. I can't speak to your irl examples, but it's possible that there was a similar dynamic happening there. At least, I can say that I have personally felt a similar pressure when playing games while other people are watching me.
Edit: user reviews are good example, though. I could see a dev over-tutorializing bc they are anxious about negative user reviews.
I don't think their implementation is the way to go. It reeks of bad UI, like Clippy in Microsoft Word.
Mario games are so accessible without the heavy handed videos/stops, because their designers think about how to best teach the player through play.
It's like teaching by giving people a hour long lecture vs hands-on experience - there's usecases for both, but in a interactive medium like gaming, one is superior than the other.
It is optional isn't it?
Minibeard is there for if you get stuck. The puzzles just aren't really hard unless you're really not used to games at all.
Honestly the hardest part was the rhythm and bubble shooter sections at the end.