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Circular Vertical Bus - Satisfactory
(hackertalks.com)
The unofficial Lemmy community for Satisfactory, the factory-building and exploration game.
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@MentalEdge@sopuli.xyz started a dedicated server and welcomes Fediverse users, find out more by DMing them or joining this steam chat
Vertical Bus
Access to the vertical bus is done via vertical stacks of merger's and splitters, a label blueprint keeps the interface organized.
Using floor holes helps create compact access to a vertical lifter.
The top and bottom of the bus are connected with belts that bridge the gap, as well as provide a nice visual indicator of bus activity. For lifters the delete tool will tell you how many items are in a segment to help narrow down issues.
Extensive use of blueprints is necessary in multiplayer to ensure the API is maintained across sessions. It is recommended to have a label on the blueprint with a version number - this will ease refactoring and upgrades later.
Note:
Mall / Depots
At the top of the Vertical bus is a Mall that provides a industrial storage container for high volume and early game resources, labels showing where every input comes into the bus, and a dimensional depot for late game access. The industrial storage container is attached to the circular bus and acts as a item buffer for the bus itself. A recycling loop threads through smart splitters attached to every organizer to ensure precious resources are not wasted early game.
Here is a side-view of the mall blueprint stamp, note the input and output belts are kept straight for easy future maintenance.