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submitted 4 weeks ago* (last edited 4 weeks ago) by jet@hackertalks.com to c/satisfactory@lemmy.world

Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.

Pros :

  • Modular, you can build anywhere on the vertical bus stack
  • Limits spaghetti by providing a clear and easy to access API for all players.
  • Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.

Cons :

  • Satisfactory netcode doesn't like SUPER dense areas, so it could become problematic for multiplayer.
  • There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.

Details/Photo Galleries:

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[-] jet@hackertalks.com 5 points 4 weeks ago* (last edited 4 weeks ago)

Mall / Depots

At the top of the Vertical bus is a Mall that provides a industrial storage container for high volume and early game resources, labels showing where every input comes into the bus, and a dimensional depot for late game access. The industrial storage container is attached to the circular bus and acts as a item buffer for the bus itself. A recycling loop threads through smart splitters attached to every organizer to ensure precious resources are not wasted early game.

Here is a side-view of the mall blueprint stamp, note the input and output belts are kept straight for easy future maintenance.

this post was submitted on 15 Oct 2024
75 points (98.7% liked)

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