this post was submitted on 11 Apr 2025
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Nintendo somehow keeps finding a way to make this worse

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[โ€“] Cethin@lemmy.zip 1 points 8 hours ago* (last edited 8 hours ago) (1 children)

$/h is a shitty metric. Some hours are more enjoyable than others, and also time is a resource we spend, just like money, not something we're gaining, so it taking time is a negative. Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.

$/h is a marketing term. It isn't a term consumers should bother with. It's what has lead to boring over-inflated games that waste your time doing things that don't matter and aren't fun.

[โ€“] MelodiousFunk@slrpnk.net 1 points 1 hour ago

Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.

Or, as I stated, "worth the money." I'm not interested in turning it into a hard formula, universally transferable. As you noted, there's too many variables. I was stating that the money was well spent. That's it.