this post was submitted on 11 Apr 2025
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Or, as I stated, "worth the money." I'm not interested in turning it into a hard formula, universally transferable. As you noted, there's too many variables. I was stating that the money was well spent. That's it.
OK, but you didn't say that. You said worth the $/h, which is a common metric people use but is less than worthless.
$/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.
I'm just trying to work to remove $/h as something people discuss, because it's ruined so many games.
Fair enough.