this post was submitted on 01 May 2025
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No lol. It's the same game, frames don't make the game run faster. If you jump from one spot to another, regardless of frames per second, it is the same amount of time to jump
You have no idea how speed running works yet you assert your points so confidently.
Yes, frames do matter. Different speed runs are almost always tied to hardware, region release if applicable, etc. Because different exploits and yes even the game’s mechanics/speed/etc are often tied to framerate.
It also affects timing of tricks that are “frame perfect”.
If the old version was frame perfect and you had 1/30 frames and now you have 1/60 you’ve made the trick twice as hard.
Yep, even going way back, there are differences between speedrun times for Ocarina of Time on N64, Ocarina of Time on GameCube, Ocarina of Time on Wii VC, and Ocarina of Time on NSO. And that's also not considering the native PC port recently assembled by the community.
And that's why speedrun leaderboards always factor in game version/region and platform when measuring runs against one another.
Some games tie physics to frame rate, which is exploitable for speed runs. Iirc this game has a few tricks that would be affected
Many modern games have a separate physics frame rate to avoid that issue, but tend to always have the physics process a fixed amount of 'time' regardless of how long the frame takes so that the physics is more consistent. If that lags, the whole game will pretty much play in slow motion.
Hahahaha, I wish you were right.
In some games it's really bad. For example, people speedrun Pokémon Scarlet instead of Violet because Miraidon's jet engines lag the game more, costing them minutes over a full run (despite that fact that there are Violet exclusive shortcuts). Source
Nintendo/TPC: "See, this is why you need to buy both (or all three) versions of a Pokemon game, every time we release and re-release them. Our lawyers will be in contact if you choose not to comply."