this post was submitted on 02 May 2025
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[–] RejZoR@lemmy.ml 42 points 2 days ago (7 children)

I wish Deadlock was a PvE. Being PvP with some ai bots sprinkled in between it'll just be same rage inducing crap as all PvPs.

[–] kepix@lemmy.world 2 points 19 hours ago

pretty sure there will be a bot mode if the games comes out, or you guys bully the devs enough

[–] yamper@lemmy.world 1 points 19 hours ago (1 children)

the game is a moba, the pve sections are there to facilitate pvp play, like farming and map control.

id be pretty down for a coop pve shooter in the style of the old hero sieges from wc3 though: fighting off waves and waves of creeps until you get strong enough to push into their base while defending key objectives.

[–] RejZoR@lemmy.ml 1 points 19 hours ago (1 children)

I love the concept of tower defense games where you essentially deal with waves of stronger and stronger enemies. Or Killing Floor with same concept, but in form of first person shooter. Games like this are super fun and entirely devoid of stupid sweaty pros that fuck up every PvP game ever.

[–] Sylvartas@lemmy.dbzer0.com 1 points 15 hours ago

Here's hoping KF3 doesn't suck (unfortunately the odds don't look too good currently)

[–] priapus@sh.itjust.works 9 points 2 days ago

Its a competitive shooter/moba, basically none of the game would remain if it was transitioned into a PvE game.

There arent AI bots sprinkled in, there's just troopers and jungle camps, which either dont move or walk in a straight line down their lane. They aren't meant to be a challenge, theyre just tools for gaining souls and creating map pressure.

PvP is only rage inducing when you let it be. Mute whiny people and just enjoy yourself.

[–] pulido 16 points 2 days ago (2 children)

Seriously.

Aren't there enough PVP games that center around rewarding whoever puts more time into the game?

[–] SippyCup@feddit.nl 10 points 2 days ago (2 children)

The best times I had with any PVP shooter were always in the middle of the day on weekdays. It was always a bunch of working age guys like myself and that was the only time they had to play. Dudes were always friendly, games were always fun. 3pm Eastern hit and the fun was over, if it was Friday you were done playing for the weekendb unless you stayed up really late, even then, it was never as good.

[–] NoForwardslashS@sopuli.xyz 12 points 2 days ago (2 children)

I blame matchmaking and the death of the server browser. Having a regular server you'd join to play for fun, rather than every game being an arranged esports sweat fest really, was the peak of FPS multiplayer.

[–] Sylvartas@lemmy.dbzer0.com 3 points 15 hours ago* (last edited 15 hours ago)

Yep. Joining your favorite TF2 server on a Saturday afternoon and seeing that half of the server playing sandvich heavies, doing a conga line, having a full on philosophical discussion in the spectator chat, or annoying the engineers as a group of spycrabs was peak gaming

Edit : also trying to make the highest tower of players by jumping on each other (until some guy inevitably pulls up with a ulapool caber and blows up everyone)

[–] FordBeeblebrox@lemmy.world 5 points 2 days ago

Being able to host your own game and tweak the rules however you like is a feature that’s sadly lacking from most console games nowadays, Halo 3 was the peak with Forge

[–] Zirconium@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

I think that would be insurgency sandstorm. As far as I've encountered it's really not all that busy and is not filled with kids who just got off school

[–] RejZoR@lemmy.ml 1 points 2 days ago (1 children)

I was anticipating Killing Floor 3 which was a killer PvE in first 2 games, but third one was ass during beta so they postponed it until they fix stuff. KF is one of more fun PvE games out there.

[–] Sylvartas@lemmy.dbzer0.com 1 points 15 hours ago

KF2 has some amazing animations for guns handling (and great feeling when shooting) that still hold up to this day. Such a shame that they ruined the art direction with all the shiny shit.

[–] verdigris@lemmy.ml 8 points 2 days ago (1 children)

It's designed from the ground up as a competitive multiplayer experience. A pve version would be an extremely different game.

[–] CosmoNova@lemmy.world 3 points 1 day ago

You see, this community just really hates PvP for some reason. Apparently playing games with other people rather than with yourself is an inconceivable concept to some. Unless it‘s coop that is. And I too love a good coop experience but PvP is quite literally the mother of all game types so it‘s strange to see how much hate it gets in this particular corner of the internet.

[–] crestwave@lemmy.world 2 points 1 day ago (1 children)

PvE Deadlock already exists—it's called Risk of Rain 2.

The two games actually have a decently similar feel and it's no surprise that Valve eventually hired some of the RoR2 devs.

[–] Mallspice@lemm.ee 3 points 1 day ago

I very much don’t think RoR 2 feels like Deadlock. The movement is so much faster, missions so much longer, amount of enemies so much greater, and the camera shows so much more it’s incomparable.

The closest game I can think of to Deadlock I’ve played is Monday Night Combat but is like apples to oranges. Deadlock feels unique to me.

[–] HubertManne@piefed.social 1 points 2 days ago

you know I generally do not like pvp but I would not mind something like shadowbane resurfacing. With the city building and minimal rewarding of pvp it was not bad despite the fact that once you left the gates of one of the three safe npc cities you had snipers galore. Yeah most player cities were dicks but there was a few guilds that actually tried to make something for people to visit (of course then they got player griefers coming in to)