this post was submitted on 11 Jun 2025
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] SpaceNoodle@lemmy.world 19 points 2 days ago (3 children)

This is why I kinda like games that explicitly limit your inventory. Most recent example I've played is Atomfall, but Death Stranding is probably the real standout; it had me critically examining my loadout at every shelter, and it was (quite literally) a balancing act among survival, traversal, combat, and gathering.

In BG3, I pick up literally every book I find and dump it in my wife's inventory for a laugh

[–] MotoAsh@lemmy.world 4 points 18 hours ago (1 children)

Ehh, it depends, IMO. If the game is designed to not be a lootfest and it limits your inventory? Great!

Designed as a traditional lootfest, but limiting inventory? That's just purely hostile design.

[–] SpaceNoodle@lemmy.world 1 points 17 hours ago

glares at Borderlands

[–] JackbyDev@programming.dev 3 points 1 day ago

Death Stranding was almost really really good but had a few choices that just made it a bit of a slog. I still loved it though. I'm hoping the sequel fixes some of those.

[–] faythofdragons@piefed.social 22 points 2 days ago (1 children)

Then there's me, who mods games explicitly so I can hoard unused, but potentially useful items.

[–] LucidNightmare@lemm.ee 9 points 1 day ago (1 children)

Same here. It's a videogame, I don't want to have to do inventory management if I am trying to play in my limited time frame, I just want to play the game!

[–] Soggy@lemmy.world 0 points 21 hours ago (2 children)

Inventory management is a component of "playing the game" though, and many of us find that it adds to the experience.

[–] MotoAsh@lemmy.world 3 points 18 hours ago

If I bought an RPG, I want to play characters. If I wanted to manage inventory, I'd buy a store sim. Give me what I paid for or fuck off and lose my business.

... That said, of course RPGs that are very roleplay heavy can benefit from a touch more of realism. It just comes down to what the point is and how it fits in with the other aspects of the game. Realism, keeping the player from just cheezing everything with items, pushing players away from treating it like a lootfest? All good things, usually.

Though if the limited inventory clashes with other design decisions, like having a robust crafting system with lots of parts that will clog the limited inventory and require constant management if you want to engage? Then you're just an asshole uncreative game designer.

[–] LucidNightmare@lemm.ee 3 points 19 hours ago

That’s great, and I’m genuinely glad you enjoy that experience! I do not though, and as I said, I have maybe 1 hour or 2 to play my games after work. I do not have the time for it myself, but definitely understand how others enjoy the extra challenge.

Options are always good for everyone. :)